iPad app rejected due to it being a web clip

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Yeshua

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Aug 7, 2010, 11:22:52 AM8/7/10
to phonegap
After months of developing my game, testing the game, optimizing the
game and waiting a whole week for the game to be reviewed, Apple has
denied my app calling it just a web clip that people could just use
Safari to play.

Apparently Apple reviewers are ignoring the fact that the game is
designed to be played offline, and that the webkit engine can't play
short sound clips rapidly with html5, thus forcing you to use
phonegaps sound playback that was written in C (which works perfectly
by the way).

So, maybe some of you guys have experienced this problem and have a
solution you used to get around it. I assumed the whole point of
phonegap and the web view was to create the entire app using web
technologies.

Any suggestions?

Thanks,
Yeshua

Christian Montoya

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Aug 7, 2010, 11:39:03 AM8/7/10
to Yeshua, phonegap

What if you add some kind of local storage to have high score saving
and maybe a leaderboard... maybe that would justify having the offline
version.
--
--
Christian Montoya
mappdev.com :: christianmontoya.net

Yeshua Watson

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Aug 7, 2010, 11:46:20 AM8/7/10
to Christian Montoya, phonegap

Thanks for the feedback. It's funny you would say that as the app already does local storage utilizing a sqlite database. The only portion of the app that uses the internet is the global high scores. The app has local high scores and global high scores.

This was a feature it had before submission. That's why I'm at a lost as to what to do.

Thanks,
Yeshua

Jesse MacFadyen

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Aug 7, 2010, 12:14:58 PM8/7/10
to Yeshua Watson, Christian Montoya, phonegap
Did you reply and tell them it is not possible in mobile safari?

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Mayank

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Aug 8, 2010, 3:25:24 PM8/8/10
to phonegap
Don't loose your heart. Try to give them a detailed(diplomatic)
explanation of your app's features which mobile safari's version of it
cant do. In other words, try to justify your app. I have read at many
places, apple rejecting the app on first review, but if you provide
them a better justification of your app, they approve it in next
review/s. The only sad part of the story is , there are no bulletproof
guidelines on the basis of which they might approve/reject the app, so
you have to try and see what happens.

All the best !

-Mayank

On Aug 7, 8:46 am, Yeshua Watson <ywat...@gmail.com> wrote:

dman

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Aug 8, 2010, 9:05:25 PM8/8/10
to phonegap
Do you have screenshots? What was the website for your app? If you
could post those, maybe others could give some additional meaningful
feedback without just guessing what could be wrong.

mobweb

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Aug 9, 2010, 3:53:51 AM8/9/10
to phonegap
Couldn't you just integrate a couple vibration effects? For example
when you "die" in the game or something. Then Apple won't have a
reason to reject the app...
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