The port is already usable, but a couple of critical features are still missing such as font rendering and extended image support(.bmp images only). The latest addition is OGG\Vorbis audio support. Feedback is welcome :)
PS: When I decided that nick, I didn't have any plans to create a pygame port at the time so it's a pure coincidence :)
On Sat, Dec 20, 2008 at 4:21 AM, Jussi Toivola <jtoiv...@gmail.com> wrote: > Hello, > I'm Jussi Toivola ( aka GameDude at Nokia Forums ). I have been > developing a port of pygame for Nokia's S60 3rd edition mobile phones.
> The port is already usable, but a couple of critical features are > still missing such as font rendering and extended image support(.bmp > images only). The latest addition is OGG\Vorbis audio support. > Feedback is welcome :)
> PS: When I decided that nick, I didn't have any plans to create a > pygame port at the time so it's a pure coincidence :)
At least keyboard input handling and small and different screen resolutions of the phones must be taken into account. I have tested a couple of the samples provided with the pygame and those were the main issues. And PyS60 is based on python 2.2, but that should change very soon. This would be a good topic for a wiki article.
Currently I'm working on getting the remaining basic modules running( font and ext. image ). Music streaming has some issues too.
> So any games that work for a PC would work for for the S60 "for free"? > Or are there any special considerations when developing for it?
> Either way, great to know, thanks!
> On Sat, Dec 20, 2008 at 4:21 AM, Jussi Toivola <jtoiv...@gmail.com> wrote: >> Hello, >> I'm Jussi Toivola ( aka GameDude at Nokia Forums ). I have been >> developing a port of pygame for Nokia's S60 3rd edition mobile phones.
>> The port is already usable, but a couple of critical features are >> still missing such as font rendering and extended image support(.bmp >> images only). The latest addition is OGG\Vorbis audio support. >> Feedback is welcome :)
>> PS: When I decided that nick, I didn't have any plans to create a >> pygame port at the time so it's a pure coincidence :)
> At least keyboard input handling and small and different screen > resolutions of the phones must be taken into account. I have tested a > couple of the samples provided with the pygame and those were the main > issues. And PyS60 is based on python 2.2, but that should change very > soon. This would be a good topic for a wiki article.
> Currently I'm working on getting the remaining basic modules running( > font and ext. image ). Music streaming has some issues too.
> 2008/12/20 Dan Krol <orbliv...@gmail.com>: >> So any games that work for a PC would work for for the S60 "for free"? >> Or are there any special considerations when developing for it?
>> Either way, great to know, thanks!
>> On Sat, Dec 20, 2008 at 4:21 AM, Jussi Toivola <jtoiv...@gmail.com> wrote: >>> Hello, >>> I'm Jussi Toivola ( aka GameDude at Nokia Forums ). I have been >>> developing a port of pygame for Nokia's S60 3rd edition mobile phones.
>>> The port is already usable, but a couple of critical features are >>> still missing such as font rendering and extended image support(.bmp >>> images only). The latest addition is OGG\Vorbis audio support. >>> Feedback is welcome :)
>>> PS: When I decided that nick, I didn't have any plans to create a >>> pygame port at the time so it's a pure coincidence :)
On Sun, Dec 21, 2008 at 7:15 AM, Jussi Toivola <jtoiv...@gmail.com> wrote: > TTF font support implemented! Now it is complete enough to start > creating some cool apps with it :)
> PS: If you have a phone with touch screen, pygame supports it already. > At least emulator does. I wish I had one of those so I could try it > out.
> 2008/12/20 Jussi Toivola <jtoiv...@gmail.com>: >> At least keyboard input handling and small and different screen >> resolutions of the phones must be taken into account. I have tested a >> couple of the samples provided with the pygame and those were the main >> issues. And PyS60 is based on python 2.2, but that should change very >> soon. This would be a good topic for a wiki article.
>> Currently I'm working on getting the remaining basic modules running( >> font and ext. image ). Music streaming has some issues too.
>> 2008/12/20 Dan Krol <orbliv...@gmail.com>: >>> So any games that work for a PC would work for for the S60 "for free"? >>> Or are there any special considerations when developing for it?
>>> Either way, great to know, thanks!
>>> On Sat, Dec 20, 2008 at 4:21 AM, Jussi Toivola <jtoiv...@gmail.com> wrote: >>>> Hello, >>>> I'm Jussi Toivola ( aka GameDude at Nokia Forums ). I have been >>>> developing a port of pygame for Nokia's S60 3rd edition mobile phones.
