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buttcrumbs
1/23/12
I've released a game everyone can play at twistedleprikan.com!
Come checkout the game, Jungle Jim at www.twistedleprikan.com. It utilizes the physics2D.net engine
unread,
I've released a game everyone can play at twistedleprikan.com!
Come checkout the game, Jungle Jim at www.twistedleprikan.com. It utilizes the physics2D.net engine
1/23/12
buttcrumbs
7/19/11
Updating my info and sites
Hey Jono, I would like to update the links to my projects/sites. - CrazySpace is no longer being
unread,
Updating my info and sites
Hey Jono, I would like to update the links to my projects/sites. - CrazySpace is no longer being
7/19/11
Nick
,
YoG
2
5/7/11
Have object B sit under object A at all times?
I also encountered a similar problem, I want to create "infinite" floor - so I want a small
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Have object B sit under object A at all times?
I also encountered a similar problem, I want to create "infinite" floor - so I want a small
5/7/11
Nick
2
3/11/11
Body "snagging" on floor
Hi all, After playing with various solutions I have seen suggested for similar problems I found a
unread,
Body "snagging" on floor
Hi all, After playing with various solutions I have seen suggested for similar problems I found a
3/11/11
Bon
,
JonoPorter
2
3/10/11
Viewport.ToScreen and camera translation
Yeah thats the way to move the camera's perspective. Here is the matrix for translation: 1 0 X 0
unread,
Viewport.ToScreen and camera translation
Yeah thats the way to move the camera's perspective. Here is the matrix for translation: 1 0 X 0
3/10/11
GusmanB
,
JonoPorter
3
2/17/11
Tendence to counterclockwise torque?
OkiDoki, tomorrow i will look at it. Thanks a lot. BTW: the engine is working really well now on
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Tendence to counterclockwise torque?
OkiDoki, tomorrow i will look at it. Thanks a lot. BTW: the engine is working really well now on
2/17/11
Nick
, …
GusmanB
5
2/16/11
Rotation around a pivot
Thanks, I took a slightly different slant on it in the end for reasons how how it will fit into the
unread,
Rotation around a pivot
Thanks, I took a slightly different slant on it in the end for reasons how how it will fit into the
2/16/11
GusmanB
,
JonoPorter
2
2/2/11
Speed up
If you have polygons with a very large number of vertices then try running the VertexHelper.Reduce
unread,
Speed up
If you have polygons with a very large number of vertices then try running the VertexHelper.Reduce
2/2/11
slgee...@hotmail.com
,
JonoPorter
9
1/20/11
Some problems
Well, it works now! Thanks for the help :) On Jan 5, 4:53 pm, "slgeerts...@hotmail.com"
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Some problems
Well, it works now! Thanks for the help :) On Jan 5, 4:53 pm, "slgeerts...@hotmail.com"
1/20/11
Mike Pelton
,
JonoPorter
2
10/20/10
Downloads scuppered?
Google sometimes corrupts the downloads, but they usually fix themselves. On Sep 14, 8:39 am, Mike
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Downloads scuppered?
Google sometimes corrupts the downloads, but they usually fix themselves. On Sep 14, 8:39 am, Mike
10/20/10
madpew
, …
JonoPorter
8
8/27/10
Willing to update the tutorials
OK. "mpai...@gmail.com" has been added. On Aug 27, 7:38 am, madpew <mpain...@gmail.com
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Willing to update the tutorials
OK. "mpai...@gmail.com" has been added. On Aug 27, 7:38 am, madpew <mpain...@gmail.com
8/27/10
Pete
,
JonoPorter
2
6/2/10
making bodies repel each other with a field point charge
Because of the O(N^2) nature of the problem expecting real time, accurate solutions is unreasonable.
unread,
making bodies repel each other with a field point charge
Because of the O(N^2) nature of the problem expecting real time, accurate solutions is unreasonable.
6/2/10
Grave
,
JonoPorter
3
4/8/10
A little more information
I'll have a play then. It looks promising anyway but if there are performance issues I may need
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A little more information
I'll have a play then. It looks promising anyway but if there are performance issues I may need
4/8/10
AJ
,
JonoPorter
7
3/28/10
How to move a body to a specific position
I'm unable to recreate the issue where does not reach the end condition. What Values are you
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How to move a body to a specific position
I'm unable to recreate the issue where does not reach the end condition. What Values are you
3/28/10
Vladimir
2
3/23/10
System.Security.Permissions.FileIOPermission
ups, sorry it would appear the problem was that i was starting a timer from the collided event so it
unread,
System.Security.Permissions.FileIOPermission
ups, sorry it would appear the problem was that i was starting a timer from the collided event so it
3/23/10
Vladimir
,
Jonathan Porter
4
3/5/10
What do the settings mean? Multitouch football
The FixedHingeJoint is what I used in the demo. If you look at the RegisterMousePicking method in the
unread,
What do the settings mean? Multitouch football
The FixedHingeJoint is what I used in the demo. If you look at the RegisterMousePicking method in the
3/5/10
Scott W.
