Hello. I am Eliuk Blau. I am pleased to present to the Anglophone community an important new adventure in our Hispanic community. After 20 years of waiting, was finally published "El Anillo III" (The Ring III), created by Mel Hython.
I notice this because this is the first adventure written in Inform7 which is powered by Damusix. This is not a demo, as in the previous examples I have posted. This is a real adventure, and demostrates the "practical use" of Damusix.
The adventure is in Spanish, of course. Anyway, those who are braver (or those who understand Spanish), may play with it and see some interesting things that are done with the audio.
The adventure uses fade-in and fade-out effects (but not in real- time). The reason for this is that it has also created an "environment- er of random sounds" (I do not know how to translate the Spanish word "ambientador" to English equivalent). And certain sounds plays "randomly" every certain amount of time (in real-time) to the delight of the players. The "environment-er" is written using the utilities provided by Damusix and the mechanism of the fabulous extension "Glulx Entry Points" by Emily Short. Ah, and the adventure also uses multiple soundchannels.
A note for players who do not understand Spanish: moving around the rooms may begin to hear the random sounds if an NPC is near (perhaps quite separate from one sound to another ... "decision of the author" :-P If you don't hear anything, and a NPC is near, you wait a moment in the same room... [literally, I am not referring to the WAIT command, remember that is in real-time]); to toggle the music, use the command MUSICA; to toggle sounds, use the command EFECTOS (and this will result in an elegant fade-in or fade-out music, as appropriate. :-)
Ah, this adventure uses the Glulx Veneer Aceleration... a warning, just in case... hehehe! :-P
Oh, I recommend playing the adventure with Windows Glulxe v0.4.4, Windows Git v1.2.4, Gargoyle-Glulxe v0.4.4 or Gargoyle-Git v1.2.4 (Git versions prior to 1.2.3 do not work properly with Damusix). I have read that Damusix works well on Spatterlight for MacOSX, so the adventure should be work fine in that interpreter... except in the case that it uses a very old version of Glulxe (one that does not support the latest versions of Glulx-VM [by acceleration things, not Damusix things :-P]), but I do not know.
> Hello. I am Eliuk Blau. I am pleased to present to the Anglophone > community an important new adventure in our Hispanic community. After > 20 years of waiting, was finally published "El Anillo III" (The Ring > III), created by Mel Hython.
> I notice this because this is the first adventure written in Inform7 > which is powered by Damusix. This is not a demo, as in the previous > examples I have posted. This is a real adventure, and demostrates the > "practical use" of Damusix.
> The adventure is in Spanish, of course. Anyway, those who are braver > (or those who understand Spanish), may play with it and see some > interesting things that are done with the audio.
> The adventure uses fade-in and fade-out effects (but not in real- > time). The reason for this is that it has also created an "environment- > er of random sounds" (I do not know how to translate the Spanish word > "ambientador" to English equivalent). And certain sounds plays > "randomly" every certain amount of time (in real-time) to the delight > of the players. The "environment-er" is written using the utilities > provided by Damusix and the mechanism of the fabulous extension "Glulx > Entry Points" by Emily Short. Ah, and the adventure also uses multiple > soundchannels.
> A note for players who do not understand Spanish: moving around the > rooms may begin to hear the random sounds if an NPC is near (perhaps > quite separate from one sound to another ... "decision of the > author" :-P If you don't hear anything, and a NPC is near, you wait a > moment in the same room... [literally, I am not referring to the WAIT > command, remember that is in real-time]); to toggle the music, use the > command MUSICA; to toggle sounds, use the command EFECTOS (and this > will result in an elegant fade-in or fade-out music, as > appropriate. :-)
> Ah, this adventure uses the Glulx Veneer Aceleration... a warning, > just in case... hehehe! :-P
Mel Hython has published a new version of "Anillo III", the v1.2. I do not know exactly what this new version brings improvements, but I leave the link to those interested in downloading it. Indeed, the package includes the source code of the game, so it may look a little using this gives Damusix.
I have tested Anillo 3, and I can say that Damusix makes a great job on the feeling of the game. I mean, being examining something and hearing an grunt orc close to you is just fantastic. The game starts with you in a swamp and that music+effects, together with the feeling of being lost and unable to get out makes the atmosphear of the game just incredible. If making that with Damusix is easy, then the library it's a must be for any Inform music capable game.
In fact, Eliuk already gave me some ideas that I will probably also apply to Superglus (that at the moment can use just two channels).
> I am considering releasing a public beta of Damusix during the time > that I take to create the documentation and this is subsequently > translated.
On 28 abr, 20:42, Isxek <jalespr...@excite.com> wrote:
> Any chance of an English translation sometime in the future? I'd like > to see how Damusix works too.- Ocultar texto de la cita -
> - Mostrar texto de la cita -
No chance at all, at least by me. But you can 'hear' the fictión without understanding nothing at all (I am not very sure if anyone is understanding anything in this fiction anyway, so, it does not matter).