Blue Room (in the chair)
Now, I do want the player to begin in a chair, but the description
next to the room title looks relatively tacky, and I was wondering if
there was a way to get rid of it. Thanks for any help!
> Blue Room (in the chair)
>
> Now, I do want the player to begin in a chair, but the description
> next to the room title looks relatively tacky, and I was wondering if
> there was a way to get rid of it. Thanks for any help!
You can take a look at this thread --
http://groups.google.com/group/rec.arts.int-fiction/tree/browse_frm/thread/bb4242ee2a6b86d
The thing you're working on here is called the 'room description
heading rule', listed in the carry out looking rules in the Actions
index.
> You can take a look at this thread --
>
> http://groups.google.com/group/rec.arts.int-fiction/tree/browse_frm/t...
Also, here's a minimal example in case it's not clear from that old
post:
<code>
Blue Room is a room.
A chair is a container in Blue Room.
The player is in the chair.
The new room heading rule is listed instead of the room description
heading rule in the carry out looking rules.
This is the new room heading rule:
if the person asked is not the player, make no decision;
say "[conditional paragraph break][bold type]";
if in darkness, carry out the printing the name of a dark room
activity;
otherwise say the location;
say roman type;
say "[line break][run paragraph on]".
</code>