>>>> The port is already usable, but a couple of critical features are >>>> still missing such as font rendering and extended image support(.bmp >>>> images only). The latest addition is OGG\Vorbis audio support. >>>> Feedback is welcome :)
>>>> PS: When I decided that nick, I didn't have any plans to create a >>>> pygame port at the time so it's a pure coincidence :)
>> -- >> ____________________ >> Jussi Toivola
> -- > ____________________ > Jussi Toivola
-- Andrew Ulysses Baker "failrate"
Studying is not for achieving promotions or improving your circumstances. Studying teaches us how to enjoy life, where to begin and end things and how to behave in between. - Horiyoshi III
On Mon, Dec 22, 2008 at 2:15 AM, Jussi Toivola <jtoiv...@gmail.com> wrote: > TTF font support implemented! Now it is complete enough to start > creating some cool apps with it :)
> PS: If you have a phone with touch screen, pygame supports it already. > At least emulator does. I wish I had one of those so I could try it > out.
> 2008/12/20 Jussi Toivola <jtoiv...@gmail.com>: >> At least keyboard input handling and small and different screen >> resolutions of the phones must be taken into account. I have tested a >> couple of the samples provided with the pygame and those were the main >> issues. And PyS60 is based on python 2.2, but that should change very >> soon. This would be a good topic for a wiki article.
>> Currently I'm working on getting the remaining basic modules running( >> font and ext. image ). Music streaming has some issues too.
>> 2008/12/20 Dan Krol <orbliv...@gmail.com>: >>> So any games that work for a PC would work for for the S60 "for free"? >>> Or are there any special considerations when developing for it?
>>> Either way, great to know, thanks!
>>> On Sat, Dec 20, 2008 at 4:21 AM, Jussi Toivola <jtoiv...@gmail.com> wrote: >>>> Hello, >>>> I'm Jussi Toivola ( aka GameDude at Nokia Forums ). I have been >>>> developing a port of pygame for Nokia's S60 3rd edition mobile phones.
>>>> The port is already usable, but a couple of critical features are >>>> still missing such as font rendering and extended image support(.bmp >>>> images only). The latest addition is OGG\Vorbis audio support. >>>> Feedback is welcome :)
>>>> PS: When I decided that nick, I didn't have any plans to create a >>>> pygame port at the time so it's a pure coincidence :)
> Do you have a picture of some pygame example running on the phone? > That would be good to put on the websites news section :)
> ps. a svn account has been sent to you now... so feel free to start a > branch when you're ready :)
> On Mon, Dec 22, 2008 at 2:15 AM, Jussi Toivola <jtoiv...@gmail.com> wrote: >> TTF font support implemented! Now it is complete enough to start >> creating some cool apps with it :)
>> PS: If you have a phone with touch screen, pygame supports it already. >> At least emulator does. I wish I had one of those so I could try it >> out.
>> 2008/12/20 Jussi Toivola <jtoiv...@gmail.com>: >>> At least keyboard input handling and small and different screen >>> resolutions of the phones must be taken into account. I have tested a >>> couple of the samples provided with the pygame and those were the main >>> issues. And PyS60 is based on python 2.2, but that should change very >>> soon. This would be a good topic for a wiki article.
>>> Currently I'm working on getting the remaining basic modules running( >>> font and ext. image ). Music streaming has some issues too.
>>> 2008/12/20 Dan Krol <orbliv...@gmail.com>: >>>> So any games that work for a PC would work for for the S60 "for free"? >>>> Or are there any special considerations when developing for it?
>>>> Either way, great to know, thanks!
>>>> On Sat, Dec 20, 2008 at 4:21 AM, Jussi Toivola <jtoiv...@gmail.com> wrote: >>>>> Hello, >>>>> I'm Jussi Toivola ( aka GameDude at Nokia Forums ). I have been >>>>> developing a port of pygame for Nokia's S60 3rd edition mobile phones.
>>>>> The port is already usable, but a couple of critical features are >>>>> still missing such as font rendering and extended image support(.bmp >>>>> images only). The latest addition is OGG\Vorbis audio support. >>>>> Feedback is welcome :)
>>>>> PS: When I decided that nick, I didn't have any plans to create a >>>>> pygame port at the time so it's a pure coincidence :)
Jussi Toivola wrote: > Hello, > I'm Jussi Toivola ( aka GameDude at Nokia Forums ). I have been > developing a port of pygame for Nokia's S60 3rd edition mobile phones.
Actually most of the work is done for SDL, not pygame. Adding some new feature has been a matter of adding a new extension(SDL_Mixer,SDL_ttf) for S60 SDL and enabling it in pygame. Only a few times there have been any need to modify pygame itself. Porting pygame has been refreshingly easy so far :)