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Conan Kill Everything

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Ian Haberkorn

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Apr 13, 2005, 7:17:46 AM4/13/05
to
The second finisher in the "Stupid Title Contest" now has a little game to match:

Conan Kill Everything ist currently available under

http://www.ifarchive.org/if-archive/unprocessed/ConanKillEverything.z5

I hope it is adequately stupid. Comments are appreciated.

Ian

David Fisher

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Apr 13, 2005, 9:16:30 AM4/13/05
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Ian Haberkorn" <haber...@yahoo.com> wrote in message
news:fa8b3c27.05041...@posting.google.com...

Very cute ! Only took me 179 turns (oh, well ...)

My favourite quote is: "It is dead. Conan has killed it."

As inspiring as your game is, there's no way I'm going to write "AAA, An
Acrostic Adventure (Advocating Abolition of Alien Abductions Around America,
Absolute Autonomy of Automobile Associations, and Abolition of Aggressive
Advertising Agencies And Aardvark Antagonizers Acting As Actuarial
Accountants)".

David Fisher


james cunningham

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Apr 13, 2005, 9:37:39 AM4/13/05
to
David Fisher wrote:
>
> As inspiring as your game is, there's no way I'm going to write "AAA, An
> Acrostic Adventure (Advocating Abolition of Alien Abductions Around America,
> Absolute Autonomy of Automobile Associations [...]
>
> David Fisher
>

Be glad that I don't know an IF development language - or I'd unleash
"Sahara Snow Storm: the Care Bears meet Jay Leno for a Night of Sex,
Fun, and Bridge" on everyone. I may just have to homebrew my own parser
for double the fun.

3rd place! Hah! I didn't even notice the comp was over. And my mother
said I'd never amount to anything.

best,
james cunningham

PJ

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Apr 13, 2005, 10:41:56 AM4/13/05
to

Ian Haberkorn wrote:
> I hope it is adequately stupid. Comments are appreciated.

Very stupid! Kudos. Nothing like a stupidly funny game you can finish
in 25 turns or less.

One suggestion. In your endgame scene, have Arnold S. come in and
slaughter the crew for the sin of parody, then accidentally fall on his
own sword. We would thus have the comic (or karmic) value of complete
circularity as well as putting a hex on Der Maximum Governor.

PJ

carolyn...@yahoo.com

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Apr 13, 2005, 11:26:30 AM4/13/05
to
Being actually married to a guy named Conan (dead serious, cross my
heart!) I will have to play this game.

Dott.Piergiorgio

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Apr 13, 2005, 10:31:09 AM4/13/05
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carolyn...@yahoo.com wrote:

> Being actually married to a guy named Conan (dead serious, cross my
> heart!) I will have to play this game.

What smoke your father-in-law ? ;)

Best regards from Italy,
Dott. Piergiorgio.

David Goldfarb

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Apr 13, 2005, 2:55:07 PM4/13/05
to
In article <BZa7e.57357$kC3....@tornado.fastwebnet.it>,

Dott.Piergiorgio <dott.Pierg...@SORYUfastwebnet.it> wrote:
>carolyn...@yahoo.com wrote:
>
>> Being actually married to a guy named Conan (dead serious, cross my
>> heart!) I will have to play this game.
>
>What smoke your father-in-law ? ;)

It's not that uncommon a name in Ireland. (What, did you think that
Robert E. Howard just made it up?)

--
David Goldfarb |"I weep for the death of the spirit and soul."
gold...@ocf.berkeley.edu | "Hey, who doesn't? We'll be right back."
gold...@csua.berkeley.edu | -- Mystery Science Theatre 3000

Dott.Piergiorgio

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Apr 13, 2005, 2:03:39 PM4/13/05
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David Goldfarb wrote:

> It's not that uncommon a name in Ireland.

OK I get 'tis

(scrapping Ireland from the Euro tour of this summer)

Adrian Fänger

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Apr 13, 2005, 4:29:57 PM4/13/05
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Yeah i killed everything,but i can't kill that stupid crew


Walter S.

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Apr 13, 2005, 6:15:54 PM4/13/05
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"PJ" <pete_...@hotmail.com> wrote in message news:<1113403316....@o13g2000cwo.googlegroups.com>...

When can we expect your critical analysis of Mr Haberkorn's
deconstruction of the room paradigm?

Also, wouldn't you agree that the intricate semiotics of "Conan Kill
Everything" are an apotheosis of the traditional, Zork-led approach to
IF?

Graham Grant

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Apr 13, 2005, 6:37:12 PM4/13/05
to
Peejay


> One suggestion. In your endgame scene, have Arnold S. come in and
> slaughter the crew for the sin of parody, then accidentally fall on his
> own sword. We would thus have the comic (or karmic) value of complete
> circularity as well as putting a hex on Der Maximum Governor.

