Account Options

  1. Sign in
The old Google Groups will be going away soon.
Switch to the new Google Groups.
Google Groups Home
« Groups Home
WebGL Maps
There are currently too many topics in this group that display first. To make this topic appear first, remove this option from another topic.
There was an error processing your request. Please try again.
flag
  5 messages - Collapse all  -  Translate all to Translated (View all originals)
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
 
From:
To:
Cc:
Followup To:
Add Cc | Add Followup-to | Edit Subject
Subject:
Validation:
For verification purposes please type the characters you see in the picture below or the numbers you hear by clicking the accessibility icon. Listen and type the numbers you hear
 
Aaron  
View profile  
 More options Oct 13 2011, 6:17 pm
From: Aaron <akav...@gmail.com>
Date: Thu, 13 Oct 2011 15:17:33 -0700 (PDT)
Local: Thurs, Oct 13 2011 6:17 pm
Subject: WebGL Maps
Remember that discussion of how cool desktop WebGL-powered Google Maps
would be?
Go to maps.google.com and click "Want to try something new?" in the
bottom left corner.

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Mark Ng  
View profile  
 More options Oct 13 2011, 6:34 pm
From: Mark Ng <m...@markng.me.uk>
Date: Thu, 13 Oct 2011 15:34:42 -0700
Local: Thurs, Oct 13 2011 6:34 pm
Subject: Re: [PHXdata.org] WebGL Maps
The one at WhereCamp ? I saw that yesterday and got excited.  I don't
think they're using vectors in the maps though, but there's a bunch of
other fricking awesome stuff in there.

The Google maps evangelist (Mano Marks, right ?) who was there must
have been struggling to keep his lips sealed.  I wonder if they plan
to let outside developers use it?

Mark

On 13 October 2011 15:17, Aaron <akav...@gmail.com> wrote:


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Aaron  
View profile  
 More options Oct 13 2011, 7:13 pm
From: Aaron <akav...@gmail.com>
Date: Thu, 13 Oct 2011 16:13:42 -0700 (PDT)
Local: Thurs, Oct 13 2011 7:13 pm
Subject: Re: WebGL Maps
Right, the discussion at WhereCamp  :-)
It does look like they're using vectors. Compare quick dragging with
WebGL vs. without -- without, you see a bunch of blank gray areas
until tiles are filled in. But with WebGL, detail is just reduced
until features are filled in.
Also, when zooming in/out you don't get pixellation. And labels do a
fade transition.

On Oct 13, 3:34 pm, Mark Ng <m...@markng.me.uk> wrote:


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Heather Billings  
View profile  
 More options Oct 13 2011, 7:22 pm
From: Heather Billings <heatherjaybilli...@gmail.com>
Date: Thu, 13 Oct 2011 18:22:02 -0500
Local: Thurs, Oct 13 2011 7:22 pm
Subject: Re: [PHXdata.org] Re: WebGL Maps

FWIW, the general consensus among the excited map nerds here was that they
were vectors. I think the most accurate description is merel "awesome."

Heather Billings
News apps developer, Chicago Tribune
email: hbilli...@tribune.com
Phone: (312)222-4737
Twitter: @hbillings


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Mark Ng  
View profile  
 More options Oct 13 2011, 7:26 pm
From: Mark Ng <m...@markng.me.uk>
Date: Thu, 13 Oct 2011 16:26:46 -0700
Local: Thurs, Oct 13 2011 7:26 pm
Subject: Re: [PHXdata.org] Re: WebGL Maps
I think you're both right, at a second look.

On 13 October 2011 16:22, Heather Billings <heatherjaybilli...@gmail.com> wrote:


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
End of messages
« Back to Discussions « Newer topic     Older topic »