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Python-Ogre Status
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Date: Tue, 20 May 2008 10:48:56 +0800
From: "Andy Miller" <nzmill...@gmail.com>
To: python-ogre-developers@googlegroups.com
Subject: Python-Ogre Status
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As most of you have noticed I've been a little quiet on the email/forum
front recently - partly because of changes/pressures in the real world, and
partly because we've had a run of less than useful people making comments
that simply didn't deserve my time in responding...
Remember that Python-Ogre is an opensource project, and by definition that
means that anyone can make changes to improve on the existing code base --
so if you have an issue then have a go at solving it before commenting --
after all the real fun part of open source is in the learning :)
I've also realised that the work I put into getting Linux to build (in a
semi reasonable way) is not what people expect (yes, it's not deb packages,
however I was unable to find ANY other project that does what Python-Ogre
does, and clearly uninformed comments about why we don't use
SCONS/Make/Cmake/etc are not helpful) - And, the current BuildModule system
works on Linux and Window (and Mac), and is based on Python so there isn't
yet another language/format etc to learn..
So moving forward:
- My work will be focused on Windows, with perhaps Mac support to follow
-- as an aside my own Linux work revolves around embedded systems for real
time controller work, hence I don't have regular access to a 'graphics'
Linux system
- I will release a Python-Ogre 1.2 binary for Windows and it will be
based on the latest SVN version of Ogre 1.5 (although there won't be any
breaking changes in the wrapper to Ogre 1.4 support) -- it should be noted
that there aren't any outstanding issues with the 1.2 release - simply grab
the latest of everything and go for it....
- Python-Ogre will be split into a base package (Ogre, OIS, QuickGUI,
CEGUI, ??) and an addons package
- A Linux Maintainer is required (could be a couple of people that want
to share the responsibility) - email me if interested
- A Site Maintainer is also required - I pay for the hosting etc, however
there is Joomla site and Wiki that needs to be maintained and would be a
great learning platform if someone is interested - again email me..
Basically my personal interest revolves around leading edge development (I'm
not a 'maintainer') and to ensure that I keep interested in Python-Ogre I'm
going to focus on one platform (Windows) and offer my support to others to
support Linux (I believe we already have a proven platform independent
framework so the Windows focused work should merge across to Linux without
any issues).
I'm also going to base my development on bleeding edge libraries and accept
the challenges that this brings (again noting that it's simple to maintain a
'stable' version if someone desires)
Regards
Andy
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<div>As most of you have noticed I've been a little quiet on the email/forum front recently - partly because of changes/pressures in the real world, and partly because we've had a run of less than useful people making comments that simply didn't deserve my time in responding...</div>
<div> </div>
<div>Remember that Python-Ogre is an opensource project, and by definition that means that anyone can make changes to improve on the existing code base -- so if you have an issue then have a go at solving it before commenting -- after all the real fun part of open source is in the learning :)</div>
<div> </div>
<div>I've also realised that the work I put into getting Linux to build (in a semi reasonable way) is not what people expect (yes, it's not deb packages, however I was unable to find ANY other project that does what Python-Ogre does, and clearly uninformed comments about why we don't use SCONS/Make/Cmake/etc are not helpful) - And, the current BuildModule system works on Linux and Window (and Mac), and is based on Python so there isn't yet another language/format etc to learn..</div>
<div> </div>
<div>So moving forward:</div>
<ul>
<li>My work will be focused on Windows, with perhaps Mac support to follow -- as an aside my own Linux work revolves around embedded systems for real time controller work, hence I don't have regular access to a 'graphics' Linux system</li>
<li>I will release a Python-Ogre 1.2 binary for Windows and it will be based on the latest SVN version of Ogre 1.5 (although there won't be any breaking changes in the wrapper to Ogre 1.4 support) -- it should be noted that there aren't any outstanding issues with the 1.2 release - simply grab the latest of everything and go for it....</li>
<li>Python-Ogre will be split into a base package (Ogre, OIS, QuickGUI, CEGUI, ??) and an addons package</li>
<li>A Linux Maintainer is required (could be a couple of people that want to share the responsibility) - email me if interested</li>
<li>A Site Maintainer is also required - I pay for the hosting etc, however there is Joomla site and Wiki that needs to be maintained and would be a great learning platform if someone is interested - again email me..</li>
</ul>
<div>Basically my personal interest revolves around leading edge development (I'm not a 'maintainer') and to ensure that I keep interested in Python-Ogre I'm going to focus on one platform (Windows) and offer my support to others to support Linux (I believe we already have a proven platform independent framework so the Windows focused work should merge across to Linux without any issues). </div>
<div> </div>
<div>I'm also going to base my development on bleeding edge libraries and accept the challenges that this brings (again noting that it's simple to maintain a 'stable' version if someone desires)</div>
<div> </div>
<div>Regards</div>
<div> </div>
<div>Andy</div>
<div> </div>
<div> </div>
<div> </div>
<div> </div>
<div> </div>
<div> </div>
<div> </div>
<div> </div>
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