Pyglet-Cocoa development branch.

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Richard Thomas

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Mar 13, 2010, 12:56:36 AM3/13/10
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Hey everyone,

http://groups.google.com/group/pyglet-users/browse_frm/thread/c590158cb8eb0222

In the thread above Tristam has posted his pyglet-cocoa work and I'd
like to get running with that with anyone who's interested. First up
I've done the rather messy task of updating it to the rearchitected GL/
Canvas/Window structure. The results of that I've committed to a new
branch: 'cocoa-port'.

I shall quote Tristam for the current state of the port:

> Briefly then - what works:
> - The window creation code is pretty solid, though we never found a truly.
> solid solution for multiple fullscreen windows.
> - Font rendering is working, but needs some tweaking of kerning, etc.
> - Basic input events are there, but not any of the window status events.
> Feel free to commit it to a branch, etc.

I've left a lot of the old Carbon code commented out in the Cocoa
files because I'm far from certain that I haven't missed something
important in the updating process. Currently I've only tested it by
confirming that Tristam's hello_world.py example works the same.

Also, pyglet.libs.darwin needs sorting out.

Chard

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