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What's everybody working on?

7 показвания
Преминаване към първото непрочетено съобщение

Dot Net Developer

непрочетено,
26.12.2006 г., 13:36:5326.12.06 г.
до
..In terms of works of IF, or game authoring tools/software?

Regards, dnw.

Mike Snyder

непрочетено,
26.12.2006 г., 14:40:5626.12.06 г.
до
"Dot Net Developer" <dotnetd...@hotmail.co.uk> wrote in message
news:1167158213.8...@42g2000cwt.googlegroups.com...

> ..In terms of works of IF, or game authoring tools/software?
>
> Regards, dnw.

Not a thing.

---- Mike.


Adam Thornton

непрочетено,
26.12.2006 г., 19:12:4926.12.06 г.
до
In article <1167158213.8...@42g2000cwt.googlegroups.com>,

Dot Net Developer <dotnetd...@hotmail.co.uk> wrote:
>..In terms of works of IF, or game authoring tools/software?

I'm working on something large, mostly set in the Classical world. It's
an I7 piece. It is a piece which continues a thematic series in which I
already have a couple entries.

Adam

Nikos Chantziaras

непрочетено,
27.12.2006 г., 5:01:4027.12.06 г.
до
Dot Net Developer wrote:
> ...In terms of works of IF, or game authoring tools/software?

Awaiting Mike Roberts' Tads VM I/O API overhaul so I can at last write
that Multimedia Tads interpreter for Unix ;)

ChicagoDave

непрочетено,
27.12.2006 г., 11:34:0627.12.06 г.
до

So Stiffy was your version of Shakespeare?

David C.

Parham

непрочетено,
27.12.2006 г., 11:54:5227.12.06 г.
до
I'm working on an I7 game called "Eria". It's an interactive fantasy.

James Mitchelhill

непрочетено,
27.12.2006 г., 15:39:5427.12.06 г.
до
On 26 Dec 2006 10:36:53 -0800, Dot Net Developer wrote:

> ..In terms of works of IF, or game authoring tools/software?

Kallisti II.

Although, right now I'm several thousand lines-of-code into the libraries
I'll need to write before I can actually start any real work.

--
James Mitchelhill
ja...@disorderfeed.net
http://disorderfeed.net

Adam Thornton

непрочетено,
27.12.2006 г., 16:07:3727.12.06 г.
до
In article <1167237245....@42g2000cwt.googlegroups.com>,

ChicagoDave <david.c...@gmail.com> wrote:
>Adam Thornton wrote:
>> In article <1167158213.8...@42g2000cwt.googlegroups.com>,
>> Dot Net Developer <dotnetd...@hotmail.co.uk> wrote:
>> >..In terms of works of IF, or game authoring tools/software?
>> I'm working on something large, mostly set in the Classical world. It's
>> an I7 piece. It is a piece which continues a thematic series in which I
>> already have a couple entries.
>So Stiffy was your version of Shakespeare?

Eh? I don't understand the question.

Adam

Michael Gorsuch

непрочетено,
27.12.2006 г., 16:20:0327.12.06 г.
до
I'm writing a new IF system in Ruby. It's just a personal project at
the moment, but it'll be going Open Source once it gets somewhere.

On Dec 26, 1:36 pm, "Dot Net Developer" <dotnetdevelo...@hotmail.co.uk>
wrote:

Jon Hendry

непрочетено,
27.12.2006 г., 19:55:4327.12.06 г.
до

Dot Net Developer wrote:
> ..In terms of works of IF, or game authoring tools/software?
>
> Regards, dnw.

I'd like to write a horror-genre game, aspiring to the adjective
"Lovecraftian", set in the 19th century barite mines under the
neighborhood I grew up in, in Connecticut.

(They've been in the news lately, because some of the neighbors have
had big holes appear in their yards.)

There's a canal nearby, which was used to transport the barite towards
New Haven, and that naturally leads to ideas of fishy aquatic nasties
and their cults being involved.

I'd be using Inform 7.

Rune

непрочетено,
27.12.2006 г., 20:15:3627.12.06 г.
до
Jon Hendry wrote:
> I'd like to write a horror-genre game, aspiring to the adjective
> "Lovecraftian", set in the 19th century barite mines under the
> neighborhood I grew up in, in Connecticut.
>
> (They've been in the news lately, because some of the neighbors have
> had big holes appear in their yards.)
>
> There's a canal nearby, which was used to transport the barite towards
> New Haven, and that naturally leads to ideas of fishy aquatic nasties
> and their cults being involved.

This definitely sounds like a game that needs to be written. Seriously.

