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Description:
A google group to help manage the python-ogre project which aims to provide python bindings for the Ogre3D rendering engine using boost.python and pyplusplus.
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OIS copyKeyStates invocation?
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Hello Folks, Not sure if this is the right forum for this question, but the user forum link on the python-ogre.com website is dead, so trying here. I tried to get the state of the keys pressed by passing an empty string as well as passing a string filled with 256 zeros to copyKeyStates, but the input string continues to be empty. Calling the function this way seems to... more »
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Compiling on Ubuntu 12.10
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Has anyone had any luck compiling Python Ogre on Ubuntu 12.10? I've downloaded both the 1.6.4 and 1.7.2 branches from the repository and neither build process works out of the box. Using 1.6.4 as an example, the dependency check fails on the clementtree and libglut3-dev dependencies. If one skips that and just tries to start building, the call to "python... more »
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incorrect behaviour for CEGUI subscribeEvent
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Hi,
I faced a problem when subscribing (only) for event means that I handled
it in anyway. In other words it doesn't matter what I return from
onKeyDown(for example) True (handled) or False(not handled) CEGUI always
think I handled the event.
Error case is when I want to override some keys in MultilineEditBox,... more »
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metaclass issue
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Hi,
I faced an issue I have no idea how to solve.I hope someone in the group
already saw that.
I have an Application class which is ogre.WindowEventListener
descendant, this means it's metaclass is 'Boost.Python.class' - the
metaclass derived from it's base. And the following program just works.... more »
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pi files
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Hi, I've found a thread in google groups from 2008 with a discussion of wingide pi files generation for python-ogre. Did it have any result?
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Compiling on Mac Lion, python 2.7, Xcode 4 and llvmgcc42
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Hi,
I have a lot of troubles with compiling python-ogre on my machine
(Lion, python 2.7, llvmgcc42, xcode 4).
I follow these instruction: [link],
but it fails on every step.
I managed compile ogre itself manually with xcode 4 (at least it looks
like I obtained ogre.framework with headers and binaries inside).... more »
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No module named logger
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Hi folks,
I'm sending a lot of messages, I know. I'd rather be doing something
else, but apparently the building process isn't as straight forward as
I'd hoped. I'm at step 5 of the WindowsBuildAuto wiki page, and I'm
running "python python-ogre-py3/BuildModule.py -g ois". This fails
with the following error in the log:... more »
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Mail problems on python-ogre wiki
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Hey folks,
I just created a new account on the Python-Ogre wiki. The server was
unable to send me a confirmation email, because of a timeout:
Failed to connect to mail.kiwisoft.com:25 [SMTP: Failed to connect
socket: Connection timed out (code: -1, response: )]
Just thought I'd let you know.... more »
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Patches applied to Ogre
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Hey group,
I'm building Python-Ogre myself on Win7 and VS 2010, following along
[link]. In step 4 it
states: "Now this hasn't actually built the libraries, but they should
now be downloaded, unpacked and patched as required"
What patches are applied? When using another Ogre version, should I... more »
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Python-Ogre Mercurial/Git
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There were some discussions in the past regarding switching to a distributed source control model. [link] I didn't agree with that at the time but in retrospect I think that Andy was correct and perhaps now is the time to make the switch tagged... more »
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