From: Scott Porter <scott.leonar...@gmail.com>
Date: Wed, 19 Sep 2012 09:11:08 +1000
Local: Tues, Sep 18 2012 7:11 pm
Subject: Re: Pyglet based Voxel-Cube placing engine.
It looks like you don't have PIL.
Sent from my iPad
On 19/09/2012, at 8:15 AM, Nathan <nathan.sto...@gmail.com> wrote:
> On Tue, Sep 18, 2012 at 6:34 AM, Kalessin <pab...@gmail.com> wrote:
> Nice work, I'm interested in seeing where this goes. 3000fps is quite impressive > I had a go at a similar engine to teach myself OpenGL, you can check it out at https://github.com/pabennett/glblox > Its using Python+Pyglet and a bit of c++
> I managed to find and install the gletools dependency from https://bitbucket.org/pyalot/gletools/
> ...but it appears that gletools is broken. :-(
> glblox $ python main.py > ~ Nathan
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
| ||||||||||||||