I find your prescriptive mode of discourse highly disconcerting.

Amanda Peet

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Apr 14, 2005, 3:35:27 AM4/14/05
to
> Ian Haberkorn wrote:
> > I hope it is adequately stupid. Comments are appreciated.
>
> Very stupid! Kudos. Nothing like a stupidly funny game you can finish
> in 25 turns or less.

I wouldn't dismiss it quite as lightly, if I were you.

To say that "Conan Kill Everything" relies on symbolic vocabulary is
to understate the issue. Its symbols are isolated and recognisable,
and stand out from the landscape in their symbolic significance like a
naked guy on steroids in a Victorian painting. 'Note this!' they say.
And they are organised with a tidy symmetry, perfect and mathematical,
so that the meaning of anything unexplained may be worked out by its
relations to other symbols and the oppositions between them. The
sword, the table, the worm, the penis; every object denotes a single
concept in its purity.

Mike Pearce

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Apr 14, 2005, 5:24:48 AM4/14/05
to
sis...@africamail.com (Walter S.) wrote in message news:<3c4994a3.05041...@posting.google.com>...

> Also, wouldn't you agree that the intricate semiotics of "Conan Kill
> Everything" are an apotheosis of the traditional, Zork-led approach to
> IF?

LOL;)

Joking aside , I think there is an unwritten rule with IF authors who
haven't thought their games through : hide the story behind symbols ,
and your audience will praise how symbolic your game is. That's why
games like _The Dreamhold_ are much more fun to 'analyze' than play. I
mean , seriously , what I'm looking for in a text adventure is a good
story , memorable NPC:s , and a prose that doesn't make me cringe. If
I don't get that , I don't really care if the author throws a bunch of
symbols in my face. Is the apple in the cage Plotkin's comment of
life's passing illusion? Does the green mask symbolize envy? Is the
pyramid in the translucent dome an echo of the triangular layout of
the game? These are things that Thinking Geeks like to 'analyze' and
'reflect upon' , but from a player's point of view they don't add
anything.

Mike Pearce

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Apr 14, 2005, 5:25:35 AM4/14/05
to
sis...@africamail.com (Walter S.) wrote in message news:<3c4994a3.05041...@posting.google.com>...
> Also, wouldn't you agree that the intricate semiotics of "Conan Kill
> Everything" are an apotheosis of the traditional, Zork-led approach to
> IF?

LOL;)

PJ

unread,
Apr 14, 2005, 8:59:40 AM4/14/05
to
Walter S. wrote:
> Also, wouldn't you agree that the intricate semiotics of "Conan Kill
> Everything" are an apotheosis of the traditional, Zork-led approach
to
> IF?

Mike Pearce wrote:
> LOL;)
> <SNIP>

Graham Grant wrote:
> I find your prescriptive mode of discourse highly disconcerting.

Amanda Peet wrote:
> I wouldn't dismiss it quite as lightly, if I were you.

> <SNIP>

[Dr. Mildly Flatulent, replying in a public release]:

In his eagerness to answer the above critics, Mr. PJ unfortunately
fell, hands-first, onto his recently acquired and razor-sharp sword,
the famous "Trollkiller". While most of the affected appendages have
been successfully reattached, he is in no condition to indulge in any
serious flamewars concerning his past, present or future posts on
r.*.i.f. The estimable PJ asks that I say "Ppphhtttt" very noisily
and spittily to all concerned parties.

Signed,

M. Flatulent, Chief Surgeon-in-Attendance.

"I fart in your general direction." -- M. Python

Ian Haberkorn

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Apr 14, 2005, 11:07:15 AM4/14/05
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After looking up all your wonderful expressions in a dictionary, I
think I have a confession to make:

I wrote this game for the Conan that lives within each of us. We have
barely begun to perceive the little worm that hides beneath the thin
loincloth of what we call civilization. And no matter whether we find
it in an apple, an oaken table or even in a pointed hat - what matters
most is that we dared to look for it.

I do not want to elaborate beyond this for fear of constraining the
player's own perception. But if you all feel that the journey must go
on, maybe Conan will have to return.

Exhaustedly,
Ian

carolyn...@yahoo.com

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Apr 14, 2005, 2:45:41 PM4/14/05
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Dott.Piergiorgio wrote:

> What smoke your father-in-law ? ;)

A dear love of Sir Arthur Conan Doyle. (Or so the family claims....)

