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Andrew Perron  
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 More options Jul 30 2012, 7:37 pm
Newsgroups: rec.arts.comics.creative
From: Andrew Perron <pwer...@gmail.com>
Date: Mon, 30 Jul 2012 23:37:58 +0000 (UTC)
Local: Mon, Jul 30 2012 7:37 pm
Subject: META: Musings on What Science Fiction Is
So, I was thinking on what brings together the wide and heterogeneous assortment of story styles that we call "science fiction". And I was also thinking about the oft-repeated claim that certain stories are *not* science fiction, but simply fantasy with a coat of trope paint over the top. So, to break this down, I chose the biggest and most obvious example: Star Wars.

And, for once, I had a realization; a sudden understanding as to why it matters that Star Wars is, in fact, science fiction. And, furthermore, I realized that it's because of the aspect that - I'd argue - is the key to its success.

Simply put: The world.

The plot of Star Wars is an epic quest; a plot that's most often found in fantasy, but isn't part of what makes fantasy fantasy. But, equally, it's not what makes science fiction science fiction. None of the concepts that are important to the epic quest require it to take place in any world other than our own.

But the *setting* of Star Wars is filled with things that can't be reduced down to their closest fantasy counterparts. The fact that Luke Skywalker is a poor farmer's son can be found in the plot of many fantasy novels, but the fact that his farm sucks the coveted water vapor out of the dry air of a planet with a different chemical makeup - heck, simply the fact that it's a farm of machines, and the duty of the farmers is to collect the products and provide maintenance - there's no easy equivalent of that. Likewise, the fact that Darth Vader is a masked servant of dark forces is easily mapped to the standard dark wizard, but the fact that the Death Star is a mobile weapons platform with an enormous weapon that has to charge up - well, you get it.

But there's a deeper assertion I'm making, an implied, invisible thesis. So let's pull that into the light: The setting of a story is more than just set dressing for the plot. It is an integral part of the story itself.

Not that this is news; fourth-grade English starts off by teaching you that stories are made of plot, setting, and characters. But we forget this, every so often, treating setting as "okay so we're going to be in a Vancouver forest this week" instead of "the world in which we live presses upon our every action, and vice-versa". So, let's reiterate it now: The setting is part of the story, and you can't say "this story is X or Y" without considering it.

Andrew "NO .SIG MAN" "Juan" Perron, that went in a direction I only figured out through writing it! Neat!


 
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Adrian J. McClure  
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 More options Aug 4 2012, 12:00 am
Newsgroups: rec.arts.comics.creative
From: "Adrian J. McClure" <mrfantast...@gmail.com>
Date: Sat, 4 Aug 2012 04:00:22 +0000 (UTC)
Local: Sat, Aug 4 2012 12:00 am
Subject: Re: META: Musings on What Science Fiction Is

On Monday, July 30, 2012 7:37:58 PM UTC-4, Andrew Perron wrote:
> Not that this is news; fourth-grade English starts off by teaching you that stories are made of plot, setting, and characters. But we forget this, every so often, treating setting as "okay so we're going to be in a Vancouver forest this week" instead of "the world in which we live presses upon our every action, and vice-versa". So, let's reiterate it now: The setting is part of the story, and you can't say "this story is X or Y" without considering it.

Oooh. This is a very interesting point. The thing is, I think not a lot of superhero writers are attentive to setting, Setting was always an important part of SFF, maybe even the main part of SFF--for a long time SF wasn't really attentive to characterization, because the characters were just a focus for the setting and/or a central high concept. Superheroes, on the other hand, started out as being about bringing the extraordinary and alien into our world.

Which doesn't mean that setting didn't become hugely important to the genre as it developed. First there were the fictional cities that developed over time in the DCU. Batman's the most obvious example of this; he's become inextricable from the city of Gotham and a whole lot of stories have been written about their tangled relationship. Marvel set themselves apart by putting each of their heroes in a single real city rather then giving them each their own fictional cities. New York was a very important character in the early Marvel comics, a palpable presence that gave their stories life. It also provided a poweful contrast to more fantastic settings like Kirby's Asgard in Thor or the Negative Zone and other strange new worlds in FF and Ditko's surreal dreamworlds in Doctor Strange.

