The movie is a LOT like a text adventure.
The main character is put through so many trials and tribulations, yet he
seems to at the same time be following some pre-written script that has
been laid out before him, and he seems to always have just the exact right
object to solve whatever problem he's working on at the time.
I advise any fellow (heh) RAIF programmers to see this movie, just so you
can take each scene and say to yourself, "Yeah! That'd be a cool IF
puzzle!" :)
I get dibs on the car window puzzle.
Amusingly, most of the bad (misguided) reviews of the movie have in a
sense, criticized it for its "linearity". "This wouldn't happen in real
life," they cry, "It's all too tidy and structured."
Brendon, get to it.
--
[ pin...@emi.net : Ben Parrish : http://www.emi.net/~pinback ]
Adam
Ben Parrish (pin...@toledo.emi.net) wrote:
: A thought occurred to me as I was replaying Fincher's latest film, "The
--
-- Adam Donahue
-- Internet and Media Consultant
-- mailto:ad...@cyber-guru.com
-- phone:212.443.9639
>O.K., apparently the New York Times' arts reporter Edward Rothstein lurks
>in this newsgroup (and steals its ideas!). Check out his piece in today's
>(Monday's) Times. Talk about a rip-off of your post. {grin}
Hi Adam,
we don't all get the New York Times - could you elaborate? (Or
point to some online version or something?)
--
Den
Any gay characters?
- spatch, had to be said -
--
spa...@javanet.com.andbacon is but one of many Spatula tentacles. Rar.
More fun than gastrointestinal problems -- PUTPBAD!
Let http://www.javanet.com/~spatula/booth.html show you how it's done.
"In the yearbook I was voted Most Likely To Forget What He Was Voted." - Brak
Heh. Haven't seen "The Game".
But I have seen a TV series called "McGyver"....
How many IF puzzles do you think you'd be able to get out of that?
Ciao,
Terence Fergusson
-- Student of Advanced Murphodynamics
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"I must not fear; fear is the mindkiller; fear is the death that brings
total oblivion...."
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http://www.nytimes.com/library/cyber/week/092297movies.html
If it's gone by the time you visit, let me know and I'll mail you a copy.
Adam
Den of Iniquity (dms...@york.ac.uk) wrote:
:
I know I'm a week late on this thread (busy moving to a new apartment,
haven't had net access) but I just had to respond, because by God, I had
the EXACT SAME THOUGHT while I was watching the movie.
At least for a little while. Gradually I came to feel that it's not
quite like a text adventure, but more like a latter-day interactive
movie. It's the get-object-use-object syndrome: find a key, wait for a
lock to come along. Find a window handle, wait for a window with no
handle. Every situation has a solution immediately available with no
backtracking, and it generally seems like sheer luck (or plot design)
that enables the player to solve each puzzle.
I can understand critics' objections... of course it WOULDN'T be so
easy to orchestrate everything perfectly in real life. But heck, I
didn't have to suspend my disbelief any more than I already do every
time I play a Sierra game.
Anyway, good movie.
--
"The reasonable man adapts himself to the world; the unreasonable one
persists in trying to adapt the world to himself. Therefore all
progress depends on the unreasonable man."
-- George Bernard Shaw
Russell can be heckled at
http://www.willynet.com/rglasser