I think Snowball is an example how to make good use of a huge map. Once
you understood the shape of the spaceship, you understood the layout of
6800ish rooms that comprised the freezer storage for the colonists. So
the huge size of the medical levels added to the sense of location and
realism, rather than detracting from it.
The descriptions of the curving corridors and intersections, and how the
corridors meet are not random. It wasn't a maze, but rather a request
that you read and understood what the text was telling you!
It's one of my favorite adventures, and there are certainly some flaws,
but I didn't think the room amount was one of them. I normally hate mazes
in adventures, but as I said, this wasn't a maze!
(SPOILER)
You only really needed to know the layout later on anyway, when
resuscitating the crew member. The bracelet acted like a navigation
system, which made it quite quick to find where you needed to go.