- Rune

Victor Folk

непрочетено,
27.12.2006 г., 22:09:5227.12.06 г.
до
> ..In terms of works of IF, or game authoring tools/software?

A short Little Red Riding Hood adaption, not a really work on its own
right, but an exercise in IF writing and Inform 7.

Cheers,

-- Victor

Jon Hendry

непрочетено,
27.12.2006 г., 23:53:3927.12.06 г.
до

I haven't come up with a plot or story, yet. I've been reading up on
the
mythos and related stories, to help get the feel right and to find
things I can reference or tie into the game.

Lately I've been thinking of getting into the right frame of mind by
writing the plot and story (and maybe make some feelies for scanning)
on an antique portable typewriter I have here.

d...@pobox.com

непрочетено,
28.12.2006 г., 18:47:0528.12.06 г.
до

On Dec 26, 6:36 pm, "Dot Net Developer"


<dotnetdevelo...@hotmail.co.uk> wrote:
> ..In terms of works of IF, or game authoring tools/software?

A frustrating puzzle-oriented work revolving around the good old
British cup of tea with a heavy emphasis on physical simulation.

A different work exploring the relationship between a paraplegic, an
octopus, and an artifical intelligence that lives in orbit.

Plus the usual back-burner projects: a JVM bytecode backend for Inform
6; a move towards a better way of doing everything (in IF) using a more
(common) Lisp-like approach.

I'm supposed to be editing someone else's work, and doing some reviews
for SPAG as well.

drj

Poster

непрочетено,
28.12.2006 г., 22:11:5128.12.06 г.
до
Dot Net Developer wrote:
> ...In terms of works of IF, or game authoring tools/software?
>
> Regards, dnw.
>

Seasons, my I6 work in progress. I'm butting up against the memory
limitations of v8 (with the Infix stuff compiled in), and that's never
happened before. It's kind of scary. I'm on target for spring or summer
'07, I think.

-- Poster


www.intaligo.com Building, INFORM, Seasons (upcoming!)

Jenny

непрочетено,
29.12.2006 г., 8:51:3629.12.06 г.
до
>> ..In terms of works of IF, or game authoring tools/software?
>


Getting another beta of my I6 game ready to send to testers.
Working on an I7 modern day psycho thriller kind of game. (mostly
experimental coding so far.)
Also I'm learning the difference between its and it's. :-D

Jen


mikegentry

непрочетено,
29.12.2006 г., 17:32:1929.12.06 г.
до
Dot Net Developer wrote:
> ..In terms of works of IF, or game authoring tools/software?
>
> Regards, dnw.

Working on Anchorhead: Special Edition, in Inform 7.

Working titles for possible future projects (also to be in Inform 7):

- The Red Hotel
- They Walk
- Syzygy
- Copiae

Cumberland Games & Diversions

непрочетено,
29.12.2006 г., 21:34:3429.12.06 г.
до

Dot Net Developer wrote:
> ..In terms of works of IF, or game authoring tools/software?

I'm working on a more-or-less serious* trad-fantasy piece ... Since I'm
still very new to Inform, a lot of it is revolving around what I can
achieve technically. I'm trying to work within the canvas, so to speak,
rather than spend a lot of time butting at the borders of it ...
focusing on the few characters involved and creating a nice sense of
both wonder and horror (and then wonder again, if it all goes well).

*Given my tendencies, I have to set out to write something Serious in
order to - in the end - write something that will amount to light
satire with occasional serious moments.

Richard Bos

непрочетено,
31.12.2006 г., 10:53:3331.12.06 г.
до
d...@pobox.com wrote:

> On Dec 26, 6:36 pm, "Dot Net Developer"
> <dotnetdevelo...@hotmail.co.uk> wrote:
> > ..In terms of works of IF, or game authoring tools/software?
>
> A frustrating puzzle-oriented work revolving around the good old
> British cup of tea with a heavy emphasis on physical simulation.

Does this mean that we'll finally get to see a work of IF with a _real_
random number generator in it?

Richard

d...@pobox.com

непрочетено,
31.12.2006 г., 19:49:2631.12.06 г.
до

Oh dear, I hadn't thought of that. *vanishes in a puff of logic*

drj

Michael Martin

непрочетено,
1.01.2007 г., 3:20:361.01.07 г.
до
Dot Net Developer wrote:
> ..In terms of works of IF, or game authoring tools/software?
>
> Regards, dnw.

The full version of Weishaupt Scholars is at about 75-80% complete --
assuming I don't need to throw out and redesign any more entire
sections as unworkable.

