error when moving to a host

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Kyle Fletcher

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Oct 4, 2010, 7:37:57 PM10/4/10
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I've been developing a website that uses this parser and I am now
ready to take it to a real host. (I've been using xampp as a
development environment), but when I go and test it on the site it
only parses the build, game length, and map correctly. Everything
else is either wrong or not parsed.

Any idea why this is happening?

Kyle Fletcher

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Oct 4, 2010, 7:49:59 PM10/4/10
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Ok, I guess I should say that 'team' is not parsed correctly.

I just went threw and looked and the raw parsed data and team has a
value of 0 in every replay.

Adam Smith

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Oct 4, 2010, 8:38:32 PM10/4/10
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did you compile the c++ lib on the host?

~A

Kyle Fletcher

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Oct 4, 2010, 8:40:16 PM10/4/10
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I did not...

but I did not do that on my local machine either.

On Oct 4, 7:38 pm, Adam Smith <lru...@gmail.com> wrote:
> did you compile the c++ lib on the host?
>
> ~A
>

Zsolt Dollenstein

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Oct 6, 2010, 6:04:56 AM10/6/10
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The c++ lib has nothing to do with the php parser.
I'm guessing you tried recent 1.1 replays which don't work yet.
Zsolt

Lauri Virkamäki

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Oct 6, 2010, 3:17:41 PM10/6/10
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It could be that you're trying version 1.1 replays like Zsolt said but
also make sure that your php installation has the bzip2 module
installed since that is required for decompression.

Lauri

On 6 loka, 13:04, Zsolt Dollenstein <zsol.z...@gmail.com> wrote:
> The c++ lib has nothing to do with the php parser.
> I'm guessing you tried recent 1.1 replays which don't work yet.
> Zsolt

Kyle Fletcher

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Oct 6, 2010, 7:21:45 PM10/6/10
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Yep that's what it was. Needed to have bzip2 module.

Thanks.

Kyle Fletcher

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Oct 6, 2010, 9:32:17 PM10/6/10
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Is it possiable to install bzip2 on a remote host?

My host is godaddy or am I going to need to have them do it for me or
do I need a different host?

TMW

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Oct 17, 2010, 7:34:49 PM10/17/10
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I had this EXACT problem. The answer is No, unless you ask GoDaddy and
they might do it for you. DreamHost doesn't allow it, but DownTownHost
does. Yuo can also get your own VPS: prgmr.com

I also added that to the issues: http://code.google.com/p/phpsc2replay/issues/detail?id=26

Kyle Fletcher

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Oct 17, 2010, 7:41:48 PM10/17/10
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Yea I just ended up switching host to bluehost. Everything is perfect
now.

Douglas Mak

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Oct 17, 2010, 7:42:37 PM10/17/10
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But if you ask me, I think it should just not use bzip2.

Lauri Virkamäki

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Oct 25, 2010, 4:49:01 PM10/25/10
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The bzip2 requirement is up to Blizzard, since they are using that
compression for some of the files inside the replay files.
Unfortunately there is nothing that can be done about it.

On 18 loka, 02:42, Douglas Mak <twomuchw...@gmail.com> wrote:
> But if you ask me, I think it should just not use bzip2.
>
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