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Message from discussion I7 "Intelligent Hinting" extension -- open beta
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Aaron A. Reed  
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 More options May 12, 2:37 am
Newsgroups: rec.arts.int-fiction
From: "Aaron A. Reed" <aar...@gmail.com>
Date: Sun, 11 May 2008 23:37:10 -0700 (PDT)
Local: Mon, May 12 2008 2:37 am
Subject: Re: I7 "Intelligent Hinting" extension -- open beta
On May 11, 3:39 pm, JDC <jd...@psu.edu> wrote:

> Requirement for Hanging-The-Cloak: specify the action of putting the
> cloak on the hook.

It doesn't seem like this would save all that much typing, unless I'm
missing something:

Requirement for Hanging-The-Cloak: specify the action of putting the
cloak on the hook.

versus:

When play begins: write the action of putting the cloak on the hook to
Hanging-The-Cloak.

...and considerably more for a task with multiple actions:

Requirement for Recharging-Lantern: specify the action of inserting
coins into vending machine. Requirement for Recharging-Lantern:
specify the action of taking fresh batteries. Requirement for
Recharging-Lantern: specify the action of inserting fresh batteries
into lantern.

versus:

When play begins: write the action of inserting coins into vending
machine and the action of taking fresh batteries and the action of
inserting fresh batteries into lantern to Recharging-Lantern.

Or am I missing something?

> By the way, you mentioned elsewhere that a drama Manager will be part
> of the final version of Blue Lacuna; is this built on the stuff from
> this extension (namely the part that tries to figure out what puzzle
> the player is working on in order to offer a suggestion)?

They're related, yes. Some of what I'm trying to do is rip out a bunch
of systems that had grown incestuously together over the course of the
project, and get them working properly in isolation, to make the
debugging process less headache-inducing.

--Aaron


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