--Michael

Hazard Suit

непрочетено,
2.01.2007 г., 15:37:502.01.07 г.
до

Michael Martin schrieb:

I'm thinking of a huge game, set in an post-apocalyptic future. Though
it's my first thing I'll ever write in IF, so I'll most probably split
it in parts. (Preplaning phase, though.)

Seems like a huge load of work. *begsformoralsupport*

-Hazard Suit

Jim Aikin

непрочетено,
2.01.2007 г., 16:30:452.01.07 г.
до
> I'm thinking of a huge game, set in an post-apocalyptic future. Though
> it's my first thing I'll ever write in IF, so I'll most probably split
> it in parts. (Preplaning phase, though.)
>
> Seems like a huge load of work. *begsformoralsupport*

I'm sure you must know the old Chinese proverb, "A journey of a thousand
miles begins with a good road map and a full tank of gas." Or something like
that....

Seriously, though, what works for me is something like this:

1) Set aside enough time.

2) Preplanning is essential. Maps, puzzles, whatever.

3) Give yourself manageable goals. "Today I'm going to work on the dancing
skeletons in the temple." Whatever.

4) Compile and alpha-test OFTEN.

--JA


Michael Martin

непрочетено,
3.01.2007 г., 14:33:053.01.07 г.
до
Jim Aikin wrote:
> Seriously, though, what works for me is something like this:
>
> 1) Set aside enough time.
>
> 2) Preplanning is essential. Maps, puzzles, whatever.
>
> 3) Give yourself manageable goals. "Today I'm going to work on the dancing
> skeletons in the temple." Whatever.
>
> 4) Compile and alpha-test OFTEN.

To these I would add:

4a) If at all possible, have a dedicated alpha-tester who isn't you.
Anything they try that doesn't work that is even remotely reasonable
should be worked into your design.

5) For a first work, if you're going to try an unusual mechanic, try
workshopping the mechanic on a community of experts somehow first with
a small work that puts the mechanic through its paces. (Weishaupt
Scholars had three; after I submitted the first bit of it to IntroComp
and reading the reviews, it lost one of them to user confusion and/or
disengagement.)

--Michael

Jeff Nyman

непрочетено,
3.01.2007 г., 14:51:583.01.07 г.
до
I finally got permission from Activision to work on a game (of uncertain
size) called "Zork : Age of Science." So I'm probably going to go back to
working on that.

(I originally called it "Zork V : Age of Science" and that was a major
sticking point for them -- obviously enough, in hindsight. As long as I took
out the "Part 5" aspect and adhered to a few other rules, they gave me the
greenlight.)

Still trying to work on my science-fiction game. I have the map/layout, the
characters, and the general story line. Now I just need a narrative with
complications (read: puzzles).

Both of these will be in TADS 3.

- Jeff


Chris Knight

непрочетено,
3.01.2007 г., 16:00:303.01.07 г.
до
A bit late into the fray, but I'll throw my hat in:

> [What's everybody working on?]


> ..In terms of works of IF, or game authoring tools/software?

Goal for the upcoming year is to learn to program IF and to come up
with a small(ish) game. (This is a portion of an overall "goal" --
since I hate the term "resolution" -- to do more writing in general.)

First order of business will be to familiarize myself with TADS (using
linux so Inform doesn't appear to be an option) and see if I can turn
my game idea into an actual thing instead of just an idea. Premise of
the game will be you arriving for your first day of work at some sort
of SuperBigMegaCorp, Inc... and the goal will be to get from the
building entrance to your cubicle. I have some ideas for what I think
are some fun puzzles, fans of Dilbert and Office Space should enjoy.

Er, I hope.

Anyway, for the morbidly curious (or the curiously morbid), I am also
intending to track my progress via one of them there
blog-thing-a-majigs. You can watch me crash and burn here:
http://mirrorshades.at.preempted.net/wordpress/

We'll see how Real Life (tm) cooperates with all this. With a wife and
2 kids under the age of 3, the approximate amount of free time I expect
to have for the upcoming year is somewhere on the order of 37 hours. At
the very least, it will be an interesting case study in bleary-eyed
time management, or what a game looks like when written entirely
between midnight and 2am with several week gaps in between.

So, nice to meet you all. I suppose since this is my first ever post
here, you may consider this an introduction as well. And I'm very proud
of myself, I didn't fall victim to the hackneyed intro phrase, "Hello,
Sailor!" It's nowhere to be found in my post. So there.

- Chris

ChicagoDave

непрочетено,
3.01.2007 г., 18:44:503.01.07 г.
до
> Dot Net Developer wrote:
> ..In terms of works of IF, or game authoring tools/software?

