I'll submit the Tads 2 Dungeon Digger to the archive in a week or so,
but beforehand I'd like to invite betatesters (or the curious) to
scope it out and make comments and recommendations.
It's available at:
http://www.acsu.buffalo.edu/~breslin/t2dd.t
Thanks for any comments.
It's very simple to use. Dummy proof, I'd say.
Any plans for a T3 version, he asks him knowingly?
Now if I could just get it to put sprinkles on this donut, I'd give it
the Nobel peace prize.
> I gave it a whirl at work today. Made a couple rooms, etc. Right off
> the bat I can tell that this is going to solve all those problems for
> people like me who forget to code return connections from existing
> rooms when adding a new one.
Ya, I think it's useful. I have always found map design to be tedious.
> It's very simple to use. Dummy proof, I'd say.
That's good.
> Any plans for a T3 version, he asks him knowingly?
The Tads-3 version is much cooler, in that you can dynamically create
objects, not just rooms -- and then dynamically assign superclasses to
them. So you can make a new object, then make it a container -- so you
can put stuff in it; then make it a openable -- so you can open and
close it. Etc. You can associate key objects with lockable objects,
etc., etc. In short, it's pretty suave. Also, it's basically finished,
but still needs some grunt work.
Thanks for checking it out. Let me know if you have any other
reactions.
Wow! I really look forward to putting the T3 version to good use. If
you need an outside test bunny once you get it up and running, let me
know.