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Description: realXtend is a virtual worlds platform, this list is to discuss everything about realxtend.
 

avatar sitting as an optimization (Fw: [Opensim-dev] Load test today) 
  Just for info about where the Opensimulator side is with regards to scalability and stability for meetings now, and this particular point about sitting as a way to optimize is I think very clever and something that we could apply with avatars on realXtend too, no? just disable physics when sitting disables movement. IIRC also with Tundra and rex&meshmoon AV apps physics has been a bottleneck. I think Opensim adopted this from SL.... more »
By t...@playsign.net  - May 15 - 3 new of 3 messages    

visiting Northern California, a new article about Tundra API 
  Hi, I’m traveling now to visit Northern California, mainly to attend a Software Engineering conference in San Francisco (ICSE), so thought to mention it here in case someone lives in the area and would like to meet to discuss realXtend, VWs, networked games etc. Also, for more general interest, my article there is about the Tundra API, about a way to compare it regarding ease of development for networked games -- the final pre-print version is online now at [link] . Idea is to continue from that towards an enhanced API and/or toolset (e.g. a visual logic authoring tool, Ari Okkonen already presented one that he’d made recently) to improve ease of dev further.... more »
By t...@playsign.net  - May 14 - 2 new of 2 messages    

Cyberlightning is looking for you 
  Good news for realXtend! We plan to hire more software engineers to work with realXtend, 3D and web technologies. If you are interested to join our team, please send me your CV and I will get back to you! (reply directly to my email jpirk...@gmail.com or j...@cyberlightning.com, not to realXtend email list!)... more »
By Jani Pirkola  - May 13 - 1 new of 1 message    

Avatar scene 
  Hello! I'm trying to get the avatar scene working. When I right click the .txml file and click "Host in Tundra Server (UDP 2345)" and then connect with a client on the same machine, it works great, no problems. However, when I try connecting to the server I actually intend to use, and import the content (I've edited all the file paths that I could find in... more »
By Remy Cucui  - May 2 - 12 new of 12 messages    

realXtend Tundra 2.5 released 
  Hello, today it's time to release the first new version of the realXtend Tundra SDK for this year, 2.5. The Windows and OS X downloads are available at [link] Notable new features include undo/redo in scene editing, optional interest management to throttle server->client network bandwidth, and improved... more »
By Lasse Öörni  - Apr 11 - 1 new of 1 message    

Meshmoon Rocket 2.5 release and launch of browser based Web Rocket 
  Here is a short update whats going on at Meshmoon for every lurker here on the realXtend mailing lists! *Meshmoon Web Rocket - Browser based client for Meshmoon hosting* * * As you might have noticed here on the mailing lists there is a lot of buzz around Tundra web clients. We started to implement our own from scratch... more »
By Jonne Nauha  - Mar 27 - 1 new of 1 message    

Change of watch 
  Hi all, this post is kind of overdue, but better late than never. I'm Lasse rni from LudoCraft, and for roughly a month I've been continuing Jukka's work as the lead architect and mergemaster for realXtend Tundra, taking care of merging pull requests to the codebase and coordinating the core... more »
By Lasse Öörni  - Mar 26 - 2 new of 2 messages    

Once Again...Marketing ? 
  I recently read an article at the Hypergrid Business site about 3D Enviroments For The Enterprise. I expected to see RealXtend listed, or at least, some, or even one, of the companies who use Tundra to be mentioned. There wasn't. Other platforms and the companies using them were mentioned, but not RealXtend or Tundra.... more »
By Lord  - Mar 25 - 7 new of 7 messages    

FW: [Opensim-users] Opensim and accessibility by non-technical end users 
  Started thinking about this as one of the selling points of Naali was that it was a simple GUI / viewer to very basic SL-like / opensim func, and made for customizability (the same stuff that has lived on in Tundra since, i.e. you can make fully custom UIs in js/py etc.). And use of meshes and web things are solid in current Tundra (MOAP == Media On A Prim ~= EC_WebView and friends, EC_MediaPlayer (VLC in Tundra) etc.).... more »
By t...@playsign.net  - Mar 20 - 1 new of 1 message    

Do you know realXtend and Unity3D? 
  Hi, Okay, I guess that you already have heard about realXtend - otherwise you wouldn't be on this mailing list :) If you know how to code Unity3D (and preferably live nearby Oulu), please contact me, we have a project where we may need you. Best regards, Jani tel +358-45-1248795
By Jani Pirkola  - Feb 5 - 2 new of 2 messages    

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