- World design, game design, and outline for two sequels for opening
games for TextFyre.Com
- Business Plan, specifically the 5-year financial projections with my
accountant
- Marketing Plan
- Logo and Website design with contractor
- Developing business processes and website to manage them
- Developing a new Glulx Interpreter in C#
- Communicating with community for other designers, writers, and
developers
- Building advisory group which now includes four prominent business
people including a Chicago intellectual property attorney, an
accountant, a computer consultant company owner, and an ex-Pixar
edutainment specialist.
- working full-time as a computer consultant
- parenting five kids
- honey-do list

There's probably more.

David C.

Jim Aikin

непрочетено,
4.01.2007 г., 0:33:144.01.07 г.
до
> First order of business will be to familiarize myself with TADS (using
> linux so Inform doesn't appear to be an option) and see if I can turn
> my game idea into an actual thing instead of just an idea.

Have fun. I assume you mean TADS 3; version 2.5 is easier but much less
powerful.

I haven't looked at the TADS compiler in Linux, but the docs will be the
same. I suggest you work your way through as much of the Getting Started
Guide and the Tour Guide as you can, retyping the code and perhaps tinkering
with it a bit as you go. Check out the Technical Manual articles as well.

> Premise of
> the game will be you arriving for your first day of work at some sort
> of SuperBigMegaCorp, Inc... and the goal will be to get from the
> building entrance to your cubicle. I have some ideas for what I think
> are some fun puzzles, fans of Dilbert and Office Space should enjoy.

Could be fun! I'm envisioning a security guard eating a banana....

> Anyway, for the morbidly curious (or the curiously morbid), I am also
> intending to track my progress via one of them there
> blog-thing-a-majigs. You can watch me crash and burn here:
> http://mirrorshades.at.preempted.net/wordpress/

Gawd, you're planning to learn TADS and blog _too_? I have no kids, and I
wouldn't have time for that.

> So, nice to meet you all. I suppose since this is my first ever post
> here, you may consider this an introduction as well. And I'm very proud
> of myself, I didn't fall victim to the hackneyed intro phrase, "Hello,
> Sailor!" It's nowhere to be found in my post. So there.

Ooh, wait -- just spotted it. There it is, on the last two lines.

Welcome. You'll find raif a friendly and helpful bunch of people.

--JA


Chris Knight

непрочетено,
4.01.2007 г., 14:27:054.01.07 г.
до
On Jan 4, 12:33 am, "Jim Aikin" <raif...@musicwords.net> wrote:
> Have fun. I assume you mean TADS 3; version 2.5 is easier but much less
> powerful.

Yes, since I'm starting from scratch I figure it makes sense to use the
latest and greatest version.

> same. I suggest you work your way through as much of the Getting Started
> Guide and the Tour Guide as you can, retyping the code and perhaps tinkering

Documentation link on the TADS site seems to be broken today, though I
do have a printout of the Getting Started Guide. Anyone know where the
rest of the stuff went?

> Welcome. You'll find raif a friendly and helpful bunch of people.

Thanks, I've been a casual on-and-off reader for a few years but have
taken more of an interest of late.

Thanks for the reply.

- Chris

Jim Aikin

непрочетено,
4.01.2007 г., 15:07:364.01.07 г.
до
> Documentation link on the TADS site seems to be broken today, though I
> do have a printout of the Getting Started Guide. Anyone know where the
> rest of the stuff went?

It works for me. Maybe your browser isn't set up to like .zip files???


Eric Eve

непрочетено,
4.01.2007 г., 15:10:264.01.07 г.
до
"Chris Knight" <chris0...@gmail.com> wrote in message
news:1167938825.8...@s34g2000cwa.googlegroups.com...

> Documentation link on the TADS site seems to be broken today,
> though I
> do have a printout of the Getting Started Guide. Anyone know where
> the
> rest of the stuff went?

The documentation links on the TADS 3 site seemed to be working fine
when I tried them just now. In any case you should have got a full
set of documentation with the standard TADS 3.0.12 distribution.

-- Eric


Mike Roberts

непрочетено,
4.01.2007 г., 15:11:584.01.07 г.
до
"Chris Knight" <chris0...@gmail.com> wrote:
> Documentation link on the TADS site seems to be broken today, though I
> do have a printout of the Getting Started Guide. Anyone know where the
> rest of the stuff went?

It should be back up and working now - I think I broke it temporarily during
some maintenance work I was doing on the site.

