Ben
Ditto. Same reason, too.
[Complaints about SeaStalker]
> I seem to remember Infocom grading their adventures with a level eg
> 'standard level' I would think this game had to be a beginners level
The opening screen proclaims "A junior-level adventure". It's
the easiest Infocom game ever, obviously meant for children.
> What would be the best game in the Lost Treasures II collection?
Define "good". Do you want hard puzzles,
interesting puzzles, or a good story?
I play Infocom games for the "joy of discovery", I want to
see what comes *after* the puzzle, not the puzzle itself.
Because of that, I like AMFV (*fascinating* concept) and what little I've
seen of Trinity. I can't stand Plundered Hearts, never could get past
the opening sequence (Harlequin romances *annoy* me). I like Nord & Bert,
but only because it's so unlike any other Infocom game.
P.S. It pisses me off that I have to go and get the Hollywood Hijinx
spoilers from Rice because they didn't photocopy the *back* of Uncle
Buddy's glossy. >_< Lord knows which other "surprises" I'll get when
I try the other games...
--
E n r i q u e C o n t y
"Conty is overrated" -- Various people
co...@cbnewsl.att.com jes...@ihlpm.att.com
Disclaimer: You're not dealing with AT&T
I've been sort of worried about missing bits of documentation in LTOI 1
and 2 since I bought them. I didn't realise there was something missing
for Hijinx, though I do know about the Moonmist letters and some bit
about Ballyhoo (which is in one of the IF FAQs).
Since the other missing stuff is available from the IF archive site,
could someone please provide a transcript of the Hijinx missing material
in a similar fashion?
Richard
--
Richard Develyn from Hastings, Sussex, England ( r...@cix.compulink.co.uk ).
Software engineer (datacomms) for Cray Network Systems. Married to Caroline.
Baby daughter Sophie (b. 3/11/92). Hobbies: Dr Who, FRPG, SF, Curry,
quality computer games, philanthropic discussions.
My mistake. I hadn't started on Hijinx when the person told me this.
It turns out that what I needed was the poem on page 70 of the LToI II
manual, on top of the photo.
The worst Infocom game EVER was by far, Leather Goddesses of Phobos II.
Talk about the worst sequel, EVER.
- Frank
That was after the activision destruction of the real infocom...if we want
to discuss graphical Infocom, anyone remember Circuit's Edge or Mines
of Titan? The ONLY quality graphical infocom game ever was Zork Zero,
and that's about as graphical as a text adventure should get...
-stu
--
Stewart S. Bushman | The more I study religions the more
sbsm...@uhura.cc.rochester.edu | convinced I become that man never
sbs...@uhura.cc.rochester.edu | worshipped anything but himself.
bus...@augustus.me.rochester.edu| - Sir Richard Francis Burton
>That was after the activision destruction of the real infocom...if
we want
>to discuss graphical Infocom, anyone remember Circuit's Edge or
Mines
>of Titan? The ONLY quality graphical infocom game ever was Zork
Zero,
>and that's about as graphical as a text adventure should get...
Well, now, you're saying two different things here. "Interactive
Fiction" and "Text adventure" are most definitely *not* synonymous.
For example, Zork Zero was among the best games I've played. It fits
every definition of Interactive Fiction, but it is in no way a text
adventure. It is, incidentally, mucho better than Zork Zero.
As for the worst game, I'd have to agree that Seastalker was pretty
bad. But I *really* disliked Moonmist. I'm not sure why, either.
Probably because they tried so hard to conform to the map in the box,
and it made the actual mapping of the game confusing.
Don Blaheta
dbla...@aol.com
> For example, Zork Zero was among the best games I've played. It fits
> every definition of Interactive Fiction, but it is in no way a text
> adventure. It is, incidentally, mucho better than Zork Zero.
Er, what? That better be a typo... :-)
Zork Zero was definitely a text adventure. The graphical puzzle insets
did not detract from that.
I agree with your general claim that I.F. != text adventures. Myst is
I.F. but not text. (Maybe that was the example you meant to type?)
> But I *really* disliked Moonmist.
Heh. I agree. Two reasons:
First, I originally played it on Apple 2 off 5.25" floppy, and it was
*unbelievably* slow. Ten to fifteen seconds of drive-spinning every time
you moved.
Second, the "copy protection" device of having major several room
descriptions *not in the game*. (They were in the brochure that came in
the game package.) This pretty much slaughtered my "feel" of the game.
I'm the sort of player that always turns on "verbose" and leaves it on
for the whole game. If I don't see the descriptions whizzing past, I
feel like I'm floating in the void.
After an hour or so I just tossed it aside. Even after I got it for Mac
in the LToI collection, thus solving the speed problem, I couldn't get
interested. No other Infocom text game ever bored me, so the author of
Moonmist must have had some unique skill...
--Z
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
A close second, IMO, was Circuit's Edge.
Zork Zero is better than Zork Zero? Hmn. Intruiging logic. But then, almost
anything was better than Zork Zero, so maybe even Zork Zero was better than
itself (that's very Zen...)
: As for the worst game, I'd have to agree that Seastalker was pretty : bad.
ACH! Heretic! Burn 'im!
I *LOVED* Seastalker. Sure, it was a pretty simple game, but the NPCs were
very well done. Most of the Infocom games had a static environment and the
people were just as static as the world... Seastalker really broke with that
tradition. And the submarine was perfecto, too.
-Mark Hughes
"I don't believe that Infocom ever made a *bad* game until the graphical games.
IMHO, YMMV, etc."
Carl Muckenhoupt
>Er, what? That better be a typo... :-)
>
>Zork Zero was definitely a text adventure. The graphical puzzle
insets
>did not detract from that.
>
>I agree with your general claim that I.F. != text adventures. Myst
is
>I.F. but not text. (Maybe that was the example you meant to type?)
Yeah, oops, that was a typo. I meant Return to Zork. (Oops oops
oops)
WHich is, from what I've heard, very much like Myst and 7th Guest.
Don Blaheta
(oops oops)
dbla...@aol.com
Spoiler warning! Stop reading now if you plan to play Infocom's
_Infidel_ in the future!
I'd have to say _Infidel_. You basically play an obnoxious character
during the entire game. Worse, you have no control over the ending: you
die, period! Pretty rotten after spending a fair amount of time on the
game, trying to be a nicer character.
Louis
I absolutely dissent from this. Infidel has one of the cleverest puzzles
I've ever seen in any game, and is original indeed for its time (or indeed
today). Give it a try: it gets much more interesting after the first
15 or so locations.
It's a bit invidious naming "worsts", but I suppose the last few must
qualify. Of the early games, I find Zork III the weakest.
Graham Nelson
Oxford, UK
In a previous article, nel...@vax.oxford.ac.uk (Mathematical Institute, 0865) 2-73525) says:
>I absolutely dissent from this. Infidel has one of the cleverest puzzles
>I've ever seen in any game, and is original indeed for its time (or indeed
>today).
While I did find _Infidel_ interesting, it became "read the writing on the wall"
before each puzzle after figuring out the hieroglyphics fairly early on. As a
result, the game was quite short for me (after finding the pyramid).
Michael Liu
ae...@Freenet.carleton.ca
When I played Infidel, I saved right before the end game, so after playing
the game to its ultimate conclusion, I restored and then wandered around
the tomb, camp site, etc. without having to worry about anything bothering
me. It was pretty neat.
--
John Switzer | "For too long, those who play by the rules and
| keep the faith have gotten the shaft, and those
CompuServe: 74076,1250 | who cut corners and cut deals have been rewarded."
Internet: j...@netcom.com | -- Bill Clinton, 1992 Democratic Convention