> I solved it.
> Turns out his code turned off GL_TEXTURE_2D. I enabled it within my
> code after drawing the model, and everything got solved. Simple, eh?
> On Nov 21, 9:56 pm, Noyan Tokgozoglu <cladinapa...@gmail.com> wrote:
> > Actually, now that I look closely, the textures aren't gone, they are
> > barely visible on distant objects... The loaded model looks fine
> > though...
> > Here is now it looks:
> >http://i32.photobucket.com/albums/d7/thepicturesofnayon/bug.png
> > On Nov 21, 9:44 pm, Noyan Tokgozoglu <cladinapa...@gmail.com> wrote:
> > > First of all, I love pyglet, and I would never want to use pyopengl.
> > > However, I need to load 3ds files. And this person wrote some code to
> > > load 3ds files (http://www.aerojockey.com/software/dice3ds/index.html
> > > ), which requries pyopengl to put it into a display list easily.
> > > I tried to modify his code to work with pyglet, and after lots of
> > > ctypes pain and dozens of segfaults, I gave up.
> > > Now I just run pyglet and pyopengl together. However, if I import
> > > pyglet first, pyopengl gives an error while importing, saying:
> > > Traceback (most recent call last):
> > > File "interpolator.py", line 30, in <module>
> > > from Dice3DS.example import glmodel, gltexture
> > > File "C:\Python25\lib\site-packages\Dice3DS\example\glmodel.py",
> > > line 11, in <
> > > module>
> > > from Dice3DS.example import basicmodel, gltexture
> > > File "C:\Python25\lib\site-packages\Dice3DS\example\gltexture.py",
> > > line 14, in
> > > <module>
> > > from OpenGL.GLU import *
> > > File "c:\python25\lib\site-packages\PyOpenGL-3.0.0b6-py2.5.egg\OpenGL
> > > \GLU\__in
> > > it__.py", line 10, in <module>
> > > from OpenGL.GLU.glunurbs import *
> > > File "c:\python25\lib\site-packages\PyOpenGL-3.0.0b6-py2.5.egg\OpenGL
> > > \GLU\glun
> > > urbs.py", line 147, in <module>
> > > cb = _callbackWithType( funcType )
> > > File "c:\python25\lib\site-packages\PyOpenGL-3.0.0b6-py2.5.egg\OpenGL
> > > \GLU\glun
> > > urbs.py", line 140, in _callbackWithType
> > > simple.gluNurbsCallback
> > > File "c:\python25\lib\site-packages\PyOpenGL-3.0.0b6-py2.5.egg\OpenGL
> > > \platform
> > > \baseplatform.py", line 192, in copyBaseFunction
> > > extension = original.argNames,
> > > File "c:\python25\lib\site-packages\PyOpenGL-3.0.0b6-py2.5.egg\OpenGL
> > > \platform
> > > \baseplatform.py", line 134, in createBaseFunction
> > > extension = extension,
> > > File "c:\python25\lib\site-packages\PyOpenGL-3.0.0b6-py2.5.egg\OpenGL
> > > \platform
> > > \baseplatform.py", line 80, in constructFunction
> > > if extension and not self.checkExtension( extension ):
> > > File "c:\python25\lib\site-packages\PyOpenGL-3.0.0b6-py2.5.egg\OpenGL
> > > \platform
> > > \baseplatform.py", line 158, in checkExtension
> > > current = set.get( name )
> > > TypeError: list objects are unhashable
> > > And if I try to import pyopengl first, it works, however all my
> > > textures are gone, and only the textures of the imported model are
> > > displayed.
> > > So help me pelase! How can I make the two opengl libraries work
> > > together? Or should I really try to modify his code harder? The
> > > problem I've had with his code is basically related to (I think)
> > > glVertexPointer, numpy ndarrays and the fact that pyglet expects
> > > glfloats. However, I searched a lot on this and kept getting crashes
> > > that looked like segfaults. So I'd appreciate it if you could please
> > > focus on making pyopengl and pyglet working together instead of
> > > solving this issue.
> > > Thanks!