Thanks for the quick response :) You're right, I am blitting all the the
On Wed, Sep 5, 2012 at 9:32 PM, Richard Jones <r1chardj0...@gmail.com>wrote:
> On 5 September 2012 19:04, Wallace Davidson <wallace...@gmail.com> wrote:
> > Is there anything larger than a texture or any way of making textures
> > larger? I tend to get "memory error" on textures larger than 4500 x
> 4500. I
> > am using them as a game map and blitting pictures onto them. Is this
> > ineffective? :/
> The pictures you're blitting onto them - are they like tiles in a tile
> The cocos2d engine (which works on top of pyglet) implements tile
> If not, and your game map is entirely unique, then your texture is
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