Aaron Krochmal

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Apr 18, 2005, 2:48:21 AM4/18/05
to
"peejay" <pee...@jay.com> skrev i meddelandet
news:Idi7e.21895$d5.1...@newsb.telia.net...
> The enemies are apparently the key objects, the actual physical embodiments
> across the spectrum of the discourse. The wizard represents culture and
> civilisation, while Conan is the barbarian, the Significant Other against
> which civilisation defines itself. The act of killing deconstructs the
> concept of civilisation and sets it in a surrealist landscape of neurotic
> savagery. And what better embodiment of savagery than the crassly commercial
> film industry? Now, let us move on to an analysis of the symbols:
>
> --The spider symbolises the mystery of birth and links all people in her
> magic web. By killing the spider, Conan destroys civilisation's reproductive
> powers.
>
> --The cat embodies loyalty and devotion, for which there is no place in
> Conan's armageddon.
>
> --The pointed hat is the emblem of esoteric knowledge. No esoteric knowledge
> in Conan's brave new world.
>
> --The fly symbolises the frailty of life, its passing illusion. Its buzz is
> uncertain, stumbling, easily silenced.
>
> --The Golem represents a search for creativity, the search for Self and
> self-portraiture: introspection. No place for creativity in Conan's mayham.
>
> --The table symbolises family relationships. One belongs at the table. The
> table is a symbol of love and harmony, unity and good manners.
>
> --The loin cloth symbolises shame and humiliation. It is also one of the
> last items on the "hitlist", the last emotion a society should jettison.
>
> By killing the "enemies", Conan performs a conceptual autopsy on
> civilisation. Stripped it of its attributes it becomes an unbearable void,
> thus leading to Conan's suicide.


I'm curious what you make of the chicken bone and the worm?

Glenn P.,

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Apr 18, 2005, 5:26:29 AM4/18/05
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On 17-Apr-05 at 11:48pm -0700, <kroc...@sociologist.com> wrote:

> I'm curious what you make of the chicken bone and the worm?

Hey! Don't encourage him! :)

-- :: ============================================================= ::
:: %%%%%%%%% "Glenn P.," <C128UserD...@FVI.Net> %%%%%%%%% ::
:: ------------------------------------------------------------- ::
:: "When the moon hits the sky :: "When an eel bites your toe ::
:: like a big pizza pie, :: And it just won't let go -- ::
:: That's Amore!" :: THAT's A Moray!" ::
:: ------------------------------------------------------------- ::
:: %%%%%%%%%%%%% Anonymous -- Found On The Web %%%%%%%%%%%%% ::
:: ============================================================= ::

:: Take Note Of The Spam Block On My E-Mail Address! ::

aph...@altavista.com

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Apr 23, 2005, 9:22:22 PM4/23/05
to

I just wanted to post that I've been a closet fan of 'Conan Kill
Everything' ever since it's contraception.

I just complemented that stance by creating my newest mudd player on
http://www.kingdomofloathing.com under the name "Conan Kill
Everything".

Copyright infringement policies to aph...@altavista.com, we'll get back
to ya. wink.

A.P. Hill

Poster

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Apr 30, 2005, 5:13:13 AM4/30/05
to

Wow. A.P Hill! It's been a while, my man! When is Amissville II coming
out? I made an entry for it in the Stupid Titles Comp, but I came in
last place. I guess everyone thought that Amissville II: The Legend of
Creepy Hollow wasn't stupid enough. But hey, it was a low-brow rip off
of Washington Irving and it had Amissville in it. Two stupidities for
the price of one, you know? ;)

-- He who posts

"I seek the social ownership of property, the abolition of the
propertied class, and the sole control of those who produce wealth.
Communism is the goal." -- Roger Baldwin, founder of the ACLU.

Ian Haberkorn

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May 3, 2005, 2:05:23 PM5/3/05
to
There's a Release 2 for Conan Kill everything at

http://www.ifarchive.org/if-archive/games/zcode/ConanKillEverything.z5

Some unintentionally dumb stuff has been corrected (thanks various
forum members!) such as the Weird Zombie Fly Bug.

I also included some of the funny comments that were made here. Emails
asking for permission were not answered or returned errors, so please
direct objections to being quoted to my email address.

Ian

RootShell

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May 10, 2005, 10:08:49 AM5/10/05
to

Quite funny game, thanks for creating/sharing it :)

LOL... although 'stupid' it was enjoyable to play.

Regards,
RootShell

--
RootShell, Lisbon, Portugal, Europe, Earth ;)
To protect against spam, the address in the "From:" header is not valid.
In any case, you should reply to the group so that everyone can benefit.
If you must send me a private email, use -> RootShell AT netcabo DOT pt

Amanda Peet

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May 26, 2005, 7:07:49 PM5/26/05
to
Ian Haberkorn

> I also included some of the funny comments that were made here. Emails
> asking for permission were not answered or returned errors, so please
> direct objections to being quoted to my email address.

If this is what you're referring to...

