Visit our website (http://trackgen.pierlucalanzi.net), rank the tracks,
and download the ones you like choosing from five different scenarios!
The TORCS Track Generator (http://trackgen.pierlucalanzi.net) is an
interactive collaborative tool, based on a genetic algorithm, for the
generation of racing tracks.
Fresh new tracks are available every day based on users� preferences:
just let evolution do the job!
The TORCS track generator is an experiment in procedural content
generation using interactive genetic algorithms. The application has
been developed at the Politecnico di Milano, Dipartimento di Elettronica
e Informazione, by Luigi Cardamone, Pier Luca Lanzi and Daniele Loiacono.
More details are available in the following papers:
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi: Interactive evolution
for the procedural generation of tracks in a high-end racing game.
GECCO 2011: 395-402 http://trackgen.pierlucalanzi.net/gecco2011trackgen.pdf
Daniele Loiacono, Luigi Cardamone, Pier Luca Lanzi: Automatic Track
Generation for High-End Racing Games Using Evolutionary Computation.
IEEE Transactions on Computational Intelligence and AI in Games 3(3)
http://ieeexplore.ieee.org/xpl/tocresult.jsp?isnumber=6017217
An early version is also available at:
http://trackgen.pierlucalanzi.net/trackgen2010.pdf
For additional information and suggestions, please email
trac...@pierlucalanzi.net
Luigi, Pier Luca and Daniele
Politecnico di Milano