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Message from discussion Pyglet based Voxel-Cube placing engine.
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Scott Porter  
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 More options Sep 18 2012, 7:11 pm
From: Scott Porter <scott.leonar...@gmail.com>
Date: Wed, 19 Sep 2012 09:11:08 +1000
Local: Tues, Sep 18 2012 7:11 pm
Subject: Re: Pyglet based Voxel-Cube placing engine.

It looks like you don't have PIL.
http://www.pythonware.com/products/pil/

Sent from my iPad

On 19/09/2012, at 8:15 AM, Nathan <nathan.sto...@gmail.com> wrote:

> On Tue, Sep 18, 2012 at 6:34 AM, Kalessin <pab...@gmail.com> wrote:
> Nice work, I'm interested in seeing where this goes. 3000fps is quite impressive

> I had a go at a similar engine to teach myself OpenGL, you can check it out at https://github.com/pabennett/glblox

> Its using Python+Pyglet and a bit of c++

> I managed to find and install the gletools dependency from https://bitbucket.org/pyalot/gletools/

> ...but it appears that gletools is broken.  :-(

> glblox $ python main.py
> Traceback (most recent call last):
>   File "main.py", line 19, in <module>
>     from gletools import ShaderProgram
>   File "/Users/nathan/.pythonbrew/pythons/Python-2.7.3/lib/python2.7/site-packages /gletools-0.1.0-py2.7.egg/gletools/__init__.py", line 9, in <module>
>     from .texture import Texture
>   File "/Users/nathan/.pythonbrew/pythons/Python-2.7.3/lib/python2.7/site-packages /gletools-0.1.0-py2.7.egg/gletools/texture.py", line 13, in <module>
>     import Image
> ImportError: No module named Image

> ~ Nathan
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