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> Jolt City # 14
> 'The Sensational Character-Find of 2007, Pt. 3: The Secrets of the Contessa!'
> An Eightfold [8Fold] series
> by Tom Russell
>
> Well, that's a nasty surprise ending.
> Derek's training with Martin continues, and Derek also develops a
> friendship with Erika, an older woman Who just happens to be the Clockwork
> Contessa and whose sexual obsession with the Green Knight incited her to
> kidnap and rape him back in #8. She is seriously emotionally unbalanced,
> and to be honest I can't tell whether she is sexually obsessed with the
> Green Knight and feels genuine guilt for her obsession, or has a guilt-
> and-punishment fetish with her harassment of the Green Knight as its focus
> (her hysterical self-condemnation put me in mind of the 'naughty nun
> sketch' from Monty Python And The Holy Grail, which I'm pretty sure will
> loose me some cred as a reviewer).
Looking at it now, her little monologue would probably play better/be
more effective in a film or a play than in prose.
> Meanwhile there's a serial killer on the loose, and this plot thread
> gets various scenes. Despite this I was faked out by the discussion
> between Derek and Martin over the practicalities and obligations of Derek
> telling his father, Moses, about his superhero training (That discussion
> it looked like foreshadowing, something that was almost certainly
> deliberate on Tom's part). In nay case, because of this near bit of bait-
> and-switch I didn't anticipate that Moses Mason would be revealed in the
> last line as one of those people who had been murdered.
Often times in serial storytelling, when a character is about to die,
there's usually some kind or sense of closure-- some truth is
illuminated, something meaningful is communicated, et cetera. I tried
my best to leave Moses's story "unfinished"-- after all, we just met
the guy a couple of issues ago, and he seemed (or at least I hope he
seemed) like he was going to be a regular supporting cast character.
In his last scene-- perhaps the last time that he and Derek speak to
one another-- Moses doesn't say anything *particularly* meaningful
and, in fact, jokes about Erika's breasts. (Hardly a graceful send-
off.)
I think there's a higher degree of versimilitude, and I'm glad you
were surprised by it. And while it's not until the next issue that I
explicitely connect the serial killer to Moses's death, I'm glad you
made that connection and that the twist didn't seem to come completely
out of left field-- that it felt in some way organic.
And, yes, in one way that scene between Martin and Derek re: Moses and
Derek's secret is meant as a bait-and-switch, but if that was its only
purpose, I probably wouldn't have used it; I think it also manages to
highlight some of the tensions/differences in Martin and Derek's
relationship, some of Derek's maturity (wanting to tell his father)
and some of his immaturity regarding his rushed feelings for Erika--
if only in a somewhat oblique way.
+=+=+
I've been a little worried about this story (the whole thing, all five
parts) because it's different than most of those before it. There's
not really much by way of external conflict-- i.e., heroes versus
villains, saving the city, et cetera-- and the structure is one of a
slow build, details and small events (with a couple of big ones)
piling on top of each other. I've got a good feeling that in the
conclusion, everything will pay off-- that everything will come
together and the ultimate over-riding structure across the five parts
will become apparent.
But I'm wondering, dear readers and reviewers out there in RACC-land--
is the pace too slow? Is the lack of super-conflict making you feel
good, bad, or indifferent? Is the structure too eccentric or oblique
at this point in the game?
I'll probably return to more stand-aloneish stories with villains and
death-traps and crazy-ass ideas with # 17, but I just wanted to know
what general feelings, if any, pervade about the current story.
==Tom
That's a summary, not a review. Was it so good that you had nothing to
say, or so bad that you didn't dare?
best,
Lalo Martins
--
So many of our dreams at first seem impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
-----
http://lalomartins.info/
GNU: never give up freedom http://www.gnu.org/
> That's a summary, not a review. Was it so good that you had nothing to
> say, or so bad that you didn't dare?
Not to jump on Saxon's reply, but yeah, sometimes he only summarises. I've
brought that up with him before, and he's addressed it... sometimes, it's
just what he does. Certainly he's just summarised, not reviewed, my
stories before. Eh. (And what does that say for the "also posted"
stories?)
