On May 31, 10:28 am, Chris Fastie <cfas...@gmail.com> wrote:
Hey Chris, great work! On lower-memory machines MeshLab often
struggles with large texture files like the ones we create on Hypr3D.
If you experience this problem you can work around it by resizing the
texture file to either 4096x4096 or 2048x2048. This will of course
reduce the texture resolution, but it's often a minor effect. Thanks
for using Hypr3D, and keep up the interesting work!
CTO & Co-Founder