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Message from discussion [2.x] Static assets handling performance
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Guillaume Bort  
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 More options Jul 19 2012, 2:18 pm
From: Guillaume Bort <guillaume.b...@gmail.com>
Date: Thu, 19 Jul 2012 11:18:30 -0700
Local: Thurs, Jul 19 2012 2:18 pm
Subject: Re: [play-framework] [2.x] Static assets handling performance
Ok, the 64 bits version of the libjnotify.so is missing. I will fix it.

On Thu, Jul 19, 2012 at 11:07 AM, luizalv...@gmail.com

<luizalv...@gmail.com> wrote:
> In ubuntu 12.04 64 bits I have this error: libjnotify.so: classe ELF errada:
> ELFCLASS32 (Possible cause: architecture word width mismatch)

> Luiz Fernando Alvino

> On Thu, Jul 19, 2012 at 1:51 PM, Guillaume Bort <guillaume.b...@gmail.com>
> wrote:

>> Hi all,

>> We just introduced a new way of detecting file changes in static asset
>> files. It now uses the jnotify API to detect filesystem changes
>> instead of checking the last modified date for each file at each
>> request. I hope that it will fix all issues related to static assets
>> reloading performance in development mode.

>> The commit is in the master:

>> https://github.com/playframework/Play20/commit/e170e85b968e71d5ac0370...

>> Please check and comment if it properly fixes your problems.

>> Thanks.

>> --
>> Guillaume Bort, http://guillaume.bort.fr

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Guillaume Bort, http://guillaume.bort.fr

 
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