"To say that 'Conan Kill Everything' relies on symbolic vocabulary is
to understate the issue. Its symbols are isolated and recognisable,
and stand out from the landscape in their symbolic significance like a
naked guy on steroids in a Victorian painting. 'Note this!' they say.
And they are organised with a tidy symmetry, perfect and mathematical,
so that the meaning of anything unexplained may be worked out by its
relations to other symbols and the oppositions between them. The
sword, the table, the worm, the penis; every object denotes a single
concept in its purity."

...then you'd better ask Emily Short for permission. It's a
paraphrasing of her review of Andrew Plotkin's "So Far", which you can
find here http://www.ministryofpeace.com/if-review/reviews/20010622.html

My point was, I guess, that most reviews of Plotkin's games are
written by his friends and tend to be rather vague and somewhat
extatic. If we were to apply the same criteria to other people's
games, then just about anything could be viewed as a masterpiece. (No
offense to CKE intended)

If you're looking for fair and objective reviews, you're more likely
to find them here http://www.carouselchain.com/if/comments.php?rategame=192
where players can speak their minds anonymously, without being
publically insulted by the author or his friends.

Walter S.

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May 27, 2005, 1:49:48 AM5/27/05
to
haber...@yahoo.com (Ian Haberkorn) wrote in message news:<fa8b3c27.05050...@posting.google.com>...

Man, I've missed out by punting this thread.

I was merely poking fun at Pete Jasper's musings on The Dreamhold,
which are an excellent example of Critiscism Gone Astray, and are much
more amusing than anything I'll ever write.

But yeah, sure, you have my permission, if Mr. Jasper doesn't mind.

PJ

unread,
May 27, 2005, 9:03:08 AM5/27/05
to
Walter S. wrote:
> Man, I've missed out by punting this thread.
>
> I was merely poking fun at Pete Jasper's musings on The Dreamhold,
> which are an excellent example of Critiscism Gone Astray, and are much
> more amusing than anything I'll ever write.
>
> But yeah, sure, you have my permission, if Mr. Jasper doesn't mind.

Via quickly surveying posts associated with your handle, I have to
conclude that you currently are posting silly replies to yourself using
multiple identities, including:

-- Walter S.
-- Graham Grant
-- Mike Pearce
-- Amanda Peet
-- eforsx
-- Tomasz Pudlo and, of course,
-- Jacek Pudlo.

Your writing style and the consistent reappearance of the same names in
the threads where you post are really kind of obvious. What is
beginning to bug me is your repeated attempts to recruit me to your
vendetta against Andrew Plotkin. What you have against AP is your
concern, not mine. Stop linking my name to his, and to yours, if you
would.

In the meantime, let me assure you that I am currently conducting my
own secret offensive against AP, using ancient dark arts that require,
inter alia, a 55-gallon drum of Type-O blood, various whistling and
clanking contraptions, and, for reasons best left unsaid, large
quantities of chicken fat. If you wish to contribute to this cause,
please send me 4-6 liters (withdrawn all at once) of your own red
stuff. I can also use the fat between your ears as a substitute for
the avian variety, in a pinch, though you will first need to caponize
yourself, if you haven't done so already.

Trolls, if you must troll, at least troll intelligently and humorously.
Take the unpopular position, play devil's advocate, attack ad hominem,
show the clay feet of our bright idols, but be smart and funny while
you do it. It's the only way the non-trolls can put up with that nasty
troll-smell, otherwise.

PJ

PS: To everyone else, sorry for feeding the troll, but I'm a wee bit
tired of his attempts to link my handle to his. Humbly, PJ

jens

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May 27, 2005, 10:06:46 AM5/27/05
to
Jacek (posting as "Amanda Peet")

> My point was, I guess, that most reviews of Plotkin's games are
> written by his friends and tend to be rather vague and somewhat
> extatic.

I will tell you a secret, Jacek.

There's no perceived "Establishment", no "friends of friends" who
review some authors more kindly than others. What there is are people
who have done a large amount of work and written a good deal and who
are therefore recognized by name. That's it. You can break into that
group in perhaps six months to a year of hard work, if you care to.
You don't even have to be an author or a language developer -- post
intelligently for long enough, or write a lot of reviews, or run a
contest or two, and you're there. Granted, you may not want to do
this; but please realize that most of what gets you to the supposed
center of a community like this is simple sweat-equity.

So far your trolling hasn't really bothered me: a minor nuisance at
best. I do fear, however, that by polarizing the community your
trolling may discourage people from posting legitimate criticism of
games they find flawed. You're not the only one here who thinks that
"The Dreamhold" is not a good game, but by constantly attacking Andrew
Plotkin (for whatever reasons you may have) you discourage others from
expressing their honest criticism. They fear that any critiscism that
isn't ingratiating enough (the "apotheosis" claims of a certain
reviewer whose name I won't mention is a case in point) will be looked
upon as trolling. If so is the case, that would be bad, but it's hard
to assess how much it's happening.

jens

unread,
May 27, 2005, 10:06:09 AM5/27/05
to
Jacek (posting as "Amanda Peet")

> My point was, I guess, that most reviews of Plotkin's games are


> written by his friends and tend to be rather vague and somewhat
> extatic.

