Newsgroups: rec.arts.int-fiction, rec.games.int-fiction
From: Peter Killworth <P.Killwo...@soc.soton.ac.uk>
Date: 1999/09/06
Subject: Re: Announcing: Fyleet, Crobe, Sangraal
As one of the authors potentially involved in some of the
re-releases which are being discussed, can I just make a loud noise. I HATE EXAMINE! There, I feel better... Far too many games involve "puzzles" whose solution is "Oh, you didn't notice you could 'x minefield' or 'search countryside' because these were built into room descriptions". I was brought up to believe that the computer was your eyes and hands. Thus if the dial is set to 8, you get told this, without having to say 'x dial' every time. (Clearly 'read book' and the like are legitimate; just looking I might also point out that the old games (which basically David Thornley wrote: -- > In article <634.908T164T12922685gh...@mistral.co.uk>, > >> While I like the idea behind Crobe and was psyched to play it, I > >The games were all written with the two-word parser in mind, so there > I have no problems with two-word parsers, provided I know that's what > Pretty please, Graham, with four kinds of fluff on it? > -- Dr. Peter D. Killworth, James Rennell Division for Ocean Circulation and Climate, Southampton Oceanography Centre, Empress Dock, Southampton SO14 3ZH, England. Tel: +44 (0)23-80596202 Fax: +44 (0)23-80596204 Email: P.Killwo...@soc.soton.ac.uk Web: http://www.soc.soton.ac.uk/JRD/PROC/people/pki/pki.html Ocean Modelling Newsletter: http://www.elsevier.nl/locate/omodol/ You must Sign in before you can post messages.
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