,
JonoPorter
2
11/9/09
How to use Physics2D.Net with WPF and Model-View-ViewModel
That is pretty cool. Nice work. On Nov 8, 12:41 pm, "Scott W." <g.scott.whitl...@gmail.
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How to use Physics2D.Net with WPF and Model-View-ViewModel
That is pretty cool. Nice work. On Nov 8, 12:41 pm, "Scott W." <g.scott.whitl...@gmail.
11/9/09
Cheng Teck
,
Daniel Story
5
10/14/09
Is Physics2D.Net compatible with Multi Touch?
Hi there.. I found something useful I guess in the link below.. http://mtaulty.com/CommunityServer/
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Is Physics2D.Net compatible with Multi Touch?
Hi there.. I found something useful I guess in the link below.. http://mtaulty.com/CommunityServer/
10/14/09
Cheng Teck
,
Daniel Story
4
10/7/09
Newbie here.. Need some help..
do the shape controls support rotation? Because you will need to update the control's linear (
unread,
Newbie here.. Need some help..
do the shape controls support rotation? Because you will need to update the control's linear (
10/7/09
TomCatFort
,
Bobby5808
4
9/13/09
About features
Farseer physics has a nice Wave simulator that goes with their Fluid Simulator that I converted it to
unread,
About features
Farseer physics has a nice Wave simulator that goes with their Fluid Simulator that I converted it to
9/13/09
buttcrumbs
,
D. Moonfire
2
9/9/09
Progress continues...
On Tue, Sep 8, 2009 at 09:59, buttcrumbs<buttc...@gmail.com> wrote: > Here is my dilemma:
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Progress continues...
On Tue, Sep 8, 2009 at 09:59, buttcrumbs<buttc...@gmail.com> wrote: > Here is my dilemma:
9/9/09
Bobby5808
,
Daniel Story
3
9/8/09
Collisions not being deleted
Sorry I took so long to reply Daniel. I tried that but it didn't work, and this has been
unread,
Collisions not being deleted
Sorry I took so long to reply Daniel. I tried that but it didn't work, and this has been
9/8/09
Mythics
, …
JonoPorter
9
8/25/09
Newbie, problems with Pong
Please excuse my last post, I was a good ways off on that. It would seem in reality that the number
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Newbie, problems with Pong
Please excuse my last post, I was a good ways off on that. It would seem in reality that the number
8/25/09
Bobby5808
8/18/09
Fix - AngleJoint
Hi Jono I had a problem with the AngleJoint, it would jump violently around when the angle was near
unread,
Fix - AngleJoint
Hi Jono I had a problem with the AngleJoint, it would jump violently around when the angle was near
8/18/09
sowenzhang
,
Bobby5808
4
8/16/09
how to create a hollow circle and place bodies inside?
Heres a picture of how the vertexes should be arranged to make a hole. To make it a closed circle,
unread,
how to create a hollow circle and place bodies inside?
Heres a picture of how the vertexes should be arranged to make a hole. To make it a closed circle,
8/16/09
Bobby5808
,
JonoPorter
2
7/20/09
Force of collision
The problem with this is that the impulse (its impulse not force) that is applied is calculated
unread,
Force of collision
The problem with this is that the impulse (its impulse not force) that is applied is calculated
7/20/09
Bobby5808
,
JonoPorter
3
6/29/09
Re-Adding Body
Great find. Thanks for posting this I'll get this into the SVN ASAP. On Jun 29, 5:44 am,
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Re-Adding Body
Great find. Thanks for posting this I'll get this into the SVN ASAP. On Jun 29, 5:44 am,
6/29/09
Bobby5808
,
JonoPorter
7
6/5/09
Constant rotational speed
I fixed it! I think it had something to do with using dt instead of inverseDT, but there mightve been
unread,
Constant rotational speed
I fixed it! I think it had something to do with using dt instead of inverseDT, but there mightve been
6/5/09
Bobby5808
, …
JonoPorter
11
5/23/09
Boxycraft released
Thanks Jono, Its great you enjoyed it, and also I think Iv fixed that alt-tab problem in the latest
unread,
Boxycraft released
Thanks Jono, Its great you enjoyed it, and also I think Iv fixed that alt-tab problem in the latest
5/23/09
Bobby5808
, …
Jonathan Porter
11
5/22/09
Show your projects
Man It looks like all you need is a little music and maybe more sound effects and you will have a
unread,
Show your projects
Man It looks like all you need is a little music and maybe more sound effects and you will have a
5/22/09