Would the port have to be made by recreating rendeder in OpenGL ES at
all?
I was looking at it's api yesterday and it has very rich Canvas class
with for example: drawBitmap, scale, getMatrix, translate, ...
methods.
http://developer.android.com/reference/android/graphics/Canvas.html
It seems that canvas uses GL in back when available. So if I
understand things right this should not only be easier but also a lot
more "cross-handset" enabled option, because not all Android phones
have GL hardware. (Although even the ones without HW acceletarion
might expose opengl es api / I don't know about this.)
In fact just yesterday a guy at Stonetrip said none of the Android
phones so far has hw accelerated graphics
"the second trouble is more simple: no any gphone embed a graphics
accelerated ship set, so if you plan to make interactive and reactive
3D... it could be quite hard."
http://developer.stonetrip.com/index.php?option=com_fireboard&Itemid=2&func=view&catid=22&id=14110#14110