Tom A <
meteoric...@yahoo.com> wrote:
> On Monday, June 3, 2013 4:46:37 AM UTC-5, Brian wrote:
>> I have tried the new more modern natural language inform way of writing an
>> adventure but the results are sometimes unpredictable and often more code
>> is needed to try and narrow down exactly what you want to happen for
>> certain conditions in the adventure.
>>
>> Is the original c style Inform adventure writing still getting
>> support or is it likely to die out in favour of the natural english
>> adventure writing?
> Inform 7 reminds me of COBOL, way to wordy for what you get. Give me
> the compressed style of an Algo or Fortran derived language any day.
> :-)
> Don't know if there is any development on Inform 6 any more, but it's
> a fairly mature tool, and probably doesn't _need_ much else new.
Inform also reminds me of COBOL.
I picked up the custody of Inform6 Library and the Unix package for the
Inform6 compiler suite. The latest release of this is 6.33.1-beta1. I
haven't been given the all-clear from the rest of the Inform Developers
to make an official release of 6.33, but I did get the okay to release
it as a beta. This contains fixes for most of the bugs described at
http://inform-fiction.org/patches/library.html. A nice enhancement that
you may enjoy is the ability to use first and third person voices in
addition to the age-old second-person voice.
This release should work fine with MacOS. I would be delighted if
someone could update the Windows package for it.
--
David Griffith
davidmy...@acm.org <--- Put my last name where it belongs