The current limit is much on the safe side, I'll see if it can be
increased or I'll probably make it user configurable.
BTW there's an unrelated problem on the iPhone: it will initially show
an ever lower resolution pano. Once you click on fullscreen and back,
the actual resolution pano is shown. This seems to be an attempt by
Safari to reduce memory usage but I'll see if it can be worked around.
Joost
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which looks perfect on the iPad and still acceptable on Mac(PC
here HTML5 with that size: ( Pano2VR)
http://homepage.mac.com/wkaemena/iPad/EC/EastCoast.html
Willy
It crashed my iPad at 50% loading.. so it shows the problem perfectly :-)
Maybe it doesn't crash every time, this depends on how much memory is in
use by other apps. But it's better to show a panorama at a lower
resolution than not showing it at all.
Also PangeaVR is a native app, you cannot really compare the two.
Joost
Currently yes, it resizes them after download. Which wastes some
bandwidth but keeps it simple.
> I have done some output that are 10000x5000 and I do not get any files
> which can be used for smaller output. Only one extra for previews in
> the flashversion.
>
> I can see there is a limit on low end computers as the 10000x5000 does
> not work properly on my Test PC a 2GHZ Acer with 1 GB Ram.
> You get a lot of squares with white borders which does not correspond
> to the actual tile sizes. 8000x5000 works fine.
Yes I just noticed these too on your panorama. This is a bug in Safari;
apparently it tiles the bitmaps if they are larger than a certain size
but it fails to assemble the tiles seamlessly.
Joost
Willy
- Start Safari on iPad while holding it in portrait
- open your EastCoast intercity panorama
- when it's finished loading, press the fullscreen button in the viewer
- then rotate the iPad to landscape
This consistently crashes my browser.
Joost
Suggestion: changes something on the button to indicate which mode.
It stays fairly sharp even at full screen and zoomed in with a
my monitor resolution at 1280x1024
> Currently the viewer limits the size of the tiles on iOS; this is done because Safari on the iPad (in particular) crashes if the source images are too large: the browser just closes and you end up on the home screen. It's a pity that Apple put only 256 MB in the ipad and not 512 as with the new iphone.
>
> The current limit is much on the safe side, I'll see if it can be increased or I'll probably make it user configurable.
The current quality on the iPad is not acceptable, Your viewer should use a cubesize of not much less than 1300 ( 4096x2048)
>
> BTW there's an unrelated problem on the iPhone: it will initially show an ever lower resolution pano. Once you click on fullscreen and back, the actual resolution pano is shown. This seems to be an attempt by Safari to reduce memory usage but I'll see if it can be worked around.
>
This is funny... yes after that trick the appearance on the iphone is OK. Hopefully you will find a way around, as apparently other HTML5 viewers don't have that problem.
Willy
I'll remove the current hard limit and make it configurable..
Joost
Eagerly waiting for the next Beta
Sent from my iPhone
Willy Kaemena