I am trying to compile a list of verbs and actions players might try during
a game. I would like to gather a large list with as many actions as
possible. For example, PICK UP, EAT, SMELL etc. I would also be interested
in hearing other concepts on what users may try in games. These can include
the standard and common verbs, to the downright bizarre :)
Best Regards,
Rick
* For direct responses, please remove 'NOSPAM' from my email address *
There's a long list of verbs in the standard Inform grammar
file
(ftp.gmd.de/if-archive/programming/inform6/library/grammar.h).
Given a ladder object, the beta testers of my game "Fifteen"
tried these commands (I was too lazy to implement them)
PUT LADDER ON TREE
PUT LADDER AGAINST TREE
LEAN LADDER AGAINST TREE
PUT LADDER UNDER TREE
Also there's a 15-puzzle in it. The puzzle is operated with
the "play" verb. Typing "play" by itself prints out the
puzzle and typing "play" followed by a list of numbers moves
each of those numbers into the open space. For example
>play
1 14 10 8
12 3 2
9 6 4 11
5 15 13 7
>play 2
1 14 10 8
12 3 2
9 6 4 11
5 15 13 7
>play 10 14 3
1 3 14 8
12 10 2
9 6 4 11
5 15 13 7
HTH
-- Ricardo
Ricardito programmed for FELINE DEFENSE!
lay (on/down object)
go (location, not direction)
dial (number)
follow (animate object)
kill (for violent IF games)
axe (the verb, not the noun)
jump (off/onto)
hide
switch (on/off)
suicide
say
dig
xyzzy (a classic)
plugh (diddo)
take ... from ...
throw ... at ...
Hope these help.
- Joe
Rick wrote in message ...
>Greetings Everyone,
>
>I am trying to compile a list of verbs and actions players might try during
>a game. I would like to gather a large list with as many actions as
>possible. For example, PICK UP, EAT, SMELL etc. I would also be interested
>in hearing other concepts on what users may try in games. These can include
>the standard and common verbs, to the downright bizarre :)
>
I'm getting a bit desperate here - does anyone know how to code such a
verb? Or where source code for one may be found?
Without Flish,
Sue D. O'Nimm
----------
I like traffic lights
I like traffic lights
I like traffic lights
Although my name's not Bamber
I like traffic lights
I like traffic lights
I like traffic lights
I... oh god.
If you're talking inform, have a look at follower.h (I think that's the
name of it) which is in the contributions directory for the library on
gmd. There may be a newer one (I haven't used it for a while) but ISTR
it works very well.
Simon
--
_______ _______
| ----- | Biased output from the demented brain of | ----- |
||MacOS|| Simon Stapleton. ||Linux||
|| 8.5 || || PPC ||
| ----- | sstaple AT liffe DoT com | ----- |
| -+-.| (if you can't figure it out...) | -+-.|
|洵洵洵洱 |洵洵洵洱
------- -------
***minor usage of the word "b*bert" below***
[scroll down]
Bobert.
Rick wrote:
> Greetings Everyone,
>
> I am trying to compile a list of verbs and actions players might try during
> a game. I would like to gather a large list with as many actions as
> possible. For example, PICK UP, EAT, SMELL etc. I would also be interested
> in hearing other concepts on what users may try in games. These can include
> the standard and common verbs, to the downright bizarre :)
>
> Best Regards,
>
> Rick
Hey, don't forget good old "masturbate" and "undress"!
---Ethan
> Hey, don't forget good old "masturbate" and "undress"!
And what really freaked me out was that the next article on my
system was a one-line comment saying "Why wait? I have a scanner
and a cable modem."
Fraser.
(change nospam to synopsys for an instant email address)