I will tell you a secret, Jacek.

PJ

unread,
May 27, 2005, 10:21:51 AM5/27/05
to
Jacek, pretending to argue with himself:

> I will tell you a secret, Jacek ... <blah, blah, blah>

Apparently, *jens* is also one of Jacek's multiple personalities.

New List of troll disguises:

-- jens


-- Walter S.
-- Graham Grant
-- Mike Pearce
-- Amanda Peet
-- eforsx
-- Tomasz Pudlo and, of course,
-- Jacek Pudlo.

PJ

Andrew Plotkin

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May 27, 2005, 10:57:27 AM5/27/05
to
In rec.arts.int-fiction, jens <jenschris...@danishemail.com>
wrote:

> I do fear, however, that by polarizing the community your
> trolling may discourage people from posting legitimate criticism of
> games they find flawed. You're not the only one here who thinks that
> "The Dreamhold" is not a good game

Come on, remember the definition of trolling here. (And "troll" is how
Jacek labels himself.) He *doesn't* think _Dreamhold_ is a bad game.
Or if he does, we'll never know it, because he's only posting to draw
attention. He isn't in this to communicate his opinions about IF. And
degrading the newsgroup is probably fine by him.

You're not going to argue him into anything, because he's not
listening.

--Z

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
I'm still thinking about what to put in this space.

Quintin Stone

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May 27, 2005, 11:20:19 AM5/27/05
to

He picks *the worst* fake domain names for his email addresses.

==--- --=--=-- ---==
Quintin Stone "You speak of necessary evil? One of those necessities
st...@rps.net is that if innocents must suffer, the guilty must suffer
www.rps.net more." - Mackenzie Calhoun, "Once Burned" by Peter David

Andrew Plotkin

unread,
May 27, 2005, 11:30:47 AM5/27/05
to
Here, Andrew Plotkin <erky...@eblong.com> wrote:
> In rec.arts.int-fiction, jens <jenschris...@danishemail.com>
> wrote:

Ha. Obviously the list of names is getting longer than I can
comfortably remember. My oops.

PJ

unread,
May 27, 2005, 1:17:25 PM5/27/05
to
I forgot these memorable Jacek identities from another recent bout of
troll-bashing: Howard Roark and gooroo.

So that gives us:

-- Howard Roark
-- gooroo


-- jens
-- Walter S.
-- Graham Grant
-- Mike Pearce
-- Amanda Peet
-- eforsx
-- Tomasz Pudlo and, of course,
-- Jacek Pudlo.

I've got to think Jacek really wishes Roark was a keeper, but it's a
little too obvious. Gooroo apparently is his foul-mouthed, hit man
identity. Anyway, as Jacek puts in his random appearances, I will try
and update this thread periodically, since he seems to be trying to
include me in his war with Andrew Plotkin.

PJ

Tomasz Pudlo

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May 27, 2005, 5:37:23 PM5/27/05
to
"PJ" <pete_...@hotmail.com> skrev i meddelandet
news:1117198987....@f14g2000cwb.googlegroups.com...

[...]

> -- Tomasz Pudlo and, of course,
> -- Jacek Pudlo.

What have *I* done? Is it my *name*? What's in a name? That which we call a
rose by any other name would smell as sweet; so Tomasz would, were he not
Pudlo call'd.

[...]


John Prevost

unread,
May 28, 2005, 3:48:26 AM5/28/05
to
Tomasz wrote:

> What have *I* done? Is it my *name*? What's in a name? That which we call a
> rose by any other name would smell as sweet; so Tomasz would, were he not
> Pudlo call'd.

See, I have no problem with trolling. You spend some time reading a
group, and you get a feel for who's reasonable and who's not. And
more, just because somebody's a troll doesn't mean their commentary is
worthless.

But this name changing thing... there's nothing good about it. Even if
you had a real well-founded point, I would be driven away from it
because *you piss me off*.

So, even though I know that I'll regret adding more tinder to the
flames--please, please stop. All you're doing is hurting the community
by confusing newcomers.

John.

Peter Rikardson

unread,
May 28, 2005, 7:51:37 AM5/28/05
to
Andrew Plotkin <erky...@eblong.com> wrote in message news:<d77cgn$qrd$1...@reader1.panix.com>...

