Thanks in advance,
Francisco
> Sorry for the n00bish question. I'm interested in developing with
> Pyglet for the soon-to-be Pandora handheld [1].
> Pandora runs an ARM processor, so I'd like to know if it is possible
> to have pyglet in ARM with a bit of work. Since pyglet only depende on
> python and AVbin I think the problem might be with AVbin. Well, AVbin
> is a wrapper around ffmpeg, and ffmpeg works with ARM. Would it be
> hard to make AVbin support the ARM architecture as well?
I want exactly the same, but I don't really mind not being able to use AVbin; it
would be a pity if I had to port my stuff over to PyGame.
I heard that it's not very likely, since Pyglet depends on opengl, and that is
included through something called c-types, which apparently does not support
something called closures on arm. And from what I understood, it's unlikely that
closures are going to be supported on arm.
What those closures are, however, I don't know :) Why are closures not
supported on ARM?
Cheers!
Laurens
I run pyglet without AVbin, so it's definately not needed for everything.
Cheers,
laurens