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Message from discussion Pyglet example that uses GLSL and programmable pipeline

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Date: Tue, 25 Sep 2012 04:19:38 -0700 (PDT)
From: mv <mkven...@gmail.com>
To: pyglet-users@googlegroups.com
Message-Id: <5f6956ba-7f83-41e6-91bf-02e7656aa188@googlegroups.com>
Subject: Pyglet example that uses GLSL and programmable pipeline
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Hello,

I am looking for a Pyglet example that uses GLSL and the programmable 
pipeline.

I looked at the Pyglet documentation, but am unable to figure out how to 
define my own vertex list, and then link that with say, a "attribute vec4 
pos" variable in the vertex shader.

The examples I have seen use vertex lists, but still use the now deprecated 
fixed function pipeline. 

I'd appreciate any help with this. 

Regards



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Hello,<br><br>I am looking for a Pyglet example that uses GLSL and the programmable pipeline.<br><br>I looked at the Pyglet documentation, but am unable to figure out how to define my own vertex list, and then link that with say, a "attribute vec4 pos" variable in the vertex shader.<br><br>The examples I have seen use vertex lists, but still use the now deprecated fixed function pipeline. <br><br>I'd appreciate any help with this. <br><br>Regards<br><br><br>
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