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From:
Kar <karme... @gmail.com>
Date: Mon, 28 Nov 2011 09:00:41 -0800 (PST)
Local: Mon, Nov 28 2011 12:00 pm
Subject: Doc
I was wondering if there is any documentation or tutorial for
PodSixNet beside the one in
http://mccormick.cx/projects/PodSixNet/ I was looking for a simple library that could handle networking for games in a simple way.
This looks sweet.
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From:
Chris McCormick <ch... @mccormick.cx>
Date: Tue, 29 Nov 2011 11:55:21 +0800
Local: Mon, Nov 28 2011 10:55 pm
Subject: Re: Doc
Hello,
Those are the only docs. Let me know if I can help.
Cheers,
Chris.
On 11/29/2011 01:00 AM, Kar wrote:
> I was wondering if there is any documentation or tutorial for
> PodSixNet beside the one in
http://mccormick.cx/projects/PodSixNet/ > I was looking for a simple library that could handle networking for > games in a simple way.
> This looks sweet.
--
http://mccormick.cx/
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From:
Kar <karme... @gmail.com>
Date: Tue, 29 Nov 2011 02:13:05 -0800 (PST)
Local: Tues, Nov 29 2011 5:13 am
Subject: Re: Doc
I was trying to make a simple server and client, just like the one in
the
http://mccormick.cx/projects/PodSixNet/ I get the server to start correctly, but the client always fails to lauch, giving me this error:
File "C:\Python27\lib\asyncore.py", line 412, in __getattr__ retattr = getattr(self.socket, attr) File "C:\Python27\lib\asyncore.py", line 412, in __getattr__ retattr = getattr(self.socket, attr) File "C:\Python27\lib\asyncore.py", line 412, in __getattr__ retattr = getattr(self.socket, attr) File "C:\Python27\lib\asyncore.py", line 412, in __getattr__ retattr = getattr(self.socket, attr) File "C:\Python27\lib\asyncore.py", line 412, in __getattr__ retattr = getattr(self.socket, attr) File "C:\Python27\lib\asyncore.py", line 412, in __getattr__ retattr = getattr(self.socket, attr) File "C:\Python27\lib\asyncore.py", line 412, in __getattr__ retattr = getattr(self.socket, attr) File "C:\Python27\lib\asyncore.py", line 412, in __getattr__ retattr = getattr(self.socket, attr) File "C:\Python27\lib\asyncore.py", line 412, in __getattr__ retattr = getattr(self.socket, attr) RuntimeError: maximum recursion depth exceeded
This error occurs in connection.Connect() on the client side. Got any idea of what am I missing?
Thanks.
On 29 nov, 04:55, Chris McCormick <ch... @mccormick.cx> wrote:
> Hello,
> Those are the only docs. Let me know if I can help.
> Cheers,
> Chris.
> On 11/29/2011 01:00 AM, Kar wrote:
> > I was wondering if there is any documentation or tutorial for > > PodSixNet beside the one inhttp://mccormick.cx/projects/PodSixNet/
> > I was looking for a simple library that could handle networking for > > games in a simple way.
> > This looks sweet.
> --http://mccormick.cx/
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From:
Chris McCormick <ch... @mccormick.cx>
Date: Tue, 13 Dec 2011 09:49:19 +0800
Local: Mon, Dec 12 2011 8:49 pm
Subject: Re: Doc
Hi Kar,
Sorry for the slow reply.
This annoying error is due to the way the underlying asyncore code works. It's a pretty bad design that hides the real error from you.
If you send me a link to your code I can take a look at debugging it.
Cheers,
Chris.
