Like previous years, we will run a special session for computational
intelligence and games at WCCI next year, and we hope to make this even more
well-attended and popular than in the last few years. Work on using
computational
or artificial intelligence in the car racing competition (or using the
benchmark)
is very much in-scope for the session, so please consider submitting your
papers to the CI and Games session at WCCI.
Topics of interest include
Learning to play games
Imitating human players
Procedural content generation
Player/opponent modelling
Adaptation in games
Games as testbeds for CI algorithms
Comparative studies (e.g. CI versus human-designed players)
Results of open competitions
Multi-agent and multi-strategy learning
Coevolution in games
Results of game-based CI competitions
Automatic game testing
In general, any application of CI methods (reinforcement learning,
supervised learning, unsupervised learning, fuzzy systems, game-tree
methods etc) to games (card games, board games, mathematical games,
action games, strategy games, role-playing games, arcade games,
serious games etc).
Submission deadline: December 19, 2011
The special session will take place during WCCI, June 10-15 2012.
Papers accepted to the special session will be published as full
papers in the conference proceedings.
Organizers
Julian Togelius
IT University of Copenhagen, Denmark
Philip Hingston
Edith Cowan University, Perth, Australia
Phillipa Avery
University of Nevada, Reno, USA
This special session is organized in association with the IEEE
Computational Intelligence Society Technical Committee on Games.
--
Julian Togelius
Assistant Professor
IT University of Copenhagen
Rued Langgaards Vej 7, 2300 Copenhagen S, Denmark
mail: jul...@togelius.com, web: http://julian.togelius.com
mobile: +46-705-192088, office: +45-7218-5277