Alan Moore took the exploration of setting to a whole new level in his body of work. Marvel was supposed to be set in "the world outside your window," but he realized that as soon as you introduced superheroes to it, that world would change radically. In Watchmen and Miracleman he built rich and complex stories around all the implications of this. Frank Miller, the other most influential creators of the 80s, didn't put as much conscious thought into worldbuilding (or anything--his work runs on pure id) but his work still stood out because he created different kinds of settings--the nightmarish post-apocalyptic Gotham of the Dark Knight Returns and (together with David Mazzuchelli) the more grounded version of Year One. (One of the more

It seems like more recently people have stopped doing interesting things with setting in superhero comics. In the late 80s and early 90s the Millerite city became the default setting for superhero comics, in much the same way that the pseudo-Tolkien pseudo-medieval European world came to dominate fantasy. This isn't a bad thing in and of itself--it provides a common language for creators to build on--but in both cases it often becomes a tic and an excuse for lazy settings rather than something that's worked through consciously. A lot of today's superhero comics seem to be set against flat, empty backdrops.

Of course one writer who did work through the conventional fantasy setting and took it in some very interesting directions is Terry Pratchett. Just as Star Wars applies a fantasy sensibility to a science fiction world, Pratchett applies a science fiction sensibility to a fantasy world. And, to bring us back to superheroes, his use of worldbuilding as metacommentary and vice versa was brought to superheroes by Saxon Brenton. The LNH had already built up an interesting setting through little bits added by many different people, but Saxon gets a lot of credit for centering his stories around it. It's been a very fruitful approach, and it's influenced a lot of my work since coming back. I've noticed that just about every LNH story I've written lately has introduced some new aspect of the setting.

Another important aspect of that is exploring different perspectives on the setting. One of the things that made early Marvel comics stand out were little scenes with civilians and crowds reacting to superheroes, and Watchmen expanded on that by interweaving the superhero story and the ordinary-people story. In LNH20, I've made a point of exploring the world through the eyes of non-net.people in the Spoon of Destiny issues. This isn't so much the case in Ultimate Mercenary, as that series is mostly in his point of view, which is firmly embedded in the net.hero world. Next issue, however, will have him interacting more with ordinary people.

Adrian (going home from vacation now, back to the heat and the busy work)


 
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Andrew Perron  
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 More options Aug 4 2012, 7:34 pm
Newsgroups: rec.arts.comics.creative
From: Andrew Perron <pwer...@gmail.com>
Date: Sat, 4 Aug 2012 23:34:36 +0000 (UTC)
Local: Sat, Aug 4 2012 7:34 pm
Subject: Re: META: Musings on What Science Fiction Is

On Saturday, August 4, 2012 12:00:22 AM UTC-4, Adrian J. McClure wrote:
> Oooh. This is a very interesting point. The thing is, I think not a lot of
> superhero writers are attentive to setting, Setting was always an important
> part of SFF, maybe even the main part of SFF--for a long time SF wasn't
> really attentive to characterization, because the characters were just a
> focus for the setting and/or a central high concept.

It's true, and increasing the focus on characterization is a large part of how SF got into the mainstream in the first place.

> Superheroes, on the
> other hand, started out as being about bringing the extraordinary and alien
> into our world.

Indeed! Which, of course, had an assumed setting, and one based on (theoretical) realism - up until the backlash against comics made that untenable.

> Which doesn't mean that setting didn't become hugely important to the genre as
> it developed. First there were the fictional cities that developed over time
> in the DCU. Batman's the most obvious example of this; he's become
> inextricable from the city of Gotham and a whole lot of stories have been
> written about their tangled relationship.

It's true - and I think this may be what makes the Batman Inc. concept work; what would you get if you took Batman-ness out of Gotham?