> In rec.arts.int-fiction, jens <jenschris...@danishemail.com>
> wrote:
>
> > I do fear, however, that by polarizing the community your
> > trolling may discourage people from posting legitimate criticism of
> > games they find flawed. You're not the only one here who thinks that
> > "The Dreamhold" is not a good game
>
> Come on, remember the definition of trolling here. (And "troll" is how
> Jacek labels himself.) He *doesn't* think _Dreamhold_ is a bad game.
> Or if he does, we'll never know it, because he's only posting to draw
> attention. He isn't in this to communicate his opinions about IF. And
> degrading the newsgroup is probably fine by him.
>
> You're not going to argue him into anything, because he's not
> listening.

Let me see if I get this right. When someone calls _The Dreamhold_ "an
apotheosis" he's a standup guy, but anyone who dislikes it is, by
definition, a troll?

PJ

unread,
May 28, 2005, 9:43:27 AM5/28/05
to
PJ wrote:
Jacek is also trying to confuse people by using names similar to other
contributors. On this thread, he just used Peter Rikardson to try and
confuse people with Rikard Peterson. He has also in the past used
"peejay" to try and link my handle to his.

So that gives us:

-- Peter Rikardson
-- Peejay


-- Howard Roark
-- gooroo
-- jens
-- Walter S.
-- Graham Grant
-- Mike Pearce
-- Amanda Peet
-- eforsx
-- Tomasz Pudlo and, of course,
-- Jacek Pudlo.

The list just keeps growin'.

PJ

Andrew Plotkin

unread,
May 28, 2005, 11:16:06 AM5/28/05
to
Here, Jacek wrote:
>
> Let me see if I get this right.

No.

Josh Lawrence

unread,
May 28, 2005, 2:09:19 PM5/28/05
to
Thanks so much for compiling this list, PJ. I have just switched over
to a newsgroup reader that allows one to filter out unwanted posts by
author, and I have added all of these names to such a filter. (I'm
using Agent, but I believe various readers provide this function.)

I encourage others to do the same to rob the troll of his beloved sock
puppets. You can't feed a troll you can't see.

Ah, what a cleansing feeling... (Conan Kill Filter Troll)

JJ

Aaron Krochmal

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May 28, 2005, 4:23:55 PM5/28/05
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ama...@registerednurses.com (Amanda Peet) wrote in message news:<75ae06f5.05052...@posting.google.com>...

[...]

> My point was, I guess, that most reviews of Plotkin's games are
> written by his friends and tend to be rather vague and somewhat
> extatic. If we were to apply the same criteria to other people's
> games, then just about anything could be viewed as a masterpiece. (No
> offense to CKE intended)
>
> If you're looking for fair and objective reviews, you're more likely
> to find them here http://www.carouselchain.com/if/comments.php?rategame=192
> where players can speak their minds anonymously, without being
> publically insulted by the author or his friends.

I count four reviews of "Dreamhold" so far. Peter Jasper's, Emiliano
G. Padilha's, Tommy Herbert's and Dan Shiovitz's. The first one is
overly positive, the second clearly negative and the last two
somewhere in between, perhaps tilting towards the negative side. So if
you're suggesting that Plotkin has a following of fans and friends who
write extatic reviews no matter what dreck he releases, then you are
blatantly wrong.

A more serious problem than possible nepotism (from a reviewer's point
of view) is the way Plotkin's games present the player with a vague
and disjointed symbolic vocabulary saying, more or less, "Here's a
bunch of symbols. Arrange them and interpret them to your own liking."
For an inexperienced reviewer like Peter Jasper "Dreamhold" is a field
trip. He can spin his analysis whichever way he likes and, because the
symbolic vocabulary is polyvalent to the point of meaninglessness, he
can never be wrong. Some of his over-interpretetions are
unintentionally funny: the white mask in "Dreamhold" is supposedly a
metaphor for the IF archive (because it lies in a clutter of books)
while the blue mask symbolizes logic (because it's found on top of a
machine).

Imagine this: Ampe R. Sand enters a game in the 2000 comp, and it's
dreck. It's a dreary, humourless this-is-my-apartment kind of game
with impossibly contrived puzzles, gratuitous references to Adam
Cadre's "Ready OK" and an ending that makes little sense. It finishes
tenth place (mainly because it's technically flawless) and no one
really gives a shit. Then, it turns out that Ampe R. Sand is Andrew
Plotkin and the game is studied, reviewed and analyzed until it yields
fruit. This is the story of Andrew Plotkin's "Shade".

Okay, so we have this author who is purposefully vague, whose games
have little or no substance and who despite of this manages to attract
a lot of attention. What's wrong with that? It's wrong because
attention is the only currency the IF community operates in. If it's
squandered on dreck, it won't befall authors who actually have
something interesting to say and what we'll get in the end is a
vicious circle of negative selection: more dreck and less quality.

