Wow, that's a lot of non-alphanumeric characters. ``
> Nevertheless,
> when I got to the part where Contraption Man sat down and had a talk with
> Ripping Dancer, it sent tingles up my spine with the depiction of someone
> who was (still) all messed up inside as a result of going through Retcon
> Hour the first time, but wasn't incapacitated by it. Instead Contraption
> Man was using it as a negative motivation - something to steer away from.
> It was such a simple thing, but in the light of Contraption Man's past
> history and the way most other characters are currently falling victim
> to the apathetic depair of the beige effect, it was a lovely thing to see.
*Yes*. This was a great moment. Having someone turn around and talk about
how they overcame their angsty situtation, using it to steer their own
destiny - that was great, and really needs to be in comics more often. <3
Andrew "NO .SIG MAN" "Juan" Perron, bananas
In article <i0drj4$ma4$1...@usenet-its.stanford.edu>,
Saxon Brenton <saxonb...@hotmail.com> wrote:
> After all that varied fare I think I enjoyed the Netwalker story
>the most, but I suspect that was simply because it *was* an adventure
>story.
It may also have to do with the fact that the Netwalker story was really
the only one where I started off with a plot and a destination. I wrote a
few bits of it before I even decided what the theme for the arc would be, and
it probably shows in the execution. Most of the rest of Rivals Schools was
the sort of "throw a bunch of threads up and see where they fall" plotting
you mentioned elsewhere in your review.
Justice's plot was mainly there to let me do some foreshadowing for an
arc I have roughly planned but don't want to bring to the front just yet.
Ahmed's story really CAN'T resolve yet because of its very nature, but at the
moment the next step has to wait a little while to let him get a bit more
living in. (It might be part of an ASH arc, or I might do it as a
miniseries.) The Understudies bit was mainly to let me put a few more pieces
on the board and get some use out of forgotten minor characters. And with
Red Widow, I simply felt like doing a low-stakes mystery after all the
high-stakes stories of late. :)
Dave Van Domelen, working on plotting #108.
> I find myself strangely intrigued by the way that, so far, the
> complex characterisation has been given to the supporting cast member
> Jade.
Jade's story is begging to be told, true. And I've got even more
ideas percolating with regards to her scenario. In a way, she's
threatening to take over the title
> Silver Arrow himself is competent, sure of himself (even cocky),
> has a good relationship with his parents (who, incidentally, know his
> secret identity) and friends at UCLA. And with that in mind it's a good
> thing that he serves up such a good fight scene to keep the audience
> entertained, because so far we know next to nothing about what motivates
> him.
#3, which I'm still working on - it'll be a little late unless I get a
writing spurt later this week - will delve into what motivates him.
The only real hint I'll give right now is that his origin is tied into
the Reality Quake in some way, which happened when Hugh was just a
boy.
> There will be time enough to flesh out all the characters in subsequent
> issues, but Jade's current situation as a mole for Silver Arrow in Sun
> Li's organisation looks like an explosion waiting to happen; even just
> the question of where her ultimate loyalties lie is enough to make me
> want to read more.
> Overall it's a good superhero story which establishes its premise,
> has a well written action sequence, and a hook to keep the readers coming
> back for more.
Glad you enjoyed it. (It's hard waiting two months for feedback on
it, though.)
_________________________________________________________________
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> Beige Midnight #6
> 'The Ice Caverns Of Existence'Â (The Bart Age)
> A Legion of Net.Heroes [LNH] miniseries
> by Arthur Spitzer
> Â Â Â Â
> Â Â Â Â I was originally planning on skipping over commentary on this
> mini... (checks back through archives of past EoMR) *again* but I came
> across some characterisation in it that I absolutely adored.
>     Now, Arthur is quite good at depicting existential angst. And
> at this point in the story the existential angst is particularly
> appropriate, considering the beige effect being created as part of the
> ominous buildup to the awakening of the Bryttle Brothers. Nevertheless,
> when I got to the part where Contraption Man sat down and had a talk with
> Ripping Dancer, it sent tingles up my spine with the depiction of someone
> who was (still) all messed up inside as a result of going through Retcon
> Hour the first time, but wasn't incapacitated by it. Instead Contraption
> Man was using it as a negative motivation - something to steer away from.Â
> It was such a simple thing, but in the light of Contraption Man's past
> history and the way most other characters are currently falling victim
> to the apathetic depair of the beige effect, it was a lovely thing to see.
Glad you liked that...
>     While we're here, let's summarise the plot. Previously the Legion
> had defeated Hex Luthor's plans to both use thousands of newbie net.heroes
> as cannon fodder against the Bryttle Brothers while also manoeuvring
> to take over the world. They exposed his plans and deposing him as
> president. Now the LNH have split into groups (again) in order to
> defeat Bart, the Dark Receptionist and herald to the Bryttle Brothers,
> in less collateral damage intensive ways. One group has gone to the
> planet Qwerty, where Bart has been arranging an elaborate trap.Â
> Meanwhile another group - with the semi-coerced Hex Luthor in tow - has
> travelled into the past (to Retcon Hour, in 1994) to pre-emptively mess
> with Bart and instil a weakness in him that the Legion can use at a
> later date.
> Â Â Â Â Among all of this Hex and the Legion continue jockeying for the
> upper hand as they set up doublecrosses and counter-doublecrosses for
> each other. Thematically this is appropriate, since no matter what
> previous versions of Hex Luthor may or may not have been like, the
> current iteration is a Man With A Plan. That said, at a very late
> stage of preparing this review it occurred to me that Occultism Kid
> was probably not the best person for Hex to give his little speech
> about how the naive net.heroes should trying living in the real world.Â
> As a master of mysticism Occultism Kid should have a better grasp than
> most people that personal point of view is paramount in dealing with
> reality, and should not have been rattled by Hex's opinion. From
> Occultism Kid's standpoint Hex's ruthlessly pragmatic/cynical stand is
> still just another variation on a hopelessly materialist take on reality.Â
> This in no way affects Hex's later actions in neutralising Occultism
> Kid's magic: that was an eminently sensible tactical move. But in the
> initial verbal sparring match Occultism Kid should have rolled his eyes
> in quiet amusement at how limited Hex's viewpoint was, or perhaps
> matched Hex with his own take on the matter and used it to deliberately
> break his mind.
> Â Â Â Â And running off on a semi-tangent there were many amusing scenes,
> ranging from the appearance of the ever-reactionary Legion of Net.Hippies
> ("Why did it have to be Hippies?") to Kid Recap facing down Ultimate
> Ninja. The best bit was the extended sequence where Occultism Kid gives
> up (for perfectly logical reasons) his protection against being retconned
> and ends up as a cynical Net.Trenchcoat Brigade style magician. I sit
> here wondering whether the points I made where something that Arthur
> considered, and then rejected because a disquieted reaction from
> Occultism Kid to Hex's speech made for better foreshadowing.
No, that part with Hex and OK needed a lot more work...
Just call it a casualty of writer's exhaustion....
Thanks for the review Saxon...
Arthur "see if this actually posts" Spitzer