Rover's Day Out, by Jack Welch and Ben Collins-Sussman
Broken Legs, by Sarah Morayati
Snowquest, by Eric Eve
The winners of the Miss Congeniality contest were:
Rover's Day Out, by Jack Welch and Ben Collins-Sussman
The Duel in the Snow, by Utkonos
Byzantine Perspective, by Lea Albaugh (writing as Lea)
Broken Legs, by Sarah Morayati
Thanks to all for entering!
Stephen
1. Rover's Day Out, by Jack Welch and Ben Collins-Sussman
2. Broken Legs, by Sarah Morayati
3. Snowquest, by Eric Eve
4. The Duel That Spanned the Ages, by Oliver Ullmann
5. Earl Grey, by Rob Dubbin and Adam Parrish
6. The Duel in the Snow, by Utkonos
7. Resonance, by Matt Scarpino
8. Interface, by Ben Vegiard
9. Byzantine Perspective, by Lea Albaugh (writing as Lea)
10. Grounded In Space, by Matt Wigdahl
11. Yon Astounding Castle! of some sort, by Duncan Bowsman (writing as
Tiberius Thingamus)
12. Condemned, by Mark Jones (writing as a Delusioned Teenager)
13. Eruption, by Richard Bos
14. Beta Tester, by Darren Ingram
15. The Ascot, by Duncan Bowsman
16. Spelunker's Quest, by Tom Murrin
17. The Believable Adventures of an Invisible Man, by Hannes Schueller
18. The Grand Quest, by Owen Parish
19. Star Hunter, by Chris K.
20. GATOR-ON, Friend to Wetlands!, by Dave Horlick
21. Gleaming the Verb, by Kevin Jackson-Mead
22. zork, buried chaos, by Brad Renshaw (writing as bloodbath)
23. Trap Cave, by Emilian Kowalewski
24. The Hangover, by Will Conine (writing as Red conine)
Stephen
--
Stephen Granade
stephen...@granades.com
We've made a new release (12) and put the .gblorb on the project
website, where all the I7 source is under a Creative Commons
copyright: http://code.google.com/p/rovers-day-out
My hope is that folks will also upload release 12 to ifarchive, ifdb,
ifwiki, etc.
Thanks for all the fantastic feedback! We promise not to write
mundane repetition sequences in future games. :-)
I actually had SnowQuest as my personal winner with a 10 (my
philosophy is the winning game gets a 10 from me), but both Broken
Legs and Rover's Day Out were hot on its heels with 9s.
I can very much see myself going back to play much more Rover's Day
Out now that I know exactly what the premise is. It took some figuring
out at first that's for sure, but by the time I was in control of the
'dog' I'd basically figured it out but not to the degree where I could
finish the game. Amazing blue-screen fake out, really enjoyed that!
Both SnowQuest and Rover's Day Out do something I love in IF and that
is put you in one situation, only to reveal that it is actually a very
different situation than what you first thought. The momeny of
realisation of what was happening was just a bit sweeter in SnowQuest
for me, but really these two games were clear stand-outs. Broken Legs
is also amazing, and I plan to sit down with both it and Varicella for
further Machiavellian scheming.
As for other games I enjoyed that were on a slightly lower tier,
Condemned lurches into my mind. I literally had chills and shivers
coursing through me during the entire play of this game, and liked the
note it ended on (what a poor kid huh, but life really can do this to
people!). The Duel in the Snow was a little short but rather elegant,
and I am still trying to figure out what "really happened" out there
in the snow and in the character's past.
Slightly lower, but still enjoyable mainly for the fact that they were
solid enough and completable, were Interface, Eruption and Resonance.
Unfortunately I'm not really the overt-riddle type, and so Earl Grey
kinda passed me by, but I may return to it and try to solve it.
Games I feel guilty for not giving enough of my time (and no rating)
were The Duel that Spanned the Ages, Byzantine Perspective, Grounded
in Space and GATOR-on! I do intend to play all of these.
And finally, I have been experimenting with I7 and would like to
formally announce here my intentions to enter next year's comp. I have
a very clear concept for a game, and every single entry this year has
provided me some inspiration to get involved more directly with this
fantastic community.
Thanks again for another great year and hopefully I'll have something
for next year's! (but if it's not ready then I won't enter it ;)
Congrats to everybody.
I am once again maintaining my personal average of zero comp games
played during the comp. But I intend to leverage the Boston IF
meetings to overcome my inertia. :)
--Z
--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
>
> We've made a new release (12) and put the .gblorb on the project
> website, where all the I7 source is under a Creative Commons
> copyright: http://code.google.com/p/rovers-day-out
OK I surfed on over to the google site but was unable to download
the current source file.
I clicked on the source tab but it gave me some address for a PC-based
machine.
is there a way to get it for Macs?
The whole game was written on macs. You want the source code?
Welcome to version control. :-) You need a mercurial client. Go
to http://mercurial.berkwood.com/ and install a mac client. Then
open a Terminal and run "hg clone https://rovers-day-out.googlecode.com/hg/
rover", as the site instructs. You'll get the rover.inform project
sucked down to your mac.
Take a look at the README that comes down too, since you need to
install the Flexible Windows extension to compile.
Note that code is browseable too (http://code.google.com/p/rovers-day-
out/source/browse/), but simply copying and pasting story.ni from the
browser display will lose tabs and such. Not recommended.
Meanwhile, I've updated ifwiki's page with a link to the bugfix
release (12), and uploaded it to ifarchive's in-bin as well.