Attached is a small VTI file containing Tim's 3-D glider, and a slight
modification adding one spot, to travel in a helix. I've only run this
for 1,500,000 timesteps so far, so they haven't collided yet but of
course eventually they will.
I created the gliders in pure rectangles by editing the VTI in Emacs,
then did Generate Initial Pattern and Save, to make a file small
enough to include in a future Ready release.
On 10/4/12, Tim Hutton <
tim.h...@gmail.com> wrote:
> This video claims to have one in SmoothLife, which I presume is a
> single chemical:
>
http://www.youtube.com/watch?v=7RsEyu8Ol-Q
> But it might have wacky rules, I don't know anything about it.
I corresponded with Stephan Rafler for a while back in March 2012. He
is brilliant and has discovered a lot of stuff in the "smoothlife"
system.
As I recall, the basic idea behind Smoothlife is to generalize
Conway's Game of Life to a continuous domain (both in space and in
time). Each point in space has a value ranging from 100% "alive" to 0%
or "dead". At every moment in time you take a census of the cells in
an "annulus" or "shell" centered on the point (that is, add up the
amount of life-value in all cells whose distance is between K_1 and
K_2). The cell lives or dies depending on its own current state and
upon whether the "census" of neighbors falls within a certain range.
You get different results based on the parameters: the ratio between
the inner and outer radius of the annulus or shell, and the cutoff
values for the census values that determine birth and death. Something
else is done to smooth it out over time, but I've forgotten the
details. It is an extremely compute-intensive calculation (similar to
the many-body gravity problem, e.g. galaxy collisions), and has no
direct analogy to the real world.
Mr. Rafler said he believed that this system was equivalent to
reaction-diffusion systems. It's not immediately obvious to me, but my
guess was that an R-D system could approximate the annulus effect
using multiple chemicals that diffuse at different rates, and a
combination of nonlinear reactions that emulate the birth and death
calculations. (Unfortunately, I offended Mr. Rafler with a
discouraging statement about academic journals, and he fired off a
series of increasingly bitter replies and then broke off
correspondence. So I never got to find out how his discoveries might
relate to R-D.)
The cool thing about Rafler's glider is how closely it resembles the
Schenk et al. "quasi-particles". The Schenk glider looks like an
acorn; Rafler's glider is like the cupule (see
http://en.wikipedia.org/wiki/File:Acorn_diagram.jpg ).
Based on the shape of my 2D "U-skate" glider, I guessed that the
simplest glider in 3-D would look like the cupule of an acorn, or the
bell-shaped part of a jellyfish.
--
Robert Munafo --
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