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Pyglet example that uses GLSL and programmable pipeline
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Date: Tue, 25 Sep 2012 04:19:38 -0700 (PDT)
From: mv <mkven...@gmail.com>
To: pyglet-users@googlegroups.com
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Subject: Pyglet example that uses GLSL and programmable pipeline
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Hello,
I am looking for a Pyglet example that uses GLSL and the programmable
pipeline.
I looked at the Pyglet documentation, but am unable to figure out how to
define my own vertex list, and then link that with say, a "attribute vec4
pos" variable in the vertex shader.
The examples I have seen use vertex lists, but still use the now deprecated
fixed function pipeline.
I'd appreciate any help with this.
Regards
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Hello,<br><br>I am looking for a Pyglet example that uses GLSL and the programmable pipeline.<br><br>I looked at the Pyglet documentation, but am unable to figure out how to define my own vertex list, and then link that with say, a "attribute vec4 pos" variable in the vertex shader.<br><br>The examples I have seen use vertex lists, but still use the now deprecated fixed function pipeline. <br><br>I'd appreciate any help with this. <br><br>Regards<br><br><br>
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