--Mike
mjr underscore at hotmail dot com


Cesia

непрочетено,
4.01.2007 г., 17:32:354.01.07 г.
до
I have never written one before ... so I'm starting simple. 3 rooms,
get out of the house type thing. Yes, yes, its insanely boring, but I
wanted to make sure I know the basics before starting on a larger
project.

- Cesia

Richard Bos

непрочетено,
4.01.2007 г., 19:19:584.01.07 г.
до
"Chris Knight" <chris0...@gmail.com> wrote:

> A bit late into the fray, but I'll throw my hat in:
>
> > [What's everybody working on?]
> > ..In terms of works of IF, or game authoring tools/software?
>
> Goal for the upcoming year is to learn to program IF and to come up
> with a small(ish) game. (This is a portion of an overall "goal" --
> since I hate the term "resolution" -- to do more writing in general.)
>
> First order of business will be to familiarize myself with TADS (using
> linux so Inform doesn't appear to be an option)

It should; that is, Inform 6, which is much more like TADS than like
Inform 7, should exist for linux.

Richard

Chris Knight

непрочетено,
4.01.2007 г., 22:09:504.01.07 г.
до
On Jan 4, 7:19 pm, ralt...@xs4all.nl (Richard Bos) wrote:
> It should; that is, Inform 6, which is much more like TADS than like
> Inform 7, should exist for linux.

Yes. My original intent was to use Inform. However, the syntax of I7
kind of freaked me out (I'm more of a procedural programmer, and my
writing is such that I would probably get tripped up trying to browbeat
I7 into understanding my syntax... I would tend to think that synonyms
should work just as well) and I didn't want to spend too much time
learning I6 since 7 seems to be The New Thing (though I know it is
really 6 behind the scenes). So I figured TADS would be a nice way to
avoid getting sucked into that morass. :)

- Chris

Heiko Nock

непрочетено,
9.01.2007 г., 14:26:119.01.07 г.
до
Nikos Chantziaras wrote:

>> ...In terms of works of IF, or game authoring tools/software?
> Awaiting Mike Roberts' Tads VM I/O API overhaul so I can at last write
> that Multimedia Tads interpreter for Unix ;)

Is that just wishful thinking or is he actually working on that?

--
"Jeder ist für Gerechtigkeit, weil er glaubt, sie belohne ihn und sorge
dafür, dass dem Nachbarn recht geschieht."
-- Lothar Schmidt

Nikos Chantziaras

непрочетено,
9.01.2007 г., 17:59:399.01.07 г.
до
Heiko Nock wrote:
> Nikos Chantziaras wrote:
>
>>> ...In terms of works of IF, or game authoring tools/software?
>> Awaiting Mike Roberts' Tads VM I/O API overhaul so I can at last write
>> that Multimedia Tads interpreter for Unix ;)
>
> Is that just wishful thinking or is he actually working on that?

A preliminary design of the new API is ready, but no ETA at all as to
when it will replace the old API.

Mark Tilford

непрочетено,
18.01.2007 г., 0:16:2518.01.07 г.
до
On 2006-12-26, Dot Net Developer <dotnetd...@hotmail.co.uk> wrote:
>
>
> ..In terms of works of IF, or game authoring tools/software?
>
> Regards, dnw.
>


- Inform ports of various ADRIFT games (Goldilocks is a Fox! is almost
ready for public beta)

- Geas, an open-source Quest interpreter
(While I can write the Linux GUI all right, I would appreciate
any advice about writing / compiling a Windows GUI)

Nikos Chantziaras

непрочетено,
18.01.2007 г., 0:36:3818.01.07 г.
до
Mark Tilford wrote:
> On 2006-12-26, Dot Net Developer <dotnetd...@hotmail.co.uk> wrote:
>> ..In terms of works of IF, or game authoring tools/software?
> [...]

> - Geas, an open-source Quest interpreter
> (While I can write the Linux GUI all right, I would appreciate
> any advice about writing / compiling a Windows GUI)

If your interpreter is GPL, Qt 4 seems is a good choice. I had very
good results with it. It allows you to compile for Unices, OS X and
Windows from the same code base.

http://www.trolltech.com/products/qt

Mark Tilford

непрочетено,
22.01.2007 г., 16:16:5522.01.07 г.
до

Geas is GPL, but due to the problems I had with Gtkmm/windows, I only
want to use toolkits that are small enough to be statically, or commonly
installed on Windows.

(The UI being cross-platform isn't as important to me; I've already
written Gtk-- and wxWidgets versions; David Jones did a glk version;
so long as I have access to an appropriate development system, I'm up to
writing another UI.)

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