Hi,
> It looks as though there is no way to determine an absolute bearing of
> the car, only the bearing relative to the track axis, which is a
> relative concept. Is that correct?
That is correct, I think. The absolute bearings that Torcs can provide
are
not accessible in the competition client. No GPS here. :)
> It looks like, given some point in time, one can map the track around
> the car, and thereby map the track around you as the reference point.
> However, I'm struggling to understand how to preserve information
> between tics. If I set a steering angle, there appears to be no way of
> verifying if the car's facing angle matches that afterwards. i.e., if
> the car skids and yaws at the same time, you lose information. You
> can't get this from speedY either, since the car might skid
> differently at the front and the back, with a yaw.
Actually, the steering angle is not identical with the direction the
car
goes. The steering angle only controls the position of the front
wheels.
> So it seems hard to do much by way of mapping and shortest-path
> analysis. It would be great to have a compass in there somewhere.
That's probably the reason why an absolute coord. system is omitted.
> Or is there some other way to infer a compass direction from the other
> information?
Given the fact that the relative sensors give "noisy" signals in the
race,
too difficult.