Remember that discussion of how cool desktop WebGL-powered Google Maps
would be?
Go to maps.google.com and click "Want to try something new?" in the
bottom left corner.
The one at WhereCamp ? I saw that yesterday and got excited. I don't think they're using vectors in the maps though, but there's a bunch of other fricking awesome stuff in there.
The Google maps evangelist (Mano Marks, right ?) who was there must have been struggling to keep his lips sealed. I wonder if they plan to let outside developers use it?
Mark
On 13 October 2011 15:17, Aaron <akav...@gmail.com> wrote:
> Remember that discussion of how cool desktop WebGL-powered Google Maps > would be? > Go to maps.google.com and click "Want to try something new?" in the > bottom left corner.
Right, the discussion at WhereCamp :-)
It does look like they're using vectors. Compare quick dragging with
WebGL vs. without -- without, you see a bunch of blank gray areas
until tiles are filled in. But with WebGL, detail is just reduced
until features are filled in.
Also, when zooming in/out you don't get pixellation. And labels do a
fade transition.
On Oct 13, 3:34 pm, Mark Ng <m...@markng.me.uk> wrote:
> The one at WhereCamp ? I saw that yesterday and got excited. I don't
> think they're using vectors in the maps though, but there's a bunch of
> other fricking awesome stuff in there.
> The Google maps evangelist (Mano Marks, right ?) who was there must
> have been struggling to keep his lips sealed. I wonder if they plan
> to let outside developers use it?
> Mark
> On 13 October 2011 15:17, Aaron <akav...@gmail.com> wrote:
> > Remember that discussion of how cool desktop WebGL-powered Google Maps
> > would be?
> > Go to maps.google.com and click "Want to try something new?" in the
> > bottom left corner.
On Thu, Oct 13, 2011 at 6:13 PM, Aaron <akav...@gmail.com> wrote: > Right, the discussion at WhereCamp :-) > It does look like they're using vectors. Compare quick dragging with > WebGL vs. without -- without, you see a bunch of blank gray areas > until tiles are filled in. But with WebGL, detail is just reduced > until features are filled in. > Also, when zooming in/out you don't get pixellation. And labels do a > fade transition.
> On Oct 13, 3:34 pm, Mark Ng <m...@markng.me.uk> wrote: > > The one at WhereCamp ? I saw that yesterday and got excited. I don't > > think they're using vectors in the maps though, but there's a bunch of > > other fricking awesome stuff in there.
> > The Google maps evangelist (Mano Marks, right ?) who was there must > > have been struggling to keep his lips sealed. I wonder if they plan > > to let outside developers use it?
> > Mark
> > On 13 October 2011 15:17, Aaron <akav...@gmail.com> wrote:
> > > Remember that discussion of how cool desktop WebGL-powered Google Maps > > > would be? > > > Go to maps.google.com and click "Want to try something new?" in the > > > bottom left corner.
> -- > You received this message because you are subscribed to the Google > Groups "PHXdata" group. > To post to this group, send email to phxdata@googlegroups.com > To unsubscribe from this group, send email to > phxdata+unsubscribe@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/phxdata
> FWIW, the general consensus among the excited map nerds here was that they > were vectors. I think the most accurate description is merel "awesome." > Heather Billings > News apps developer, Chicago Tribune > email: hbilli...@tribune.com > Phone: (312)222-4737 > Twitter: @hbillings
> On Thu, Oct 13, 2011 at 6:13 PM, Aaron <akav...@gmail.com> wrote:
>> Right, the discussion at WhereCamp :-) >> It does look like they're using vectors. Compare quick dragging with >> WebGL vs. without -- without, you see a bunch of blank gray areas >> until tiles are filled in. But with WebGL, detail is just reduced >> until features are filled in. >> Also, when zooming in/out you don't get pixellation. And labels do a >> fade transition.
>> On Oct 13, 3:34 pm, Mark Ng <m...@markng.me.uk> wrote: >> > The one at WhereCamp ? I saw that yesterday and got excited. I don't >> > think they're using vectors in the maps though, but there's a bunch of >> > other fricking awesome stuff in there.
>> > The Google maps evangelist (Mano Marks, right ?) who was there must >> > have been struggling to keep his lips sealed. I wonder if they plan >> > to let outside developers use it?
>> > Mark
>> > On 13 October 2011 15:17, Aaron <akav...@gmail.com> wrote:
>> > > Remember that discussion of how cool desktop WebGL-powered Google Maps >> > > would be? >> > > Go to maps.google.com and click "Want to try something new?" in the >> > > bottom left corner.
>> -- >> You received this message because you are subscribed to the Google >> Groups "PHXdata" group. >> To post to this group, send email to phxdata@googlegroups.com >> To unsubscribe from this group, send email to >> phxdata+unsubscribe@googlegroups.com >> For more options, visit this group at >> http://groups.google.com/group/phxdata
> -- > You received this message because you are subscribed to the Google > Groups "PHXdata" group. > To post to this group, send email to phxdata@googlegroups.com > To unsubscribe from this group, send email to > phxdata+unsubscribe@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/phxdata