Here's what will happen now. Plotkin or Jasper (or both) will say that
I'm "Jacek". For those of you who don't know who "Jacek" is here's a
short presentation. "Jacek Pudlo" was created by Emily Short on April
15 2002 (look for the "A few observations" post on r*if) in response
to a series of unkind reviews and parodies of "Galatea".[1] Those
reviews and parodies have since been removed from Google's archive,
probably on her initiative. What remains is a game with an impeccable
record, apparently loved and revered by everyone. As a way of battling
one's critics it's kind of crude, but nonetheless very efficient.
"Jacek" has since then become the Boogie Man of interactive fiction.
Whenever an author or reviewer comes under fire and is unwilling to
answer their critics they simply yell "Jacek!" and everything's back
to normal.

As an epilogue of sorts to this weird urban legend, a game was entered
in the latest comp which features "Jacek Pudlo" as an NPC and his
"nephew" as the PC. One or several individuals have also pretended to
be "Jacek" on the boards. I'm guessing someone is having a laugh at
the people who created the myth.


[1] There appears to have been a real Jacek Pudlo who made several
calm and intelligent posts on r*if in 2000 and 2001. It's not clear
why Short picked him and not someone else. Her bizarre musings on
"Jacek's" sexual mores and his supposed ethnic background offer an
interesting insight into the workings of a pathological mind.

RootShell

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May 28, 2005, 7:47:20 PM5/28/05
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Josh Lawrence wrote:
[snip]

>
> Ah, what a cleansing feeling... (Conan Kill Filter Troll)
>
> JJ

Hummm... I can see here another possible game creation, after the highly
acclaimed "Conan Kill Everything" Conan returns again in the much
awaited sequel.... "Conan Kill Filter Troll"

It might be a lot of fun to play too... hehehe

Daniel Urtiz

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May 29, 2005, 8:27:46 AM5/29/05
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kroc...@sociologist.com (Aaron Krochmal) wrote in message news:<664ecb1.05052...@posting.google.com>...


The greatest trick the Devil ever pulled was convincing people he didn't exist.

Daniel Urtiz

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May 29, 2005, 8:31:06 AM5/29/05
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kroc...@sociologist.com (Aaron Krochmal) wrote in message news:<664ecb1.05052...@posting.google.com>...

The greatest trick the devil ever pulled was convincing people he didn't exist.

PJ

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Jun 2, 2005, 9:01:14 AM6/2/05
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PJ wrote:

I've been studying some past posts, trying to see what other names out
there are also likely to be Jacek posts. It looks like both Daniel
Urtiz and Aaron Krochmal are also Jacek clones, or at least fellow
travelers. Rather than try and pin them specifically to the Jacek
persona, I will simply add them and their brethren to this list,
whenever identified.

So that now gives us:

-- Daniel Urtiz
-- Aaron Krochmal


-- Peter Rikardson
-- Peejay
-- Howard Roark
-- gooroo
-- jens
-- Walter S.
-- Graham Grant
-- Mike Pearce
-- Amanda Peet
-- eforsx
-- Tomasz Pudlo and, of course,
-- Jacek Pudlo.

I would also note re: Tomasz Pudlo that Tomasz actually posted with the
handle "the presence known as Jacek" back in November's discussion of
Gamlet, in case anyone is still wondering. He has a whole host of
other fake handles, a number of which he actually listed in the credits
of Gamlet, but I'm only trying to track the more recent versions so
that folks can quickly identify and, if desired, killfile them.

PJ

"So we beat on, boats against the current, borne ceaselessly back into
the past" F. Scott Fitzgerald.

waterboy

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Jun 3, 2005, 5:54:30 AM6/3/05
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"PJ" <pete_...@hotmail.com> wrote in message news:<1117715396....@g47g2000cwa.googlegroups.com>...

> PJ wrote:
>
> I've been studying some past posts

Bend over and spread your cheeks. No, I won't cornhole you, I'll just
put out a cigarette butt. With the change of single letter "ashtray"
becomes "asstray". Ah, the infinite power of Kabbalah...

Adam Thornton

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Jun 3, 2005, 11:13:32 AM6/3/05
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In article <1117715396....@g47g2000cwa.googlegroups.com>,

PJ <pete_...@hotmail.com> wrote:
>I would also note re: Tomasz Pudlo that Tomasz actually posted with the
>handle "the presence known as Jacek" back in November's discussion of
>Gamlet, in case anyone is still wondering. He has a whole host of
>other fake handles, a number of which he actually listed in the credits
>of Gamlet, but I'm only trying to track the more recent versions so
>that folks can quickly identify and, if desired, killfile them.

*I* was listed in the Gamlet credits.

Could Jacek be wearing my underpants?

God, I hope not.

Adam

Michael Coyne

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Jun 3, 2005, 1:27:16 PM6/3/05
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On Fri, 03 Jun 2005 15:13:32 +0000, Adam Thornton said to the parser:

> *I* was listed in the Gamlet credits.
>
> Could Jacek be wearing my underpants?
>
> God, I hope not.

