Account Options

  1. Sign in
The old Google Groups will be going away soon, but your browser is incompatible with the new version.
Google Groups Home
« Groups Home
RealXtend Tundra 2.3.1 is released!
There are currently too many topics in this group that display first. To make this topic appear first, remove this option from another topic.
There was an error processing your request. Please try again.
flag
  1 message - Collapse all  -  Translate all to Translated (View all originals)
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
 
From:
To:
Cc:
Followup To:
Add Cc | Add Followup-to | Edit Subject
Subject:
Validation:
For verification purposes please type the characters you see in the picture below or the numbers you hear by clicking the accessibility icon. Listen and type the numbers you hear
 
Jukka Jylänki  
View profile  
 More options Mar 25 2012, 12:15 pm
From: Jukka Jylänki <jukka.jyla...@ludocraft.com>
Date: Sun, 25 Mar 2012 19:15:16 +0300
Local: Sun, Mar 25 2012 12:15 pm
Subject: RealXtend Tundra 2.3.1 is released!
The new 2.3.1 version of Tundra is out. It focuses on bug fixes,  
performance improvements and code cleanup. A notable addition is that we  
have implemented a maintainable build pipeline for Mac OS X as well, so  
now both Windows and Mac builds can be released from the core codebase.

Download: http://code.google.com/p/realxtend-naali/downloads/

Changelog:

v2.3.1 -  
https://github.com/realXtend/naali/compare/tundra2.3.0...tundra2.3.1
------
Note: The numbers with # signs refer to github issue tracker numbers, e.g.  
#314 -> https://github.com/realXtend/naali/issues/314 .
  - Migrated to a new build system on Windows, which builds nearly all  
dependencies for Tundra automatically. As a result, updated a lot of 3rd  
party libraries to newer versions: (#415)
    - Qt 4.7.4
    - Bullet 2.78
    - Boost 1.49
    - kNet: latest stable tag (will automatically pick up and rebuild when  
a new stable is out)
    - qtscriptgenerator: latest master (identifies itself as 0.2)
    - ogre-safe-nocrashes: Pulled to latest trunk at each build and  
rebuilt. Based on 1.8.0-unstable (Byatis)
    - RenderSystem_NULL: Unknown.
    - SkyX: 0.2.1 (?) modified with our custom changes
    - Hydrax: 0.5.1 modified with our custom changes
    - OpenAL:  Summer 2009 : Version 2.0.7.0 (?) (  
http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx )
    - Ogg: 1.3.0
    - Vorbis: 1.3.3
    - Theora: 1.1.1
    - Speex: latest trunk, due to VS2008 and VS2010 build scripts not  
existing for the latest tag.
    - QtPropertyBrowser: latest trunk, versioned 2.6
  - Server object now has 'port' and 'protocol' member properties.
  - Deprecated server.GetPort() and server.GetProtocol() member functions.
  - Server object now has 'UserConnections()' member function, which  
returns a list of all connected user connections.
  - Server object now has 'AuthenticatedUsers()' member function, which  
returns a list of all connected and authenticated user connections.
  - Deprecated server.GetConnectionIDs(). Call server.AuthenticatedUsers()  
instead.
  - Fixed various asset transfer handling bugs in Asset API.
  - Deprecated Client::GetConnectionID. Use client.connectionID and  
Client::ConnectionID() instead.
  - Deprecated Client::GetLoginProperty function. Use  
client.LoginProperty(key) and Client::LoginProperty(QString key) instead.
  - Added a new script profiler tab to the Profiler window to allow  
profiling script memory consumption. (#403)
  - Optimized ray-mesh triangle intersection by caching the mesh data into  
a kD-tree in OgreMeshAsset. (#416)
  - Added support to profiler to refresh the profiler window at manual  
intervals.
  - Reimplemented threshold logging to print results immedately to console  
window, instead of writing to file.
  - Optimized Asset API internals to speed up asset loading locally and  
 from the network.
  - Optimized Asset API disk I/O usage for loading assets.
  - Enabled Tundra to show timing information from inside Ogre, SkyX and  
Hydrax if built with ogre-safe-nocrashes branch.
  - Fixed a crash in CAVEStereModule StereoController.
  - Disabled Asset liveupdate for all assets outside storages registered to  
Tundra due to performance reasons. If you want to use liveupdate, make  
sure the asset is in a known asset storage.
  - Improved MumblePlugin UI.
  - Fixed a problem with improper case sensitive string checks that caused  
materials of some meshes to not load in EC_Mesh.
  - Deprecated scene.GetEntity() and scene.GetEntityByName() in favor of  
more explicit scene.EntityByName() and scene.EntityById().
  - Deprecated scene.GetEntitiesWithComponent() in favor of  
scene.EntitiesWithComponent() function.
  - Added EC_Hydrax::HeightAt(worldPos) helper function to query the water  
height below a given world point.
  - Added a script API to query mesh triangle data from script:  
OgreMeshAsset::NumSubmeshes(), OgreMeshAsset::NumTris() and  
OgreMeshAsset::Tri().
  - Implemented support for making Mac app bundles and .dmg installers from  
a Tundra build.
  - Added new 'ogreProf' console command to enable the Ogre profiler  
overlay, if Ogre was built with profiling enabled.
  - Fixed Entity parenting when entity IDs are to be generated while  
instantiating the entities. (#431)
  - Fixed a crash bug when trying to open an unloaded asset to the asset  
editor. (#400)
  - Other closed issues:
    - #151, #153, #249, #338, #404, #410, #413, #417
  - Note: PythonScriptModule is not enabled for this build: see issue #434.

Compatibility:

Tundra 2.3.1 and the previous 2.3.0 versions should be network-compatible.

Report bugs to https://github.com/realXtend/naali/issues

Have fun,

    jj


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
End of messages
« Back to Discussions « Newer topic     Older topic »