I'm pleased to show a game i just finished with PlayN. Currently it's working smooth with Chrome. I get some layout problem on FireFox i need to solve. (seems the framework does not behave same on all browsers) http://www.smoothiemistermind.com/ Any feedback welcomed. Thank you really much the the PlayN developper and the community which helped me a lot along the developement period of my game. I will make it multiplayer and add more social features in the near futur and also hope PlayN team can fix the flash Target.
On Fri, Nov 9, 2012 at 7:55 AM, Luc ZeuGame <zeug...@gmail.com> wrote:
> Hi all,
> I'm pleased to show a game i just finished with PlayN. Currently it's
> working smooth with Chrome. I get some layout problem on FireFox i need to
> solve. (seems the framework does not behave same on all browsers)
> http://www.smoothiemistermind.com/ > Any feedback welcomed.
> Thank you really much the the PlayN developper and the community which
> helped me a lot along the developement period of my game.
> I will make it multiplayer and add more social features in the near futur
> and also hope PlayN team can fix the flash Target.
Two suggestions:
1. change the color of the slots for the hints. The black hints look very,
very similar to the dark-gray no-hint color.
For my first game, I didn't even notice the black hints, so I got really
confused as to why changing the order of the fruits made it so I had less
correct fruits, and thought maybe white meant "right fruit, right slot"
instead of "right fruit, wrong slot".
2. Put the hints in a fixed order based on color (black vs white) instead
of based on slot (at least for the hard difficulty... or maybe for an added
"extreme" difficulty). It makes the game so much easier when you realize
you can know exactly which fruit is correct, instead of just knowing "one
of these fruits is in the right slot, but I'm not telling you which one"
like you normally do with mastermind-based games.
On Fri, Nov 9, 2012 at 8:55 AM, Luc ZeuGame <zeug...@gmail.com> wrote:
> Hi all,
> I'm pleased to show a game i just finished with PlayN. Currently it's
> working smooth with Chrome. I get some layout problem on FireFox i need to
> solve. (seems the framework does not behave same on all browsers)
> http://www.smoothiemistermind.com/ > Any feedback welcomed.
> Thank you really much the the PlayN developper and the community which
> helped me a lot along the developement period of my game.
> I will make it multiplayer and add more social features in the near futur
> and also hope PlayN team can fix the flash Target.
On Fri, Nov 9, 2012 at 5:55 AM, Luc ZeuGame <zeug...@gmail.com> wrote:
> Hi all,
> I'm pleased to show a game i just finished with PlayN. Currently it's
> working smooth with Chrome. I get some layout problem on FireFox i need to
> solve. (seems the framework does not behave same on all browsers)
> http://www.smoothiemistermind.com/ > Any feedback welcomed.
> Thank you really much the the PlayN developper and the community which
> helped me a lot along the developement period of my game.
> I will make it multiplayer and add more social features in the near futur
> and also hope PlayN team can fix the flash Target.
> +1 PlayN recommended
> Thanks
> --
-- Fred Sauer
Developer Advocate
Google Inc.
1600 Amphitheatre Parkway
Mountain View, CA 94043
fre...@google.com
- For hint i long time hesitate but i think original Mastermind rule is black ok slot , white part of code (need to check but always played this way myself). I didn't wanted lost players knowing this game but i agree with you it can be improved and i will for sure
- It is simple but against time in hard mode is pretty hard to get a good score :)
I wasn't suggesting you change the black and white colors - I meant make
the "lack of a hint" dark-gray color less dark (but not too light, because
then you'd have the opposite problem, with the white hints being too hard
to see). I'd definitely keep white and black as the hint colors.
See attached for what I mean (top is what you have now, bottom is what I
suggest (although hopefully you'll spend more than the 15 seconds I did on
changing the color).
Or you could change the silver-colored background to some non-grayscale
color (maybe a metalic pink similar to the text in the logo? or the gold
you use for the play button?)... anything to make the black and white hints
easier to see in comparison to the "lack of a hint" holes. I'm sure you
could come up with something that looks good considering how nice
everything else looks in the game.
On Fri, Nov 9, 2012 at 3:34 PM, Luc ZeuGame <zeug...@gmail.com> wrote:
> Joe,
> Thank you for your valuable feedback
> - I completly agree with extreme mode.
> - For hint i long time hesitate but i think original Mastermind rule is
> black ok slot , white part of code (need to check but always played this
> way myself). I didn't wanted lost players knowing this game but i agree
> with you it can be improved and i will for sure
> - It is simple but against time in hard mode is pretty hard to get a good
> score :)
On Friday, November 9, 2012 2:55:24 PM UTC+1, Luc ZeuGame wrote:
> Hi all,
> I'm pleased to show a game i just finished with PlayN. Currently it's > working smooth with Chrome. I get some layout problem on FireFox i need to > solve. (seems the framework does not behave same on all browsers) > http://www.smoothiemistermind.com/ > Any feedback welcomed. > Thank you really much the the PlayN developper and the community which > helped me a lot along the developement period of my game. > I will make it multiplayer and add more social features in the near futur > and also hope PlayN team can fix the flash Target.
To manage my screens i would probably had to use tripleplay addon but i done my basic own DeckLayout system. For hyperlink it's listeners on ImageLayer.
Currently i directly overrided some PlayN classes to achieve my concerns. I'll share with PlayN team when i have some sparetime.
- Smoothie Mistermind is available in Google Play Store https://play.google.com/store/search?q=smoothie+mistermind&c=apps Soomthie is N+2 now (HTML5,Android) - I added a multiplayer mode to my game. I will add code echange token to let you directly invite your friends