Despite I'm working on many different fronts in Computer Graphics, now
I will talk about 3D software again. Ray tracing complex objects like
3D text really takes to much time, so this subject takes too much time
from me.
This problem is even harder than I thought before. Complex shapes do
have many polygons - without a library (like OpenGL) that couples to a
modern video card, rendering them is really a slow job. It comes to be
a very big problem when you need to generate very high quality
results. The rendering time increases exponentially with the rendering
quality.
Problems apart, the library to render ray-traced 3D text already is
partially functional. I show a teasing sample here:
http://picturetopeople.blogspot.com.
You will notice the very professional anti-aliasing level.