The cost of manually creating virtual worlds for computer games is
spiraling upwards. Procedural content generation (PCG), by which a
computer algorithm generates game levels, art assets, quests,
background history, stories, characters, or weapons, offers hope for
substantially reducing the authoring burden in game development.
Moreover, PCG has the potential to facilitate artistic expression and
to promote creative experimentation, enabling individuals to create
appealing games that otherwise could only be developed by large teams.
Automated content generation can take player behaviour history and
player preference models as its inputs, and thereby create games that
adapt to individual players. Content generation algorithms can also
create novel game elements, in the process revealing new game
potentials and improving our theoretical understanding of game design.
This special issue welcomes high-quality, mature work on procedural
content generation for games. We welcome submissions relating to all
game genres, including commercial games focused on entertainment,
experimental indie games, web-based and social networking games,
tabletop games, and serious games for simulation and education. Topics
include but are not limited to:
* Procedural game level, scenario and quest generation
* In-game procedural creation of game objects
* Procedural creation of urban and natural environments
* Automatic layout techniques and generation of interiors
* Procedurally-assisted generation of art assets
* Adaptive game balancing and dynamic content generation
* Automatic generation of game rules and game variants
* Deployment of procedural generation within game design
* Case studies of industrial application of procedural generation
* Systematic evaluation of procedural content generation
* Combining manual editing with procedural generation of content
Authors should follow normal T-CIAIG guidelines for their submissions,
but clearly identify their papers for this special issue during the
submission process. See http://www.ieee-cis.org/pubs/tciaig/ for
author information. Extended versions of previously published
conference/workshop papers are welcome providing the journal paper
provides a significant extension of the conference paper, and is
accompanied by a covering letter explaining the additional
contribution.
Deadline for submissions: November 1, 2010
Notification of Acceptance: January 15, 2011
Final copy due: April 15, 2011
Publication: June 2011
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Julian Togelius
Assistant Professor
IT University of Copenhagen
Rued Langgaards Vej 7, 2300 Copenhagen S, Denmark
mail: jul...@togelius.com, web: http://julian.togelius.com
mobile: +46-705-192088, office: +45-7218-5277
Julian, Jim and Rafa