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Luc ZeuGame  
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 More options Nov 9 2012, 8:55 am
From: Luc ZeuGame <zeug...@gmail.com>
Date: Fri, 9 Nov 2012 05:55:24 -0800 (PST)
Local: Fri, Nov 9 2012 8:55 am
Subject: PlayN Game

Hi all,

I'm pleased to show a game i just finished with PlayN. Currently it's
working smooth with Chrome. I get some layout problem on FireFox i need to
solve. (seems the framework does not behave same on all browsers)
http://www.smoothiemistermind.com/
Any feedback welcomed.
Thank you really much the the PlayN developper and the community which
helped me a lot along the developement period of my game.
I will make it multiplayer and add more social features in the near futur
and also hope PlayN team can fix the flash Target.

+1 PlayN recommended

Thanks


 
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Ray Cromwell  
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 More options Nov 9 2012, 10:55 am
From: Ray Cromwell <cromwell...@google.com>
Date: Fri, 9 Nov 2012 09:55:27 -0600
Local: Fri, Nov 9 2012 10:55 am
Subject: Re: PlayN Game
Wow, very nice, and very polished looking!


 
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Joseph Spandrusyszyn  
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 More options Nov 9 2012, 12:36 pm
From: Joseph Spandrusyszyn <illand...@illandril.net>
Date: Fri, 9 Nov 2012 12:33:53 -0500
Local: Fri, Nov 9 2012 12:33 pm
Subject: Re: PlayN Game

Looks nice!

Two suggestions:
1. change the color of the slots for the hints. The black hints look very,
very similar to the dark-gray no-hint color.
For my first game, I didn't even notice the black hints, so I got really
confused as to why changing the order of the fruits made it so I had less
correct fruits, and thought maybe white meant "right fruit, right slot"
instead of "right fruit, wrong slot".

2. Put the hints in a fixed order based on color (black vs white) instead
of based on slot (at least for the hard difficulty... or maybe for an added
"extreme" difficulty). It makes the game so much easier when you realize
you can know exactly which fruit is correct, instead of just knowing "one
of these fruits is in the right slot, but I'm not telling you which one"
like you normally do with mastermind-based games.

- Joe


 
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Fred Sauer  
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 More options Nov 9 2012, 12:48 pm
From: Fred Sauer <fre...@google.com>
Date: Fri, 9 Nov 2012 09:47:46 -0800
Local: Fri, Nov 9 2012 12:47 pm
Subject: Re: PlayN Game

Very nice. If you send me a screenshot of the game, I'll add you to
http://code.google.com/p/playn/wiki/DemoLinks

--
Fred Sauer
Developer Advocate
Google Inc.
1600 Amphitheatre Parkway
Mountain View, CA 94043
fre...@google.com

 
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Luc ZeuGame  
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 More options Nov 9 2012, 3:29 pm
From: Luc ZeuGame <zeug...@gmail.com>
Date: Fri, 9 Nov 2012 12:29:18 -0800 (PST)
Local: Fri, Nov 9 2012 3:29 pm
Subject: Re: PlayN Game

Thank you really much for this great game framework allowing to dev with
full Java stack.
+1 PlayN supporter


 
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Luc ZeuGame  
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 More options Nov 9 2012, 3:34 pm
From: Luc ZeuGame <zeug...@gmail.com>
Date: Fri, 9 Nov 2012 12:34:36 -0800 (PST)
Local: Fri, Nov 9 2012 3:34 pm
Subject: Re: PlayN Game

Joe,

Thank you for your valuable feedback

- I completly agree with extreme mode.

- For hint i long time hesitate but i think original Mastermind rule is
black ok slot , white part of code (need to check but always played this
way myself). I didn't wanted lost players knowing this game but i agree
with you it can be improved and i will for sure

- It is simple but against time in hard mode is pretty hard to get a good
score :)

Thanks a lot and hope you enjoyed it


 
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Luc ZeuGame  
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 More options Nov 9 2012, 3:37 pm
From: Luc ZeuGame <zeug...@gmail.com>
Date: Fri, 9 Nov 2012 12:37:10 -0800 (PST)
Local: Fri, Nov 9 2012 3:37 pm
Subject: Re: PlayN Game

Thank you Fred for your proposal.
I'm sending you screenshot to your email.

  splash_300.png
32K Download

 
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Joseph Spandrusyszyn  
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 More options Nov 9 2012, 3:55 pm
From: Joseph Spandrusyszyn <illand...@illandril.net>
Date: Fri, 9 Nov 2012 15:55:19 -0500
Local: Fri, Nov 9 2012 3:55 pm
Subject: Re: PlayN Game

I wasn't suggesting you change the black and white colors - I meant make
the "lack of a hint" dark-gray color less dark (but not too light, because
then you'd have the opposite problem, with the white hints being too hard
to see). I'd definitely keep white and black as the hint colors.

See attached for what I mean (top is what you have now, bottom is what I
suggest (although hopefully you'll spend more than the 15 seconds I did on
changing the color).

Or you could change the silver-colored background to some non-grayscale
color (maybe a metalic pink similar to the text in the logo? or the gold
you use for the play button?)... anything to make the black and white hints
easier to see in comparison to the "lack of a hint" holes. I'm sure you
could come up with something that looks good considering how nice
everything else looks in the game.

- Joe

  smoothie-mistermind.png
17K Download

 
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max.mul...@gmail.com  
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 More options Nov 10 2012, 5:58 am
From: max.mul...@gmail.com
Date: Sat, 10 Nov 2012 02:58:16 -0800 (PST)
Local: Sat, Nov 10 2012 5:58 am
Subject: Re: PlayN Game

Hi,

Well done, I'm really interested by your advices. How do you manage screens
and add hyperlink ?

Maxime


 
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Luc ZeuGame  
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 More options Nov 10 2012, 9:52 am
From: Luc ZeuGame <zeug...@gmail.com>
Date: Sat, 10 Nov 2012 06:52:35 -0800 (PST)
Local: Sat, Nov 10 2012 9:52 am
Subject: Re: PlayN Game

Thanks Joe for the nice feedback.
I've a lot of feedback pro and con about the hints

I suspect the best way to go is to had a settings screen to have players
choosing between configuration.?

Thanks


 
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Luc ZeuGame  
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 More options Nov 10 2012, 9:57 am
From: Luc ZeuGame <zeug...@gmail.com>
Date: Sat, 10 Nov 2012 06:57:55 -0800 (PST)
Local: Sat, Nov 10 2012 9:57 am
Subject: Re: PlayN Game

To manage my screens i would probably had to use tripleplay addon but i
done my basic own DeckLayout system.
For hyperlink it's listeners on ImageLayer.

Currently i directly overrided some PlayN classes to achieve my concerns.
I'll share with PlayN team when i have some sparetime.

Thanks Maxime for the greetings.


 
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Luc ZeuGame  
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 More options Nov 12 2012, 10:24 am
From: Luc ZeuGame <zeug...@gmail.com>
Date: Mon, 12 Nov 2012 07:24:53 -0800 (PST)
Local: Mon, Nov 12 2012 10:24 am
Subject: Re: PlayN Game

Hi all,

- Smoothie Mistermind is available in Google Play
Store https://play.google.com/store/search?q=smoothie+mistermind&c=apps
Soomthie is N+2 now (HTML5,Android)
- I added a multiplayer mode to my game. I will add code echange token to
let you directly invite your friends

Enjoy

Thanks PlayN


 
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