On 11/29/2011 06:13 PM, Kar wrote:
> I was trying to make a simple server and client, just like the one in
> the
http://mccormick.cx/projects/PodSixNet/ > I get the server to start correctly, but the client always fails to > lauch, giving me this error:
> File "C:\Python27\lib\asyncore.py", line 412, in __getattr__ > retattr = getattr(self.socket, attr) > File "C:\Python27\lib\asyncore.py", line 412, in __getattr__ > retattr = getattr(self.socket, attr) > File "C:\Python27\lib\asyncore.py", line 412, in __getattr__ > retattr = getattr(self.socket, attr) > File "C:\Python27\lib\asyncore.py", line 412, in __getattr__ > retattr = getattr(self.socket, attr) > File "C:\Python27\lib\asyncore.py", line 412, in __getattr__ > retattr = getattr(self.socket, attr) > File "C:\Python27\lib\asyncore.py", line 412, in __getattr__ > retattr = getattr(self.socket, attr) > File "C:\Python27\lib\asyncore.py", line 412, in __getattr__ > retattr = getattr(self.socket, attr) > File "C:\Python27\lib\asyncore.py", line 412, in __getattr__ > retattr = getattr(self.socket, attr) > File "C:\Python27\lib\asyncore.py", line 412, in __getattr__ > retattr = getattr(self.socket, attr) > RuntimeError: maximum recursion depth exceeded
> This error occurs in connection.Connect() on the client side. Got any > idea of what am I missing?
> Thanks.
> On 29 nov, 04:55, Chris McCormick<ch... @mccormick.cx> wrote: >> Hello,
>> Those are the only docs. Let me know if I can help.
>> Cheers,
>> Chris.
>> On 11/29/2011 01:00 AM, Kar wrote:
>>> I was wondering if there is any documentation or tutorial for >>> PodSixNet beside the one inhttp://mccormick.cx/projects/PodSixNet/
>>> I was looking for a simple library that could handle networking for >>> games in a simple way.
>>> This looks sweet.
>> --http://mccormick.cx/
--
http://mccormick.cx/
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From:
Goncalo Morgado <goncalo.ma... @gmail.com>
Date: Sat, 22 Sep 2012 17:37:44 -0700 (PDT)
Local: Sat, Sep 22 2012 8:37 pm
Subject: Re: Doc
Hello all,
Erm.. this is the second time I'm posting, I don't know if they have to be accepted by some admin, so I tried to paste it again:
I'd like to say that I'm experiencing the exact same problem as Kar:
File "C:\Python27\lib\asyncore.py", line 412, in __getattr__
retattr = getattr(self.socket, attr)
RuntimeError: maximum recursion depth exceeded
My client code can be found here: http://codepad.org/B8O2Kh5B
Any idea what's wrong?
Thanks in advance,
Gonçalo
On Tuesday, November 29, 2011 10:13:05 AM UTC, Kar wrote:
> I was trying to make a simple server and client, just like the one in
> the http://mccormick.cx/projects/PodSixNet/
> I get the server to start correctly, but the client always fails to
> lauch, giving me this error:
> File "C:\Python27\lib\asyncore.py", line 412, in __getattr__
> retattr = getattr(self.socket, attr)
> File "C:\Python27\lib\asyncore.py", line 412, in __getattr__
> retattr = getattr(self.socket, attr)
> File "C:\Python27\lib\asyncore.py", line 412, in __getattr__
> retattr = getattr(self.socket, attr)
> File "C:\Python27\lib\asyncore.py", line 412, in __getattr__
> retattr = getattr(self.socket, attr)
> File "C:\Python27\lib\asyncore.py", line 412, in __getattr__
> retattr = getattr(self.socket, attr)
> File "C:\Python27\lib\asyncore.py", line 412, in __getattr__
> retattr = getattr(self.socket, attr)
> File "C:\Python27\lib\asyncore.py", line 412, in __getattr__
> retattr = getattr(self.socket, attr)
> File "C:\Python27\lib\asyncore.py", line 412, in __getattr__
> retattr = getattr(self.socket, attr)
> File "C:\Python27\lib\asyncore.py", line 412, in __getattr__
> retattr = getattr(self.socket, attr)
> RuntimeError: maximum recursion depth exceeded
> This error occurs in connection.Connect() on the client side. Got any
> idea of what am I missing?
> Thanks.
> On 29 nov, 04:55, Chris McCormick <ch... @mccormick.cx> wrote:
> > Hello,
> > Those are the only docs. Let me know if I can help.
> > Cheers,
> > Chris.
> > On 11/29/2011 01:00 AM, Kar wrote:
> > > I was wondering if there is any documentation or tutorial for
> > > PodSixNet beside the one inhttp://mccormick.cx/projects/PodSixNet/
> > > I was looking for a simple library that could handle networking for
> > > games in a simple way.
> > > This looks sweet.
> > --http://mccormick.cx/
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