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I7 : Clarifying on Clauses for Every Turn Rules

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Jeff Nyman

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Dec 29, 2009, 2:05:30 PM12/29/09
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I'm pretty sure what I describe here isn't possible by design but I
just wanted to be sure. In my classroom "remake" of Trinity, we're
putting in scene prods for the player. I have:

Every turn during Prologue:
if the player is in the Palace Gate:
....

That works, course. I could also do this:

Every turn while the player is in Palace Gate:
if Prologue is happening:
...

The following two variations are what just about every class try:

Every turn during Prologue when the player is in the Palace Gate:
Every turn during Prologue while the player is in Palace Gate:

Those most definitely do not work. I just want to make sure that this
is expected behavior.

- Jeff

vaporware

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Dec 29, 2009, 5:16:25 PM12/29/09
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The "during" part has to come at the end, as mentioned in section 18.6
of the manual. So these work:

Every turn when the player is in the Palace Gate during Prologue:
[...]
Every turn while the player is in Palace Gate during Prologue: [...]

vw

Jeff Nyman

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Dec 30, 2009, 4:10:28 AM12/30/09
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On Dec 29, 4:16 pm, vaporware <jmcg...@gmail.com> wrote:
>
> The "during" part has to come at the end, as mentioned in section 18.6
> of the manual. So these work:

Much thanks. This is something I should have caught myself. As with my
post to Victor, I'm finding that trying to handle two sets of textual
IF class materials is making me miss a lot of obvious stuff.

- Jeff

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