Especially if you're still in them.

Or have you got more than the single pair these days?


Michael

Ian Haberkorn

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Jun 5, 2005, 11:43:46 AM6/5/05
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> (list of fictitious posters)
> ...It looks like both Daniel Urtiz and Aaron Krochmal are also Jacek clones, or > at least fellow travelers.

What a stroke of genius - turning the forum itself into Interactive
Fiction...

Ian

Aaron Krochmal

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Jun 7, 2005, 9:50:54 PM6/7/05
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Tomasz as "PJ", his latest "anti-Jacek":

"PJ" as "JP", posting on April 6 2003:

http://www.google.se/groups?q=group:rec.arts.int-fiction+author:JP&hl=sv&lr=&scoring=r&selm=0iZja.4386%24sJ3.13959%40newsb.telia.net&rnum=3

NNTP-Posting-Host: 212.181.163.49
X-Complaints-To: ab...@telia.com

(You might want to make more of an effort with your aliases.)


Promoting your game, Tomasz?

To be honest, I'm now embarrassed to have my name listed as one of the
testers in the game, and not because I think Gamlet is a bad game;
it's because I see now that it was merely yet another vehicle for your
trolling. In my defense, it was the first IF game I'd ever helped test
and I didn't really know who you were nor was I really familiar with
your lengthy "personae dramatis".

Tomasz, if all of this compels you to take my name out of the credits,
then feel free. I only hope that the rest of the community decides not
to
hold my shameful past against me. (I was young and naive.)

Last week you asked me if you were on my bad side and how it happened.
You weren't then, but you are now. And how it happened is simple:
you're not in this to communicate your opinions about IF or write
games that people will enjoy. You're in this to piss off as many
people as you possibly can, including your testers.

I can imagine you secretly laughing at the people who actually
responded to your ridiculous "analyses" and "critical reviews".
Luminous Horizons, the ultimate deconstruction of the "rooms
paradigm"... Dreamhold, the "apotheosis" of Zork... Was using a
palindrome of an earlier sock puppet your way of letting us know what
a clever little deceiver you are?

I know that I'm not going to argue you into anything, because you're
not listening. I'm merely saying this: next time you'll need a tester,
count me out.

Steve Evans

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Jun 8, 2005, 12:26:34 AM6/8/05
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Hmmm. I'm also listed in the Gamlet credits.

I'm not sure I could handle the ignominy of being reduced to a mere nom
de plume - he says with a nervous glance at his underpants.

Adam Thornton

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Jun 8, 2005, 12:39:55 AM6/8/05
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In article <1118204794.8...@g47g2000cwa.googlegroups.com>,

Steve Evans <ybo...@yahoo.co.uk> wrote:
>I'm not sure I could handle the ignominy of being reduced to a mere nom
>de plume - he says with a nervous glance at his underpants.

One nice thing about Space Moose--when he's glancing at your underpants,
he's never nervous about it.

Adam


PJ

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Jun 8, 2005, 6:27:51 AM6/8/05
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Aaron Krochmal wrote:
> Tomasz as "PJ", his latest "anti-Jacek":
>
> "PJ" as "JP", posting on April 6 2003:

Jacek/Tomasz is now trying to pretend that the outing post I started is
actually a clever ploy by him. Basically, what he's really trying to
do is confuse my handle, "PJ", with his and his many sock puppet
variants. Anyone searching on my posts vs. any of the handles I have
listed for Jacek should see the difference fairly quickly.

It is humorous to note that while he is trying to use Aaron Krochmal to
accuse me of being him, a quick search on that name shows Jacek/Tomasz
using Krochmal to solicit help for Gamlet on other usenet groups more
than a year before the 2004 Comp. So he can pretend "Aaron" is only a
beta tester, but Google, as usual, knows all. Check this one out,
where he uses the handle "Helena" but the e-mail is the same
kroc...@sociologist.com, or whatever.

http://groups-beta.google.com/group/rec.arts.sf.composition/browse_frm/thread/36e2eeb1e87368de/cc000698e936879a?q=&rnum=11&hl=en#cc000698e936879a

The room description in this post is almost the same as he used in
Gamlet. Other Aaron Krochmal posts also show "Gamlet" fingerprints --
unlikely, indeed, if we was just a beta-tester.

Anyway, I am done even bothering to out Jacek. He apparently has
unlimited stamina for this type of silliness. I don't. So someone
else can take up the gauntlet for awhile.

PJ

Daniel Urtiz

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Jun 9, 2005, 6:55:06 AM6/9/05
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"Steve Evans" <ybo...@yahoo.co.uk> wrote in message news:<1118204794.8...@g47g2000cwa.googlegroups.com>...

We are all characters in a dog's dream.

Adam Thornton

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Jun 9, 2005, 8:21:11 PM6/9/05
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