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I7: Crying for help

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dsv...@gmail.com

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May 12, 2008, 12:10:50 PM5/12/08
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I am working on a small scary Interactive fiction with Inform 7 and
there haven't been any problems. Just as a cute little feature, I want
the player to have the ability to cry for help.

I originally thought I could create a simple rule in which typing help
would trigger a message, but can't seem to find anything to do that.
Do you guys have any ideas?

Khelwood

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May 12, 2008, 12:26:12 PM5/12/08
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You mean something like this?

<code>
Crying for help is an action applying to nothing.
Understand "help" as crying for help.

Report crying for help:
say "You vainly cry for help.".
</code>

Adam Thornton

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May 12, 2008, 12:25:40 PM5/12/08
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In article <2649aab4-f252-4963...@34g2000hsf.googlegroups.com>,

Understand "help" as requesting help.
Requesting help is an action out of world applying to nothing.
Carry out requesting help: say "In Inform 7, no one can hear you scream."

Adam

dsv...@gmail.com

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May 12, 2008, 12:37:28 PM5/12/08
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> Carry out requesting help: say "In Inform 7, no one can hear you
scream."
>
> Adam

Thanks! The last line was very lol.

Aaron A. Reed

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May 12, 2008, 12:59:21 PM5/12/08
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If the command will never do anything other than print a single
message, you can get away with the simpler:

Understand "cry for help" as a mistake ("In Inform 7, no one can hear
you scream.").

--Aaron

hari...@gmail.com

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May 12, 2008, 1:51:38 PM5/12/08
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On May 12, 12:25 pm, a...@fsf.net (Adam Thornton) wrote:
> Understand "help" as requesting help.
> Requesting help is an action out of world applying to nothing.
> Carry out requesting help: say "In Inform 7, no one can hear you scream."

Just to clarify a key difference in the two suggestions:

If the character is crying, then crying for help is not an "out of
world" action.
If the person at the keyboard is crying (emotion or frustration),
that's out-of-world.
A message mentioning Inform 7 is certainly an out-of-world reference.

Ron Newcomb

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May 12, 2008, 2:50:05 PM5/12/08
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On May 12, 10:51 am, hari....@gmail.com wrote:
> Just to clarify a key difference in the two suggestions:
> If the character is crying, then crying for help is not an "out of
> world" action.
> If the person at the keyboard is crying (emotion or frustration),
> that's out-of-world.
> A message mentioning Inform 7 is certainly an out-of-world reference.


Well I dunno about that. If someone cries for help out-of-world, do
they make a sound? Hmm...

-R

Adam Thornton

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May 12, 2008, 9:11:33 PM5/12/08
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In article <99a0ba64-39a3-4cc1...@24g2000hsh.googlegroups.com>,

More pragmatically, I prefer to keep the hint command as out-of-world,
so, for example, if the player asks for help in a dark room, he doesn't
get help but then immediately get eaten by a grue.

Adam

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