PlayN Game

165 views
Skip to first unread message

Luc ZeuGame

unread,
Nov 9, 2012, 8:55:24 AM11/9/12
to pl...@googlegroups.com
Hi all,

I'm pleased to show a game i just finished with PlayN. Currently it's working smooth with Chrome. I get some layout problem on FireFox i need to solve. (seems the framework does not behave same on all browsers)
Any feedback welcomed.
Thank you really much the the PlayN developper and the community which helped me a lot along the developement period of my game.
I will make it multiplayer and add more social features in the near futur and also hope PlayN team can fix the flash Target.

+1 PlayN recommended 

Thanks

Ray Cromwell

unread,
Nov 9, 2012, 10:55:27 AM11/9/12
to pl...@googlegroups.com
Wow, very nice, and very polished looking!
> --
>
>
>

Joseph Spandrusyszyn

unread,
Nov 9, 2012, 12:33:53 PM11/9/12
to pl...@googlegroups.com
Looks nice!

Two suggestions:
1. change the color of the slots for the hints. The black hints look very, very similar to the dark-gray no-hint color.
For my first game, I didn't even notice the black hints, so I got really confused as to why changing the order of the fruits made it so I had less correct fruits, and thought maybe white meant "right fruit, right slot" instead of "right fruit, wrong slot".

2. Put the hints in a fixed order based on color (black vs white) instead of based on slot (at least for the hard difficulty... or maybe for an added "extreme" difficulty). It makes the game so much easier when you realize you can know exactly which fruit is correct, instead of just knowing "one of these fruits is in the right slot, but I'm not telling you which one" like you normally do with mastermind-based games.


- Joe


--
 
 
 

Fred Sauer

unread,
Nov 9, 2012, 12:47:46 PM11/9/12
to PlayN
Very nice. If you send me a screenshot of the game, I'll add you to http://code.google.com/p/playn/wiki/DemoLinks


--
 
 
 



--
Fred Sauer
Developer Advocate
G
ooglInc.
1600 Amphitheatre Parkway
Mountain View, CA 94043
fre...@google.com


Luc ZeuGame

unread,
Nov 9, 2012, 3:29:18 PM11/9/12
to pl...@googlegroups.com
Thank you really much for this great game framework allowing to dev with full Java stack.
+1 PlayN supporter

Luc ZeuGame

unread,
Nov 9, 2012, 3:34:36 PM11/9/12
to pl...@googlegroups.com
Joe,

Thank you for your valuable feedback

- I completly agree with extreme mode.

- For hint i long time hesitate but i think original Mastermind rule is black ok slot , white part of code (need to check but always played this way myself). I didn't wanted lost players knowing this game but i agree with you it can be improved and i will for sure

- It is simple but against time in hard mode is pretty hard to get a good score :)

Thanks a lot and hope you enjoyed it




Luc ZeuGame

unread,
Nov 9, 2012, 3:37:10 PM11/9/12
to pl...@googlegroups.com
Thank you Fred for your proposal.
I'm sending you screenshot to your email.

splash_300.png

Joseph Spandrusyszyn

unread,
Nov 9, 2012, 3:55:19 PM11/9/12
to pl...@googlegroups.com
I wasn't suggesting you change the black and white colors - I meant make the "lack of a hint" dark-gray color less dark (but not too light, because then you'd have the opposite problem, with the white hints being too hard to see). I'd definitely keep white and black as the hint colors.

See attached for what I mean (top is what you have now, bottom is what I suggest (although hopefully you'll spend more than the 15 seconds I did on changing the color).

Or you could change the silver-colored background to some non-grayscale color (maybe a metalic pink similar to the text in the logo? or the gold you use for the play button?)... anything to make the black and white hints easier to see in comparison to the "lack of a hint" holes. I'm sure you could come up with something that looks good considering how nice everything else looks in the game.


- Joe


--
 
 
 

smoothie-mistermind.png

max.m...@gmail.com

unread,
Nov 10, 2012, 5:58:16 AM11/10/12
to pl...@googlegroups.com
Hi,

Well done, I'm really interested by your advices. How do you manage screens and add hyperlink ?

Maxime

Luc ZeuGame

unread,
Nov 10, 2012, 9:52:35 AM11/10/12
to pl...@googlegroups.com
Thanks Joe for the nice feedback.
I've a lot of feedback pro and con about the hints

I suspect the best way to go is to had a settings screen to have players choosing between configuration.?

Thanks

Luc ZeuGame

unread,
Nov 10, 2012, 9:57:55 AM11/10/12
to pl...@googlegroups.com, max.m...@gmail.com
To manage my screens i would probably had to use tripleplay addon but i done my basic own DeckLayout system.
For hyperlink it's listeners on ImageLayer.

Currently i directly overrided some PlayN classes to achieve my concerns. I'll share with PlayN team when i have some sparetime.

Thanks Maxime for the greetings.



Luc ZeuGame

unread,
Nov 12, 2012, 10:24:53 AM11/12/12
to pl...@googlegroups.com
Hi all,

- Smoothie Mistermind is available in Google Play Store https://play.google.com/store/search?q=smoothie+mistermind&c=apps Soomthie is N+2 now (HTML5,Android)
- I added a multiplayer mode to my game. I will add code echange token to let you directly invite your friends

Enjoy

Thanks PlayN
Reply all
Reply to author
Forward
0 new messages