Account Options

  1. Sign in
The old Google Groups will be going away soon, but your browser is incompatible with the new version.
Google Groups Home
« Groups Home
Release engineer wanted
There are currently too many topics in this group that display first. To make this topic appear first, remove this option from another topic.
There was an error processing your request. Please try again.
flag
  5 messages - Collapse all  -  Translate all to Translated (View all originals)
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
 
From:
To:
Cc:
Followup To:
Add Cc | Add Followup-to | Edit Subject
Subject:
Validation:
For verification purposes please type the characters you see in the picture below or the numbers you hear by clicking the accessibility icon. Listen and type the numbers you hear
 
Luke Miller  
View profile  
 More options Aug 17 2012, 11:02 am
From: Luke Miller <dodgyvi...@gmail.com>
Date: Sat, 18 Aug 2012 01:02:44 +1000
Local: Fri, Aug 17 2012 11:02 am
Subject: [pygame] Release engineer wanted
Greetings,

I have a game written in pygame that I am hoping to release in a few
months for Windows, Mac and Linux.

I am looking for someone who is familiar with packaging up pygame
projects into professional looking windows (exe) and mac installers
(app) who can do it for my game. The only dependencies are pygame 1.9
and python 2.7. There are a few directories with assets in them such
as art, ogg sound files and some text scripts.

I'm pretty sure it's an easy job if you know what you're doing, and I
am willing to pay a premium to make it a low hassle. Not only would
you be earning some quick cash, helping me out and also taking pygame
to a new audience, but you also get "release engineer" in the credits.

My gmail contact address is dodgyville.

Regards,
Luke


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Martin Tarenskeen  
View profile  
 More options Aug 17 2012, 11:27 am
From: Martin Tarenskeen <m.tarensk...@zonnet.nl>
Date: Fri, 17 Aug 2012 17:27:42 +0200 (CEST)
Local: Fri, Aug 17 2012 11:27 am
Subject: Re: [pygame] Release engineer wanted

On Sat, 18 Aug 2012, Luke Miller wrote:
> Greetings,

> I have a game written in pygame that I am hoping to release in a few
> months for Windows, Mac and Linux.

> I am looking for someone who is familiar with packaging up pygame
> projects into professional looking windows (exe) and mac installers
> (app) who can do it for my game. The only dependencies are pygame 1.9
> and python 2.7. There are a few directories with assets in them such
> as art, ogg sound files and some text scripts.

I can't do it for you, but are also interested in how such a thing should
be done properly. I am experimenting with the distutils package, which
seems to be the standard way to create distribution packages, but I
haven't quite mastered it yet. If you are interested take a look at

        http://docs.python.org/distutils/

--

MT


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Brian Fisher  
View profile  
 More options Aug 17 2012, 12:30 pm
From: Brian Fisher <br...@hamsterrepublic.com>
Date: Fri, 17 Aug 2012 09:30:28 -0700
Local: Fri, Aug 17 2012 12:30 pm
Subject: Re: [pygame] Release engineer wanted
I'm assuming you want to sell without any kind of DRM (also not
advocating or suggesting you should want to - just being clear)

If those are your only dependencies, you've made a game worth selling,
and you have access to some kind of windows PC, you can easily do this
yourself on windows.

You make your game into an exe with this:
http://www.py2exe.org/

and you can make your installer with this:
http://www.jrsoftware.org/isinfo.php/

both require some very light and simple config scripts, just find some
examples of each and modify.

mac installers might be a bit more trouble, because you have so many
options (32 vs 64 bit, system python vs framework, blah blah) and you
may have trouble with one or the other, but the process is similar and
straightforward. You'll also need access to a mac for this.

To make your game into an app, you need py2app:
http://pypi.python.org/pypi/py2app/

To bundle it, usually people just zip the app for simplicity (after
downloading it, they just get your app on the desktop and do with it
what they want) and that's what I'd recommend. But if you want
something fancier, you could do either compressed disk image (kind of
old school, but still a good option) where you make a background image
for the image that shows that people should drag the icon to
applications or some crap like that. You could also do an installer,
but for your case it would be more complicated with no benefit.


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Alex Clark  
View profile  
 More options Aug 18 2012, 5:01 pm
From: Alex Clark <acl...@aclark.net>
Date: Sat, 18 Aug 2012 17:01:49 -0400
Local: Sat, Aug 18 2012 5:01 pm
Subject: [pygame] Re: Release engineer wanted
On 2012-08-17 15:27:42 +0000, Martin Tarenskeen said:

FWIW distutils has largely been superseded by setuptools, which in turn
has been at least partially superseded by a popular fork called
Distribute:

- http://pypi.python.org/pypi/distribute/

Alex

--
Alex Clark http://pythonpackages.com


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Alex Clark  
View profile  
 More options Aug 18 2012, 5:45 pm
From: Alex Clark <acl...@aclark.net>
Date: Sat, 18 Aug 2012 17:45:38 -0400
Local: Sat, Aug 18 2012 5:45 pm
Subject: [pygame] Re: Release engineer wanted
Hi,

On 2012-08-17 15:02:44 +0000, Luke Miller said:

> Greetings,

> I have a game written in pygame that I am hoping to release in a few
> months for Windows, Mac and Linux.

> I am looking for someone who is familiar with packaging up pygame
> projects into professional looking windows (exe) and mac installers
> (app) who can do it for my game. The only dependencies are pygame 1.9
> and python 2.7. There are a few directories with assets in them such
> as art, ogg sound files and some text scripts.

> I'm pretty sure it's an easy job if you know what you're doing, and I
> am willing to pay a premium to make it a low hassle. Not only would
> you be earning some quick cash, helping me out and also taking pygame
> to a new audience, but you also get "release engineer" in the credits.

I am building a service for exactly this use case: for folks that want
to create distributions, installers, etc. but don't care to know about
Python packaging logistics:

- http://pythonpackages.com

The beta does not offer the features you need yet, but if you want to
sign up to get notified when they are added, you can do that here:

- http://pythonpackages.com/signup

Alex

> My gmail contact address is dodgyville.

> Regards,
> Luke

--
Alex Clark http://pythonpackages.com

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
End of messages
« Back to Discussions « Newer topic     Older topic »