PCG Task Force

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Julian Togelius

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Nov 13, 2009, 12:51:45 PM11/13/09
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Dear all,

I've now set up a Task Force on PCG within the IEEE Computational
Intelligence Society Technical Committee on Games. All current members
of this list are invited to become members of the task force. The
homepage is here:

http://game.itu.dk/pcg/

So, please hit "reply" now and send me these 3 or 4 lines:
- Name
- Homepage OR e-mail
- Affiliation (if any)
- (optional) list of keywords of your interests with PCG (e.g.
grammar-based approaches, particle systems, narrative)

The web page is intentionally left rather bare, as I think the proper
place for articles and information about ongoing projects is the wiki,
and for discussions this list.

Julian

P.S. "What's the point of this?" Well, it could provide added
legitimacy to events and other things we'd like to organize. It
functions as a directory of people actively working on PCG. It gives
us another line for our CVs. It doesn't hurt in any way. You are not
selling your soul to the IEEE (I think).
P.P.S. "Who decided that you're the chair?" I was first. Feel free to
elect someone else if you like to. It doesn't really matter, does it?
P.P.P.S. "The web page is ugly!" It is indeed. I'm no web designer. If
anyone wants to redesign it, just tell me.

--
Julian Togelius
Assistant Professor
IT University of Copenhagen
Rued Langgaards Vej 7
2300 Copenhagen S
Denmark
jul...@togelius.com
http://julian.togelius.com
+46-705-192088

michael dickheiser

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Nov 13, 2009, 1:31:39 PM11/13/09
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Hi Julian,

Thanks for organizing this - that alone gets you my vote for chair ;)

Mike Dickheiser
mikedic...@gmail.com
AAAI, IGDA
narrative, grammar-based, particle systems, GA

Cameron Browne

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Nov 13, 2009, 2:47:14 PM11/13/09
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Hi Julian,

Cameron Browne
http://www.cameronius.com/
Imperial College London
Combinatorial game design, MCTS, UCT

Regards,
Cameron

Mark Riedl

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Nov 13, 2009, 4:25:13 PM11/13/09
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Mark Riedl
http://www.cc.gatech.edu/~riedl/
Georgia Institute of Technology
Narrative generation, interactive narrative, machinima generation

On Fri, Nov 13, 2009 at 12:51 PM, Julian Togelius
<julian....@gmail.com> wrote:
>

Lucas, Simon M

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Nov 14, 2009, 6:34:55 AM11/14/09
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Simon Lucas
http://csee.essex.ac.uk/staff/lucas/
University of Essex
Representations for content evolution,
agent-based playability measures,
Monte Carlo methods.

R. Michael Young

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Nov 16, 2009, 8:36:39 AM11/16/09
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>
> - Name
> - Homepage OR e-mail
> - Affiliation (if any)
> - (optional) list of keywords of your interests with PCG (e.g.
> grammar-based approaches, particle systems, narrative)

Name: R. Michael Young
Homepage: http://liquidnarrative.csc.ncsu.edu/rmy
Affiliation: North Carolina State University
Interests: generation of interactive narrative, cinematic camera
control, cognitive models of the comprehension of game experiences

Jim Whitehead

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Nov 27, 2009, 8:19:54 AM11/27/09
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Hi Julian,

Sorry for the slow reply. Here are my stats for joining the IEEE CIS GTC
Task Force on Procedural Content Generation:

Jim Whitehead
http://www.cs.ucsc.edu/~ejw/
Univ. of California, Santa Cruz

Procedural level generation, procedural generation of art assets

- Jim
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