Message from discussion that wacky y-axis
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Date: Fri, 10 Oct 2008 10:05:39 -0700 (PDT)
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Subject: Re: that wacky y-axis
From: "ashaman...@yahoo.com" <ashaman...@yahoo.com>
To: pyglet-users <email@example.com>
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> > When you point out this out its users, they act shocked that anyone
> > wold want it any other way: it's the rest of the world that's wrong!
> Most people in this list that responded to this thread seem to find
> the Y axis up convention more intuitive...
People on Pyglet forum express preference for Pyglet way of doing
> > On one hand you have all word processors, all spreadsheets, all paint
> > programs, all map-making tools, all game-making libraries.
> > On the other hand, you have... Pyglet.
> And OpenGL and DirectX and High School Math...
Don't tie yourself up trying to justify why one arbitrary co-ordinate
system is 'better' than another arbitrary one. Pyglet's way is an
extreme minority. No doubt the developes knew that when they chose it,
for what must have seemed compelling reasons at the time.
> > I am not reprogramming my brain to just to use this thing.
> You sound like it's a humongous effort to switch the way you work
> about coordinates in 2D. For me it's simply a matter of knowing wich
> convention each library uses and stick to it. I know some people
> understand some things faster and better than others, but I just can't
> believe it's that hard to think with the Y axis up once you know it's
> up. I hope you never get introduced to 3D programming and have to deal
> with right-hand vs. left-hand conventions that are far more confusing
> than that...
You, know I was really hoping for more helpfulness and less iq-penis-