--
Jamas Enright
Blog: http://www.jamasenright.com
Homepage: http://www.eyrie.org/~thad/
Blue Light Productions homepage: http://www.blue-light-productions.com/
> Eh. (And what does that say for the "also posted"
> stories?)
That they're so awesome that they defy rational explanation.
==Tom :-)
> > Looking at it now, her little monologue would probably play better/
> > be more effective in a film or a play than in prose.
>
> Hmm. Yes, I think I can see how visuals would clarify the issue.
I was actually thinking more about tone of voice. But that's hardly a
good source of meaning for fiction. :-)
> It also occurs to me that adding in one or two parenthetical
> comments that describe those visuals (the ones that immediately
> springs to mind are things like 'pain in the eyes' and 'tension in
> the body' - things that hint that it's not a pleasant, fetish-like
> recrimination she's going through, although some people do get
> off on extremes of pain). That said, those would need to be brief
> and ambiguus enough that Derek is still confused about whether
> she's serious or not.
True, and I can see where I dropped the ball there. Ambiguity is
something I strive for-- creating that space where several different
and perhaps contradictory meanings can be present at once.
> {shrug} There are different levels of 'realistic'; of mimesis (imitation
> of reality in art). Mostly Jolt City looks like you're concerned with
> realistic reactions to events and situations, even if those events and
> situations are fantastic.
Very true.
> And then there's what your doing in Jolt City #14, where (as you say)
> you've done away with the most basic form of narrative by having
> something happen that's random and senseless and more like what
> happens in real life than you would expect in a story. Essentially,
> ignoring the consenusal reality of audience expectations about how
> a story 'should' read for the something that closer resembles an
> actual tragedy.
Thank you.
> Perhaps it is as the TV Tropes wiki webpage warns, and the more
> you read and think and write about these writerly concerns, the
> less you're able to simply sit back and enjoy a story. For my part
> #13 seemed at bit slow because of the early inclusion of so much
> of the apparently unrelated serial killer plot, but I assumed that it
> would resolve in the end. The pacing of the whole *arc* hasn't
> given me a problem however, because I groked that this is more
> of a character based story: so it's less 'man-vs-man' than
> 'man-vs-self' and most especially 'man-vs-nature'. There's a
> difference between slow pacing and leisurely pacing, and I think
> it may be a mistake to assume that because the 'classic' form of
> four-colour heroes has fast events and lots of fight scenes that that
> is the only way it can be done.
Well, I didn't so much mean that-- after all, my pacing's never been
exactly break-neck. I have a love for leisurely pacing, whether in
prose (for example, Proust) or film (Once Upon a Time in the West,
Tarkovsky, Kubrick). I guess my question isn't so much "is it okay to
do this?" but rather "am I doing it okay?", and your very kind and
generous feedback seems to lean towards the affirmative.
Thank you. :-)
==Tom
> That's a summary, not a review. Was it so good that you had nothing to
> say, or so bad that you didn't dare?
As Jamas has already pointed out, I tend to do that from time to time.
Okay, fine, forget that - I tend to do it a lot. On this occasion I was
cranky - mainly at myself - for not being able to finish LNHv2#28 last
week (I only just sent the prelimary draft off for editorial review this
morning) and then get on with stuff for Beige Midnight. So, basically,
I went "fsck it!" and just mainly posted plot summaries. I deliberately
went out of my way to find something to talk about with new stuff like
_Chessmen_ and _Guardian Sentai Roboman_, and I was able to put in minor
comments without too much effort for _Jolt City_ and _Extreme_. As for
things like _58.5_, _ASH_, and _Reverse Engineers_, they were much the
same quality as every month, and for time reasons I just didn't feel
up cudgelling my brain to find a new angle of discussion.
There, now you know my dirty secret. Well, one of my dirty secrets.
-----
Saxon Brenton University of Technology, city library, Sydney Australia
saxon....@uts.edu.au
"These 'no-nonsense' solutions of yours just don't hold water in a complex
world of jet-powered apes and time-travel." - Superman, JLA Classified #3
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