* in response to Plankton: "I'm busy planning to rule the world!"
But guys, I do understand you. Nothing personal.
--
Best regards,
Serge mailto:serge.lo...@gmail.com
Dan,
Can you put some more effort into describing on what exactly will become with RF now ? Thanks!
Dan Moorehead wrote:
> Certainly. We are no longer continuing the development of RealmForge
> as Suva3D will provide the game engine layer required for our Visual3D
> tools. Our concentration will therefore remain on the design and
> development tools instead of engine (though we will assist in Suva3D's
> development as well). RealmForge will therefore no longer be
> developed, but we are providing our tools and platform for free for
> non-profit usage to allow many who have taken an interest in
> RealmForge to be able to migrate to this platform and toolset, which
> will go far beyond what was available with RealmForge. Axiom remains
> unaffected, but RealmForge will close its doors for development.
>
> On 2/16/06, *Serge Lobko-Lobanovsky aka arilou*
> <serge.lo...@gmail.com <mailto:serge.lo...@gmail.com>> wrote:
>
> Dan,
>
>
> Can you put some more effort into describing on what exactly will
> become with RF now ? Thanks!
>
>
> Thursday, February 16, 2006, 12:16:57 PM, you wrote:
>
>
>>
>
>
>
> I will be replacing www.RealmForge.com
> <http://www.RealmForge.com> with www.RealmWare3D.com
> <http://www.RealmWare3D.com> once the partnership is official.
>
>
>
> On 2/16/06, Serge Lobko-Lobanovsky aka
> arilou <serge.lo...@gmail.com
I've been a casual user for a while, and have been waiting for
RealmForge to stablize
before putting too much time into it. I find this a little
dissapointing from that
perspective. I am happy for the team though - this is an exciting
opportunity for
everyone.
> Our concentration will therefore remain on the design and development tools
> instead of engine (though we will assist in Suva3D's development as well).
> RealmForge will therefore no longer be developed, but we are providing our
> tools and platform for free for non-profit usage to allow many who have
> taken an interest in RealmForge to be able to migrate to this platform and
> toolset, which will go far beyond what was available with RealmForge. Axiom
> remains unaffected, but RealmForge will close its doors for development.
So will the new design tools still support Axiom as a backend? I
imagine the tools
will no longer be open sourced in anyway, unless you are planning on
going dual license.
In the last releases the design tools had a huge amount of potential.
I'm sure the new product will be great, especially with the educational
angle. I've seen this
happen to other projects in the past though, and typically it is bad
for the existing community.
Don't get me wrong - I'm still glad for everyone involved in this, but
typically I've seen things
excel for the first few months before community support is dropped
completely, or limited
to a old / unsupported version.
I'm glad the currently release is still available, and under an OS
license.. atleast it can
be taken by the community if there is enough ambition. And I'm glad of
all of the work that's
been provided for free. I don't want to sound ungreatful at all - the
team all did great work.
Will there be a final snapshot of the current state? Even if it's not
completely finished?
It'd be nice not to lose all that was already there ..
Thanks, and good luck.
Hello Dan,
How about the name, RealmForge ?
Hello Dan,
But do you want to continue keeping ownership of a kind of well-known brand which RealmForge is,
or are you willing to give the whole project to the hands of sombody who will continue leading and mantaining it, as you've been doing?
Congratulations!!!
Dapper Dan
It might be helpful to grant a few folks admin status on the current
tigris and sourceforge sites so transitioning is easier. Then there's
the issue of the current domain name - if use of the RealmForge name is
ok, it would be a shame if the domain lapsed as with Axiom.
Note: I'm happy for your new opportunity - just trying to do the right
thing for current developers/users who have an interest in the current
incarnation of RF.
Dan Moorehead wrote:
> I don't see any reason to take down the existing the codebase.
>
> On 2/16/06, *Terry L. Triplett* <te...@triplett.org
> <mailto:te...@triplett.org> > wrote:
>
>
> I presume the current codebase and project assets will remain
> available
> and free to use as per the OSS licensing? It would also be nice to
> provide a path for adoption of the current project should interest
> exist
> in continuing development?
>
> Dan Moorehead wrote:
>
> > Certainly. We are no longer continuing the development of
> RealmForge
> > as Suva3D will provide the game engine layer required for our
> Visual3D
> > tools. Our concentration will therefore remain on the design and
> > development tools instead of engine (though we will assist in
> Suva3D's
> > development as well). RealmForge will therefore no longer be
> > developed, but we are providing our tools and platform for free for
> > non-profit usage to allow many who have taken an interest in
> > RealmForge to be able to migrate to this platform and toolset,
> which
> > will go far beyond what was available with RealmForge. Axiom remains
> > unaffected, but RealmForge will close its doors for development.
> >
> > On 2/16/06, *Serge Lobko-Lobanovsky aka arilou*
> > < serge.lo...@gmail.com <mailto:serge.lo...@gmail.com>
> <mailto:serge.lo...@gmail.com
> <mailto:serge.lo...@gmail.com>>> wrote:
> >
> > Dan,
> >
> >
> > Can you put some more effort into describing on what exactly
> will
> > become with RF now ? Thanks!
> >
> >
> > Thursday, February 16, 2006, 12:16:57 PM, you wrote:
> >
> >
> >>
> >
> >
> >
> > I will be replacing www.RealmForge.com
> <http://www.RealmForge.com>
> > <http://www.RealmForge.com> with www.RealmWare3D.com
> <http://www.RealmWare3D.com>
> > < http://www.RealmWare3D.com> once the partnership is official.
> >
> >
> >
> > On 2/16/06, Serge Lobko-Lobanovsky aka
> > arilou <serge.lo...@gmail.com
> <mailto:serge.lo...@gmail.com>
> > <mailto:serge.lo...@gmail.com
> RealmForge GDK ( <http://realmware3d.com/Resume.pdf>http://realmforge.com)
RealmForge GDK ( http://realmforge.com)
Resume (http://realmware3d.com/Resume.pdf )
I truly enjoy the LGPL environment, and have become accustomed to the
warmth and friendship of the open source community. It has been a
difficult transition to move towards a more commercialized approach. I
can't speak about the details of our contractual arrangements, but I
will say that I have the interests of the public, indies, and students
in mind for the platform to which I will contribute my efforts.
> (and thanks for you incredible funny Spongebob encouragement Terry ;)
Funniest cartoon on TV when at the top of their game.
I just popped over to the RealmForge forums to see how folks were taking
the news. Seems they don't know yet. I wonder if the community at
large would be interested in your news? :-)
Dan Moorehead wrote:
> (and thanks for you incredible funny Spongebob encouragement Terry ;)
Funniest cartoon on TV when at the top of their game.
I just popped over to the RealmForge forums to see how folks were taking
DapperDan