> Marvel set themselves apart by
> putting each of their heroes in a single real city rather then giving them
> each their own fictional cities. New York was a very important character in
> the early Marvel comics, a palpable presence that gave their stories life. It
> also provided a poweful contrast to more fantastic settings like Kirby's
> Asgard in Thor or the Negative Zone and other strange new worlds in FF and
> Ditko's surreal dreamworlds in Doctor Strange.

Indeed indeed, though this had its own problems later on with squishing basically an entire universe's worth of heroes, villains, and adventures into one city.

> Alan Moore took the exploration of setting to a whole new level in his body of
> work. Marvel was supposed to be set in "the world outside your window," but
> he realized that as soon as you introduced superheroes to it, that world
> would change radically.

To be fair, I doubt he was the first one who realized that; just the first who had the talent and means to create a work based on the idea in an era when you could finally do that.

> Frank Miller, the other most influential creators of the
> 80s, didn't put as much conscious thought into worldbuilding (or anything--
> his work runs on pure id)

An excellent point, and one that really explains everything about his rise and fall.

> but his work still stood out because he created different kinds of settings--
> the nightmarish post-apocalyptic Gotham of the Dark Knight Returns and
> (together with David Mazzuchelli) the more grounded version of Year One. (One
> of the more

?

> It seems like more recently people have stopped doing interesting things with
> setting in superhero comics. In the late 80s and early 90s the Millerite city
> became the default setting for superhero comics, in much the same way that the
> pseudo-Tolkien pseudo-medieval European world came to dominate fantasy. This
> isn't a bad thing in and of itself--it provides a common language for
> creators to build on--but in both cases it often becomes a tic and an excuse
> for lazy settings rather than something that's worked through consciously. A
> lot of today's superhero comics seem to be set against flat, empty backdrops.

See, I disagree. I mean, I agree that the "city that's just there" has become the default, but it's been so for long enough that for a while now we've had creators consciously pushing against that. Off the top of my head, I can think of Busiek's Astro City, Moore's Millenium City and Neopolis, Morrison and Millar's Vanity, Manchester, Alabama in Impulse, Coast City in Johns's Green Lantern...

> Of course one writer who did work through the conventional fantasy setting and
> took it in some very interesting directions is Terry Pratchett. Just as Star
> Wars applies a fantasy sensibility to a science fiction world, Pratchett
> applies a science fiction sensibility to a fantasy world.

It's true; a very analytical one, and one that relies on getting into the details. Of course, it goes beyond that, in looking into how the setting and the people influence each other.

> And, to bring us
> back to superheroes, his use of worldbuilding as metacommentary and vice
> versa was brought to superheroes by Saxon Brenton. The LNH had already built
> up an interesting setting through little bits added by many different people,
> but Saxon gets a lot of credit for centering his stories around it. It's been
> a very fruitful approach, and it's influenced a lot of my work since coming
> back. I've noticed that just about every LNH story I've written lately has
> introduced some new aspect of the setting.

It's veryvery true! And mine too; I've been picking up a lot of Saxon's plot seeds, and trying to drop a lot of my own.

> Another important aspect of that is exploring different perspectives on the
> setting. One of the things that made early Marvel comics stand out were little
> scenes with civilians and crowds reacting to superheroes,

Which, as so many positive pieces of setting flavor do, became a cliche in the hands of lesser writers.

> and Watchmen expanded on that by interweaving the superhero story and the
> ordinary-people story. In LNH20, I've made a point of exploring the world
> through the eyes of non-net.people in the Spoon of Destiny issues.

Indeed! And to go back to Saxon again, I think that the first arc of Limp-Asparagus Lad, with Exclamation!Master!'s arc, posed an ethical challenge to all future LNH writers: Create a world where being a "normal" person isn't an existence devoid of all meaning other than something to be threatened. That's something I've been trying to do with a lot of my stuff.

> This isn't
> so much the case in Ultimate Mercenary, as that series is mostly in his point
> of view, which is firmly embedded in the net.hero world. Next issue, however,
> will have him interacting more with ordinary people.

Excellent...

> Adrian (going home from vacation now, back to the heat and the busy work)

Andrew "NO .SIG MAN" "Juan" Perron is workin' for the weekend.

 
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